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M&M - Foot in the Door [Full]
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<blockquote data-quote="Gramcrackered" data-source="post: 1739969" data-attributes="member: 19168"><p>Velmont:</p><p></p><p>1. Eole's got a Base Defense 6, eh? That plus the starting 10 and the 5 for your high Dexterity should give you a Defense of 21, Flat-Footed of 16 and Mental of 17. Not 15/10/11.</p><p></p><p>Looks like you did precisely the same thing with Base Attack though...which makes me suspect you simply forgot to add in the Base Defense and Attack. Or...er...you actively decided not to, for some reason.</p><p></p><p>Anyway. Melee Bonus should be +4, Ranged +9, Mental +5 as well.</p><p></p><p>2. Is the Fame bonus/penalty related to any special groups? Or is it just the stanard "+3 to Diplomacy for people who like super-heroes, -3 for people who don't?"</p><p>Just making sure.</p><p></p><p>3. Might as well drop off that Mental Link for now. While I will (probably) add your sister in later, it currently does you no good.</p><p>Speaking of which; how do you want to explain that in the meanwhile? Vacation? Not a superhero? Incapacitated? Trapped in Dimension X?</p><p></p><p>4. You've listed Create Element as an Extra; it's a Power Stunt. Speaking of which...you do realize the potential use for creating 10 5' cubes of air is pretty minimal, right? Barring travel underwater or in outerspace, I suppose.</p><p></p><p>5. Hrmmm. Generally rule that powers taken as extras under other powers have to be taken at the same rank as the base power. Thus, you wouldn't be able to take only 6 ranks of Deflection. Also a bit unsure about taking extras on an extra; not sure if I like that. Leads to some messy math and just feels sorta twinky. </p><p>If you find me a rule or example that shows you can do either or both of those, then feel free to. Otherwise, please change it.</p><p></p><p>Other than that last one (which, I admit, is a pretty big issue to raise), everything looks squared away.</p></blockquote><p></p>
[QUOTE="Gramcrackered, post: 1739969, member: 19168"] Velmont: 1. Eole's got a Base Defense 6, eh? That plus the starting 10 and the 5 for your high Dexterity should give you a Defense of 21, Flat-Footed of 16 and Mental of 17. Not 15/10/11. Looks like you did precisely the same thing with Base Attack though...which makes me suspect you simply forgot to add in the Base Defense and Attack. Or...er...you actively decided not to, for some reason. Anyway. Melee Bonus should be +4, Ranged +9, Mental +5 as well. 2. Is the Fame bonus/penalty related to any special groups? Or is it just the stanard "+3 to Diplomacy for people who like super-heroes, -3 for people who don't?" Just making sure. 3. Might as well drop off that Mental Link for now. While I will (probably) add your sister in later, it currently does you no good. Speaking of which; how do you want to explain that in the meanwhile? Vacation? Not a superhero? Incapacitated? Trapped in Dimension X? 4. You've listed Create Element as an Extra; it's a Power Stunt. Speaking of which...you do realize the potential use for creating 10 5' cubes of air is pretty minimal, right? Barring travel underwater or in outerspace, I suppose. 5. Hrmmm. Generally rule that powers taken as extras under other powers have to be taken at the same rank as the base power. Thus, you wouldn't be able to take only 6 ranks of Deflection. Also a bit unsure about taking extras on an extra; not sure if I like that. Leads to some messy math and just feels sorta twinky. If you find me a rule or example that shows you can do either or both of those, then feel free to. Otherwise, please change it. Other than that last one (which, I admit, is a pretty big issue to raise), everything looks squared away. [/QUOTE]
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