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<blockquote data-quote="Neo" data-source="post: 895019" data-attributes="member: 4139"><p>A Marvel Gadget here for folks </p><p></p><p><span style="color: orangered"><strong>Neutralising Collar</strong>[Neutralise, Energy Blast;<em>Flaws:</em>Limited - Mutation, Ranged -Personal, Full Power, Device; <em>Extras:</em> Explosive Blast, Triggered, Duration - Continuous; Cost:6pp per rank]</span> </p><p></p><p>The Neutralising Collar is a band of metal that is locked around the neck, it is produced by a number of government agencies as well as used by the occasional villain in order to restrain the mutant populace.</p><p></p><p>Once the Neutralising Collar is in place the collared wearer finds all thier Mutations neutralised indefinitely and unavailable for use.</p><p></p><p>These collars are also booby trapped in order to prevent thier wearers from removing them, should the collars locks be tampered with or forced. The locks on these collars are DC25 +PL to pick as are the explosive devices to disable, failing such an attempt Triggers the explosive. (Collars have a hardness equal to thier PL) then they explode doing PL damage in a Pl x 5ft area radius, no to hit roll is necessary for this as the wearer cannot avoid it.</p></blockquote><p></p>
[QUOTE="Neo, post: 895019, member: 4139"] A Marvel Gadget here for folks [COLOR=orangered][b]Neutralising Collar[/b][Neutralise, Energy Blast;[i]Flaws:[/i]Limited - Mutation, Ranged -Personal, Full Power, Device; [i]Extras:[/i] Explosive Blast, Triggered, Duration - Continuous; Cost:6pp per rank][/COLOR] The Neutralising Collar is a band of metal that is locked around the neck, it is produced by a number of government agencies as well as used by the occasional villain in order to restrain the mutant populace. Once the Neutralising Collar is in place the collared wearer finds all thier Mutations neutralised indefinitely and unavailable for use. These collars are also booby trapped in order to prevent thier wearers from removing them, should the collars locks be tampered with or forced. The locks on these collars are DC25 +PL to pick as are the explosive devices to disable, failing such an attempt Triggers the explosive. (Collars have a hardness equal to thier PL) then they explode doing PL damage in a Pl x 5ft area radius, no to hit roll is necessary for this as the wearer cannot avoid it. [/QUOTE]
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