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<blockquote data-quote="Dragonblade" data-source="post: 591238" data-attributes="member: 2804"><p>Good point, indeed! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The default rules assume that the attacker has basically "taken 15" on his damage roll while the defender rolls to save against it.</p><p></p><p>I felt this system was biased too much towards the attacker and there wasn't enough of a chance of the defender even surviving one hit!</p><p></p><p>This would naturally encourage players to load up on Protection, Force Field, and Amazing Save (Damage) even though such things may be contrary to their character concept.</p><p></p><p>By inserting more random chance into the damage save and making the attacker roll a d20+Damage instead of automatically getting a 15+Damage, it gives players a better chance of lasting longer in combat without them feeling forced to buy damage resistance super powers just to survive a round with a brick character.</p><p></p><p>My goal was to discourage survivalist min-maxing and to encourage interesting character concepts that could survive without having to be a combat monster.</p><p></p><p>Comic books are full of battles between characters that realistically would never happen. But in the context of the comic book world are interesting fights.</p><p></p><p>Lets face it, no DC character would EVER beat Superman in a fight. (Not counting Doomsday or other Uber characters) And stories about Batman beating Superman through his brains are nice and all but in a knock down drag out fight, Superman would punch Batman once and he would be dead. His spine shattered with a hole through his chest. Batman wouldn't even be able to dodge a punch from Superman. Even the Flash would realistically destroy any mortal attacker.</p><p></p><p>The Marvel universe is the same way. The X-men wouldn't be able to touch Juggernaut or the Hulk, for example. One punch and Spider-man is dead. Yes, he is fast and they may not hit him, but if they did he would die. I'm sorry, Spider-man is cool and all but realistically, the Hulk would waste him. Big, muscle-bound people with no fat are fast, not slow like common stereotypes would have you believe. NFL line-backers can run the 50 yard dash in a few seconds.</p><p></p><p>To level the playing field and to better simulate comic book stories where a character like Batman can actually give Superman a good fight, I changed the rules.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 591238, member: 2804"] Good point, indeed! :) The default rules assume that the attacker has basically "taken 15" on his damage roll while the defender rolls to save against it. I felt this system was biased too much towards the attacker and there wasn't enough of a chance of the defender even surviving one hit! This would naturally encourage players to load up on Protection, Force Field, and Amazing Save (Damage) even though such things may be contrary to their character concept. By inserting more random chance into the damage save and making the attacker roll a d20+Damage instead of automatically getting a 15+Damage, it gives players a better chance of lasting longer in combat without them feeling forced to buy damage resistance super powers just to survive a round with a brick character. My goal was to discourage survivalist min-maxing and to encourage interesting character concepts that could survive without having to be a combat monster. Comic books are full of battles between characters that realistically would never happen. But in the context of the comic book world are interesting fights. Lets face it, no DC character would EVER beat Superman in a fight. (Not counting Doomsday or other Uber characters) And stories about Batman beating Superman through his brains are nice and all but in a knock down drag out fight, Superman would punch Batman once and he would be dead. His spine shattered with a hole through his chest. Batman wouldn't even be able to dodge a punch from Superman. Even the Flash would realistically destroy any mortal attacker. The Marvel universe is the same way. The X-men wouldn't be able to touch Juggernaut or the Hulk, for example. One punch and Spider-man is dead. Yes, he is fast and they may not hit him, but if they did he would die. I'm sorry, Spider-man is cool and all but realistically, the Hulk would waste him. Big, muscle-bound people with no fat are fast, not slow like common stereotypes would have you believe. NFL line-backers can run the 50 yard dash in a few seconds. To level the playing field and to better simulate comic book stories where a character like Batman can actually give Superman a good fight, I changed the rules. [/QUOTE]
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