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M&M - Foot in the Door [Full]
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<blockquote data-quote="Kevin Perrine" data-source="post: 1740836" data-attributes="member: 20347"><p>the partial extras and flaws all come from the M&M boards. Steve Kenson himself suggested them. And I believe they talk all about them in the new Annual.</p><p></p><p>for the Extras under Extras and Powers as Extras, and your idea of not breaking the "concept"... my example has been:</p><p></p><p>think of SPIDERMAN</p><p>Spidey's powers all come from the common source (a radioactive spider bite) except for his web shooters.</p><p>So Point-Break or NOT all of those powers are based off one another.</p><p></p><p>another example similar to my FULCRUM would be the HULK.</p><p>His LEAPING power is built directly off of his SUPER STRENGTH because it's his powerful muscles making him be able to leap.</p><p></p><p></p><p>the pros and cons</p><p>When you build powers as Extras off one another I feel that it's MORE TRUE to the concept than building them seperately. Mostly because if you take away one you take away the others.</p><p>In the HULK example - if you take away his SStr he's NOT going to be able to still super LEAP... right?</p><p>It's actually SAFER for player characters to build the character like you do (without being Extras of one another) because they AREN'T subject to Drains all at the same time.</p><p>In my mind THAT breaks the concept.</p><p></p><p>Many times there will be no point-break in cost if a power already costs 1 pt it won't change. So cost isn't a factor in this way of building much.</p><p></p><p>it's concept.</p><p></p><p>but as I said - I'll do whatever is wanted, it's your game.</p><p>I'm just trying to lend a better understanding of the reasons for this style of building. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-kev-</p></blockquote><p></p>
[QUOTE="Kevin Perrine, post: 1740836, member: 20347"] the partial extras and flaws all come from the M&M boards. Steve Kenson himself suggested them. And I believe they talk all about them in the new Annual. for the Extras under Extras and Powers as Extras, and your idea of not breaking the "concept"... my example has been: think of SPIDERMAN Spidey's powers all come from the common source (a radioactive spider bite) except for his web shooters. So Point-Break or NOT all of those powers are based off one another. another example similar to my FULCRUM would be the HULK. His LEAPING power is built directly off of his SUPER STRENGTH because it's his powerful muscles making him be able to leap. the pros and cons When you build powers as Extras off one another I feel that it's MORE TRUE to the concept than building them seperately. Mostly because if you take away one you take away the others. In the HULK example - if you take away his SStr he's NOT going to be able to still super LEAP... right? It's actually SAFER for player characters to build the character like you do (without being Extras of one another) because they AREN'T subject to Drains all at the same time. In my mind THAT breaks the concept. Many times there will be no point-break in cost if a power already costs 1 pt it won't change. So cost isn't a factor in this way of building much. it's concept. but as I said - I'll do whatever is wanted, it's your game. I'm just trying to lend a better understanding of the reasons for this style of building. :) -kev- [/QUOTE]
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