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M&M: Freedom City Issue 2
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<blockquote data-quote="bkmanis" data-source="post: 1177043" data-attributes="member: 9992"><p>OOC: I'm continuing the combat even though not everyone has posted, I don't want to slow the game down too much. I will assign actions for Hell this round, if there is something else he wishes to try I can edit the post later.</p><p></p><p>Initiatives:</p><p>Une 28</p><p>Strange man 18</p><p>Hell 17</p><p>Gang Members 13</p><p></p><p>Une moves forward and catches one of the gang members, she throws a quick punch but the young man manages to duck her swing.</p><p></p><p>The strange man appears to fly up over the nearest car the gang members are trying to get into, he then falls onto the hood of the car and it crushes under him as if hit by a great weight.</p><p></p><p>Hell seeing that some of the gang members are still pointing there weapons at him and Une fires a blast at one. The blast hits the young man square in the chest, sending him flying backwards to land in the yard across the street.</p><p></p><p>Several gang members pile into a car and the engine starts. The members trying to get into the car crushed by the stranger scatter back and open fire as do several others. None of the shots hit their intended target, but Une and Hell notice that in the wild shooting some of the shots hit the houses nearby. They realize that they are in a residential neighborhood and must be careful of innocent bystanders that maybe in the nearby houses.</p><p></p><p>Alice teleports the rest of the group to the teleportation room before being able to teleport them to the combat area.</p><p></p><p>OOC: the rest of the group is in the teleporter room including Cosmo, it is quicker to teleport him down from the mansion then have him take the elevator. Next round you can be teleported to the combat area.</p><p></p><p>Actions for next round?</p></blockquote><p></p>
[QUOTE="bkmanis, post: 1177043, member: 9992"] OOC: I'm continuing the combat even though not everyone has posted, I don't want to slow the game down too much. I will assign actions for Hell this round, if there is something else he wishes to try I can edit the post later. Initiatives: Une 28 Strange man 18 Hell 17 Gang Members 13 Une moves forward and catches one of the gang members, she throws a quick punch but the young man manages to duck her swing. The strange man appears to fly up over the nearest car the gang members are trying to get into, he then falls onto the hood of the car and it crushes under him as if hit by a great weight. Hell seeing that some of the gang members are still pointing there weapons at him and Une fires a blast at one. The blast hits the young man square in the chest, sending him flying backwards to land in the yard across the street. Several gang members pile into a car and the engine starts. The members trying to get into the car crushed by the stranger scatter back and open fire as do several others. None of the shots hit their intended target, but Une and Hell notice that in the wild shooting some of the shots hit the houses nearby. They realize that they are in a residential neighborhood and must be careful of innocent bystanders that maybe in the nearby houses. Alice teleports the rest of the group to the teleportation room before being able to teleport them to the combat area. OOC: the rest of the group is in the teleporter room including Cosmo, it is quicker to teleport him down from the mansion then have him take the elevator. Next round you can be teleported to the combat area. Actions for next round? [/QUOTE]
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