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M&M - Heroes of the Shield [Group Full]
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<blockquote data-quote="Insight" data-source="post: 1673237" data-attributes="member: 11437"><p style="text-align: center"><span style="font-size: 12px"><span style="color: white"><strong>Heroes of the Shield – Campaign Guidelines</strong></span></span></p> <p style="text-align: center"></p> <p style="text-align: center">Hello and welcome!</p><p></p><p>I am gathering a fine crew of players for a new Mutants & Masterminds campaign, to start as soon as we can get everything put together. I should point out that this is not a cattle call for players – this game is not going to be for everyone. Please read through the details below, and continue on to the subsequent posts if you like what you see.</p><p></p><p><span style="color: white"><strong>Setting</strong></span></p><p>This new campaign is set in the Freedom City world, as detailed in the sourcebook of the same name, published by Green Ronin. While it is not critical that you have access to the Freedom City book, you will miss a lot if you don’t have it. We will be taking a lot of cues from the Freedom City setting materials, and not having the book could be an impediment to your understanding of what’s going on.</p><p></p><p>As it currently stands, the campaign setting will be exactly as detailed in the Freedom City book, with the addition of some GM-created NPCs, and of course, the heroes themselves!</p><p></p><p><span style="color: white"><strong>Role of the Heroes</strong></span></p><p>The heroes in this campaign begin play as students of the retired hero known as The Shield. He has decided to start his own team of relatively new heroes, to provide an alternative to the established hero groups, such as the Freedom League, the Atom Family, and Next-Gen. The Shield will be the heroes’ mentor, benefactor, and will on occasion send the heroes on missions to keep the peace.</p><p></p><p>Heroes will have had some experience with fighting super-villains and dealing with various crises using their super-powers, but are not established in the minds of the people of Freedom City. The heroes may have their own enemies, in addition to those who are seeking revenge against their retired mentor, and of course, new villains will also appear.</p><p></p><p><span style="color: white"><strong>Game Rules & Mechanics</strong></span></p><p>We are using the core Mutants & Masterminds rules, allowing for the most recent version of the <a href="http://www.mutantsandmasterminds.com/files/errata.pdf" target="_blank">official errata</a>, in addition to the Freedom City sourcebook. No other rules will be in use until further notice. If additional options become available, players will be able to reshape their characters to adapt to a new rule or option.</p><p></p><p>This is going to be a low-lethality, high-adventure type game, with a little reality sprinkled amongst the craziness and super-powered goodness. Characters will have a direct impact on the outcome of the game, and elements of their backgrounds and current goals will be woven into the game whenever possible. The heroes will drive the campaign, and will not merely be spectators on a thrill ride.</p><p></p><p><span style="color: white"><strong>Running the Game</strong></span></p><p>This will be primarily a chat game, run on America Online’s AIM chat client on a weekly basis – Friday nights, starting at 9 PM eastern (US). You must be available on Friday nights from 9 PM until at least midnight in order to be considered for this game, and while it is perfectly acceptable to miss a session, you should be available at least 50% of the time we meet. My screen name for this game will be <strong>ShieldMnM</strong>. Use this to contact me when I'm online.</p><p></p><p>If you cannot run AIM for some reason, you must connect via a chat client that is both compatible with AIM chat rooms and has its own die roller. People without the ability to connect to the chat rooms and without a die roller will not be accepted into the game.</p><p></p><p>In addition to the chat game, we will make use of the message boards on <a href="http://www.enworld.org/forums/showthread.php?t=95641" target="_blank">EN World</a> for communication between sessions. While the chat sessions will move the game forward, essentially being the equivalent of a game session every week, the message board will be used to ask questions, pass on information, etc.</p><p></p><p>We will also post characters (both PCs and NPCs) on a thread on <a href="http://www.enworld.org/forums/showthread.php?t=95643" target="_blank">EN World's Rogues Gallery</a>.</p><p></p><p>If all of this sounds good to you, proceed onto the next post concerning character creation…</p><p></p><p style="text-align: center"><strong><span style="color: white">*** This will be cross-posted on the Mutants & Masterminds board ***</span></strong></p></blockquote><p></p>
[QUOTE="Insight, post: 1673237, member: 11437"] [center][size=3][color=white][b]Heroes of the Shield – Campaign Guidelines[/b][/color][/size] Hello and welcome![/center] I am gathering a fine crew of players for a new Mutants & Masterminds campaign, to start as soon as we can get everything put together. I should point out that this is not a cattle call for players – this game is not going to be for everyone. Please read through the details below, and continue on to the subsequent posts if you like what you see. [color=white][b]Setting[/b][/color] This new campaign is set in the Freedom City world, as detailed in the sourcebook of the same name, published by Green Ronin. While it is not critical that you have access to the Freedom City book, you will miss a lot if you don’t have it. We will be taking a lot of cues from the Freedom City setting materials, and not having the book could be an impediment to your understanding of what’s going on. As it currently stands, the campaign setting will be exactly as detailed in the Freedom City book, with the addition of some GM-created NPCs, and of course, the heroes themselves! [color=white][b]Role of the Heroes[/b][/color] The heroes in this campaign begin play as students of the retired hero known as The Shield. He has decided to start his own team of relatively new heroes, to provide an alternative to the established hero groups, such as the Freedom League, the Atom Family, and Next-Gen. The Shield will be the heroes’ mentor, benefactor, and will on occasion send the heroes on missions to keep the peace. Heroes will have had some experience with fighting super-villains and dealing with various crises using their super-powers, but are not established in the minds of the people of Freedom City. The heroes may have their own enemies, in addition to those who are seeking revenge against their retired mentor, and of course, new villains will also appear. [color=white][b]Game Rules & Mechanics[/b][/color] We are using the core Mutants & Masterminds rules, allowing for the most recent version of the [URL=http://www.mutantsandmasterminds.com/files/errata.pdf]official errata[/URL], in addition to the Freedom City sourcebook. No other rules will be in use until further notice. If additional options become available, players will be able to reshape their characters to adapt to a new rule or option. This is going to be a low-lethality, high-adventure type game, with a little reality sprinkled amongst the craziness and super-powered goodness. Characters will have a direct impact on the outcome of the game, and elements of their backgrounds and current goals will be woven into the game whenever possible. The heroes will drive the campaign, and will not merely be spectators on a thrill ride. [color=white][b]Running the Game[/b][/color] This will be primarily a chat game, run on America Online’s AIM chat client on a weekly basis – Friday nights, starting at 9 PM eastern (US). You must be available on Friday nights from 9 PM until at least midnight in order to be considered for this game, and while it is perfectly acceptable to miss a session, you should be available at least 50% of the time we meet. My screen name for this game will be [b]ShieldMnM[/b]. Use this to contact me when I'm online. If you cannot run AIM for some reason, you must connect via a chat client that is both compatible with AIM chat rooms and has its own die roller. People without the ability to connect to the chat rooms and without a die roller will not be accepted into the game. In addition to the chat game, we will make use of the message boards on [URL=http://www.enworld.org/forums/showthread.php?t=95641]EN World[/URL] for communication between sessions. While the chat sessions will move the game forward, essentially being the equivalent of a game session every week, the message board will be used to ask questions, pass on information, etc. We will also post characters (both PCs and NPCs) on a thread on [URL=http://www.enworld.org/forums/showthread.php?t=95643]EN World's Rogues Gallery[/URL]. If all of this sounds good to you, proceed onto the next post concerning character creation… [center][b][color=white]*** This will be cross-posted on the Mutants & Masterminds board ***[/color][/b][/center] [/QUOTE]
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