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M&M - Heroes of the Shield Gallery
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<blockquote data-quote="Insight" data-source="post: 1754977" data-attributes="member: 11437"><p><span style="font-size: 15px"><span style="color: white"><strong>Machinehead - Ralph Winters</strong></span></span></p><p></p><p>While in prison for burglary, Ralph Winters agreed to exchange a reduction in his sentence to be a test subject for some new military projects. While his first few projects were nothing special, his final experiment was something quite significant.</p><p></p><p>The Army was working on a new battlesuit, and needed some covert testing done on non-military subjects before the project could proceed past the design stages. Winters was volunteered for this project, code-named Giant-Killer. During initial testing, it was determined that Winters was ideally suited from a physiological standpoint, and he was brought on as the main test subject.</p><p></p><p>Early on, Army engineers were concerned about the protective aspects of the suit, and Winters was subjected to many different types of attacks to test out the suit's capabilities. It turned out that the Giant-Killer suit was very protected against most forms of attacks, but critically failed against one energy form: radiation.</p><p></p><p>The final test against radiological attacks caused part of the Giant-Killer suit to fuse to Ralph's body. He cannot now remove the helmet, the backplate, or the spinal column components of the armor. When Winters realized that he was permanently transfigured, he freaked out and fled the military base, taking the prototype Giant-Killer suit with him.</p><p></p><p>Spending time on the outside with an unhideable appearance, Winters quickly realized that he would need some help. Asking around with some of his old contacts, Winters found the Shield, and was accepted into the ranks of his Heroes. Winters, as Machinehead, is learning how to use his suit's powers, and perhaps one day, use them to save the innocent and protect justice.</p><p></p><p><strong>Machinehead</strong>: 150pp; PL 10; Init +6 (Dex); Defense 16 (14 flat-footed); Spd 30ft Run, 40ft Fly; Atk +6 melee (+9s, Punch), +7 ranged (+8s, Energy Blast); SV Dmg +4, Fort +4, Ref +4, Will +0; Str 13, Dex 14, Con 14, Int 10, Wis 11, Cha 10. Hero Points: 6.</p><p></p><p><strong>Skills</strong>: Climb +5, Disable Device +2, Escape Artist +4, Hide +8, Jump +5, Knowledge - Freedom City +6, Listen +3, Move Silently +8, Open Lock +6, Profession - Burglar +2, Search +2, Spot +3.</p><p></p><p><strong>Feats</strong>: All-Around Sight, Darkvision, Great Fortitude, Hero's Luck, Immunity - Suffocation, Improved Init, Lightning Reflexes, Point Blank Shot, Power Attack, Radio Broadcast, Radio Hearing, Rapid Strike, Toughness, Ultra Hearing.</p><p></p><p><strong>Powers</strong>: Mental Protection +3 [<em>Source</em>: Training; <em>Cost</em>: 2pp/rank; <em>Total</em>: 6pp] and Sensory Protection +5 [<em>Source</em>: Super-Science; <em>Cost</em>: 1pp/rank; <em>Total</em>: 5pp].</p><p></p><p><strong>Gear</strong>: Battlesuit +8 [<em>Effects</em>: Energy Blast - Radiation, Flight, Immunities (Cold, Disease, Electrical, Exhaustion, Fire/Heat, Poison, Pressure, Sonic), Protection, Regeneration, and Super-Strength; <em>Source</em>: Super-Science; <em>Cost</em>: 8pp/rank; <em>Total</em>: 64pp].</p><p></p><p><strong>Weakness</strong>: Disturbing Appearance - Cannot remove helmet or backplate/spinal inserts (-5 to Bluff and Diplomacy checks).</p></blockquote><p></p>
[QUOTE="Insight, post: 1754977, member: 11437"] [size=4][color=white][b]Machinehead - Ralph Winters[/b][/color][/size] While in prison for burglary, Ralph Winters agreed to exchange a reduction in his sentence to be a test subject for some new military projects. While his first few projects were nothing special, his final experiment was something quite significant. The Army was working on a new battlesuit, and needed some covert testing done on non-military subjects before the project could proceed past the design stages. Winters was volunteered for this project, code-named Giant-Killer. During initial testing, it was determined that Winters was ideally suited from a physiological standpoint, and he was brought on as the main test subject. Early on, Army engineers were concerned about the protective aspects of the suit, and Winters was subjected to many different types of attacks to test out the suit's capabilities. It turned out that the Giant-Killer suit was very protected against most forms of attacks, but critically failed against one energy form: radiation. The final test against radiological attacks caused part of the Giant-Killer suit to fuse to Ralph's body. He cannot now remove the helmet, the backplate, or the spinal column components of the armor. When Winters realized that he was permanently transfigured, he freaked out and fled the military base, taking the prototype Giant-Killer suit with him. Spending time on the outside with an unhideable appearance, Winters quickly realized that he would need some help. Asking around with some of his old contacts, Winters found the Shield, and was accepted into the ranks of his Heroes. Winters, as Machinehead, is learning how to use his suit's powers, and perhaps one day, use them to save the innocent and protect justice. [b]Machinehead[/b]: 150pp; PL 10; Init +6 (Dex); Defense 16 (14 flat-footed); Spd 30ft Run, 40ft Fly; Atk +6 melee (+9s, Punch), +7 ranged (+8s, Energy Blast); SV Dmg +4, Fort +4, Ref +4, Will +0; Str 13, Dex 14, Con 14, Int 10, Wis 11, Cha 10. Hero Points: 6. [b]Skills[/b]: Climb +5, Disable Device +2, Escape Artist +4, Hide +8, Jump +5, Knowledge - Freedom City +6, Listen +3, Move Silently +8, Open Lock +6, Profession - Burglar +2, Search +2, Spot +3. [b]Feats[/b]: All-Around Sight, Darkvision, Great Fortitude, Hero's Luck, Immunity - Suffocation, Improved Init, Lightning Reflexes, Point Blank Shot, Power Attack, Radio Broadcast, Radio Hearing, Rapid Strike, Toughness, Ultra Hearing. [b]Powers[/b]: Mental Protection +3 [[i]Source[/i]: Training; [i]Cost[/i]: 2pp/rank; [i]Total[/i]: 6pp] and Sensory Protection +5 [[i]Source[/i]: Super-Science; [i]Cost[/i]: 1pp/rank; [i]Total[/i]: 5pp]. [b]Gear[/b]: Battlesuit +8 [[i]Effects[/i]: Energy Blast - Radiation, Flight, Immunities (Cold, Disease, Electrical, Exhaustion, Fire/Heat, Poison, Pressure, Sonic), Protection, Regeneration, and Super-Strength; [i]Source[/i]: Super-Science; [i]Cost[/i]: 8pp/rank; [i]Total[/i]: 64pp]. [b]Weakness[/b]: Disturbing Appearance - Cannot remove helmet or backplate/spinal inserts (-5 to Bluff and Diplomacy checks). [/QUOTE]
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