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<blockquote data-quote="Kail" data-source="post: 577889" data-attributes="member: 8851"><p>I've read in various threads that M&M was used during play test for a fatasy game and I'm dieing to figure out how well it worked. My primary concerns are with modeling races and colapse of the fantasy level of "realism" once the characters begin to advance. Now I'm working from a brief read of M&M in a store and what I've seen online, just waiting for my copy to get here before I know for sure. I'm looking at trying to ease LotR into M&M if possible. The guys all want LotR, but love d20, so what can I do?</p><p> </p><p> In modeling races I suppose it can work well enough with various abilities being bought as powers. I've seen a few classic races modeled as packages to be bought and wonder if anyone else has done this sort of work. The breakdown under the stress of advancement is what really worries me though if I try to keep the game running for long. Starting out too weak and the players will feel like their characters can't really achieve the sort of things they would like to for a competent hero, too high and its all a cake walk. Then there is the question of the characters topping out in abilities to buy with advancements and thus jacking up existing abilities to god-like levels very quickly. </p><p></p><p> So then, ideas, thoughts smacks in the head for the 500th M&M thread?</p><p></p><p>Kail</p></blockquote><p></p>
[QUOTE="Kail, post: 577889, member: 8851"] I've read in various threads that M&M was used during play test for a fatasy game and I'm dieing to figure out how well it worked. My primary concerns are with modeling races and colapse of the fantasy level of "realism" once the characters begin to advance. Now I'm working from a brief read of M&M in a store and what I've seen online, just waiting for my copy to get here before I know for sure. I'm looking at trying to ease LotR into M&M if possible. The guys all want LotR, but love d20, so what can I do? In modeling races I suppose it can work well enough with various abilities being bought as powers. I've seen a few classic races modeled as packages to be bought and wonder if anyone else has done this sort of work. The breakdown under the stress of advancement is what really worries me though if I try to keep the game running for long. Starting out too weak and the players will feel like their characters can't really achieve the sort of things they would like to for a competent hero, too high and its all a cake walk. Then there is the question of the characters topping out in abilities to buy with advancements and thus jacking up existing abilities to god-like levels very quickly. So then, ideas, thoughts smacks in the head for the 500th M&M thread? Kail [/QUOTE]
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