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<blockquote data-quote="Insight" data-source="post: 1689548" data-attributes="member: 11437"><p><span style="font-size: 15px"><span style="color: white"><strong>Doc Hazard - John Hazard</strong></span></span></p><p></p><p>Here are the 'bullet points' of Doc's History: <ol> <li data-xf-list-type="ol"> He was born in 1910 to a family of 'forward thinkers'.</li> <li data-xf-list-type="ol"> From birth to age 16 he was raised in a high gravity environment in order to make him a more phycially capable man.</li> <li data-xf-list-type="ol"> Spent much of him time between 16 and 30 traveling the world, righting wrongs, searching for new discoveries, and studying sciece.</li> <li data-xf-list-type="ol"> Was married to the Techno-Terrorist, The Mechanatrix, at age 18 and divorced at 22 due to differing view points (she was a nutter).</li> <li data-xf-list-type="ol"> They had one son, James, whom Doc was left to care for when his wife left.</li> <li data-xf-list-type="ol"> Doc was transported to the future after stopping the Mad Bomber from setting off his Chrono-Bomb in '41.</li> <li data-xf-list-type="ol"> Woke up in 2001 with no memory of who he was or where he was from. </li> <li data-xf-list-type="ol"> Was offered a job at Astro Labs after publicly correcting some 'bad math' for their current Chrono-accelerator project.</li> <li data-xf-list-type="ol"> 3 months into the project, a mishap with some white-out made Doc remember who he was.</li> <li data-xf-list-type="ol"> Thinking he was a total loon, Astro Labs had him committed to Providence Asylum, where he spent 10 months.</li> <li data-xf-list-type="ol"> Approximatly one year ago, Doc left PA of his own accord, by just getting up and walking out.</li> <li data-xf-list-type="ol"> He was inspired to 2 this by 2 things. The first was a song that he heard on the radio, 'Free Yourself', by a pop-singer called Harpy. The second was a visit by a man named Geoffrey Van Dyne. During this visit Van Dyne told Doc 'I know you're not crazy so when you decide to leave here, come see me. I'll help you to adjust." That was the last night that Doc spent in PA.</li> <li data-xf-list-type="ol"> Doc met up with Van Dyne the following week. Van Dyne explained everything and also let Doc know that he did have at least one living relative, a grandson named John. Doc agreed to assist Van Dyne in whatever way he could.</li> <li data-xf-list-type="ol"> Recently Doc has rediscovered the old warehouse that he used to use as a homebase and plans on renovating it (HQ Feat to be taken later) as soon as he finishes his current project, Fenwick a robotic replica of his manservent and friend James Fenwick (Sidekick Feat to be taken later).</li> <li data-xf-list-type="ol"> Doc discovered that his grandson is a 'Super-Spy' currently working for the US Government.</li> <li data-xf-list-type="ol"> While he is yet to be able to prove it, Doc is fairly sure that his ex-wife is alive and well depite being nearly 100 years old.</li> </ol><p><strong>Personality</strong>: Doc is friendly and outgoing. He is easily distracted unless he is working on some new project or invention. While he likes people, he doesn't communicate well, due to his different parlance; he often uses words and phrases from the 30's.</p><p></p><p><strong>Doc Hazard</strong>: 150 PP; PL 10; Init +4 (Dex); Defense 19 (15 flat-footed); Spd 30ft run, 40ft fly; Atk +9 melee (+4S, punch) or ranged +10 (+8S, Versi-Gun); SV Dmg +9, Fort +9, Ref +9, Will +1; Str 18, Dex 18, Con 18, Int 20, Wis 12, Cha 14; Hero Points: 7.</p><p></p><p><strong>Skills</strong>: Computers +12, Craft - Electronics +15, Craft - Mechanics +15, Disable Device +14, Drive +6, Open Lock +6, Pilot +6, Repair +15, Science +14.</p><p></p><p><strong>Feats</strong>: Attack Focus - Versi-Gun, Great Fortitude, Hero's Luck (x2), Leadership, Lightning Reflexes, Photographic Memory, Point Blank Shot, Toughness. </p><p></p><p><strong>Powers</strong>: Amazing Save - Damage +3 [<em>Extras</em>: Fortitude and Reflex; <em>Cost</em>: 3pp/rank; <em>Total</em>: 9pp], Gadgets +10 [<em>Source</em>: Super-Science; <em>Cost</em>: 1pp/rank; <em>Total</em>: 10pp], Super-Intelligence +5 [<em>Source</em>: Experiment; <em>Cost</em>: 2pp/rank; <em>Total</em>: 10pp].</p><p></p><p><strong>Equipment</strong>: Goggles [Sensory Protection +5; <em>Extra</em>: Microscopic Vision; <em>Power Stunts</em>: Darkvision and Telescopic Vision; <em>Cost</em>: 2pp/rank; <em>Total</em>: 12pp], Rocket Pack [Flight +8; <em>Source</em>: Super-Science; <em>Cost</em>: 1pp/rank; <em>Total</em>: 8pp], Versi-Gun [Ranged Energy Strike +8; <em>Power Stunts</em>: Dazzle - Sight and Snare; <em>Source</em>: Super-Science; <em>Cost</em>: 1pp/rank; <em>Total</em>: 10pp].</p><p></p><p><strong>Weakness</strong>: Naive - Man Out of Time (-5 to Sense Motive & Bluff Checks).</p></blockquote><p></p>
[QUOTE="Insight, post: 1689548, member: 11437"] [size=4][color=white][b]Doc Hazard - John Hazard[/b][/color][/size] Here are the 'bullet points' of Doc's History: [list=1] [*] He was born in 1910 to a family of 'forward thinkers'. [*] From birth to age 16 he was raised in a high gravity environment in order to make him a more phycially capable man. [*] Spent much of him time between 16 and 30 traveling the world, righting wrongs, searching for new discoveries, and studying sciece. [*] Was married to the Techno-Terrorist, The Mechanatrix, at age 18 and divorced at 22 due to differing view points (she was a nutter). [*] They had one son, James, whom Doc was left to care for when his wife left. [*] Doc was transported to the future after stopping the Mad Bomber from setting off his Chrono-Bomb in '41. [*] Woke up in 2001 with no memory of who he was or where he was from. [*] Was offered a job at Astro Labs after publicly correcting some 'bad math' for their current Chrono-accelerator project. [*] 3 months into the project, a mishap with some white-out made Doc remember who he was. [*] Thinking he was a total loon, Astro Labs had him committed to Providence Asylum, where he spent 10 months. [*] Approximatly one year ago, Doc left PA of his own accord, by just getting up and walking out. [*] He was inspired to 2 this by 2 things. The first was a song that he heard on the radio, 'Free Yourself', by a pop-singer called Harpy. The second was a visit by a man named Geoffrey Van Dyne. During this visit Van Dyne told Doc 'I know you're not crazy so when you decide to leave here, come see me. I'll help you to adjust." That was the last night that Doc spent in PA. [*] Doc met up with Van Dyne the following week. Van Dyne explained everything and also let Doc know that he did have at least one living relative, a grandson named John. Doc agreed to assist Van Dyne in whatever way he could. [*] Recently Doc has rediscovered the old warehouse that he used to use as a homebase and plans on renovating it (HQ Feat to be taken later) as soon as he finishes his current project, Fenwick a robotic replica of his manservent and friend James Fenwick (Sidekick Feat to be taken later). [*] Doc discovered that his grandson is a 'Super-Spy' currently working for the US Government. [*] While he is yet to be able to prove it, Doc is fairly sure that his ex-wife is alive and well depite being nearly 100 years old. [/list] [b]Personality[/b]: Doc is friendly and outgoing. He is easily distracted unless he is working on some new project or invention. While he likes people, he doesn't communicate well, due to his different parlance; he often uses words and phrases from the 30's. [b]Doc Hazard[/b]: 150 PP; PL 10; Init +4 (Dex); Defense 19 (15 flat-footed); Spd 30ft run, 40ft fly; Atk +9 melee (+4S, punch) or ranged +10 (+8S, Versi-Gun); SV Dmg +9, Fort +9, Ref +9, Will +1; Str 18, Dex 18, Con 18, Int 20, Wis 12, Cha 14; Hero Points: 7. [b]Skills[/b]: Computers +12, Craft - Electronics +15, Craft - Mechanics +15, Disable Device +14, Drive +6, Open Lock +6, Pilot +6, Repair +15, Science +14. [b]Feats[/b]: Attack Focus - Versi-Gun, Great Fortitude, Hero's Luck (x2), Leadership, Lightning Reflexes, Photographic Memory, Point Blank Shot, Toughness. [b]Powers[/b]: Amazing Save - Damage +3 [[i]Extras[/i]: Fortitude and Reflex; [i]Cost[/i]: 3pp/rank; [i]Total[/i]: 9pp], Gadgets +10 [[i]Source[/i]: Super-Science; [i]Cost[/i]: 1pp/rank; [i]Total[/i]: 10pp], Super-Intelligence +5 [[i]Source[/i]: Experiment; [i]Cost[/i]: 2pp/rank; [i]Total[/i]: 10pp]. [b]Equipment[/b]: Goggles [Sensory Protection +5; [i]Extra[/i]: Microscopic Vision; [i]Power Stunts[/i]: Darkvision and Telescopic Vision; [i]Cost[/i]: 2pp/rank; [i]Total[/i]: 12pp], Rocket Pack [Flight +8; [i]Source[/i]: Super-Science; [i]Cost[/i]: 1pp/rank; [i]Total[/i]: 8pp], Versi-Gun [Ranged Energy Strike +8; [i]Power Stunts[/i]: Dazzle - Sight and Snare; [i]Source[/i]: Super-Science; [i]Cost[/i]: 1pp/rank; [i]Total[/i]: 10pp]. [b]Weakness[/b]: Naive - Man Out of Time (-5 to Sense Motive & Bluff Checks). [/QUOTE]
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