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M&M: How does a villain get a word in edge-wise?
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<blockquote data-quote="Jim Hague" data-source="post: 3383772" data-attributes="member: 17550"><p>See, I don't see it that way. In MnM, there's a clear and defined mechanism involved...and HPs are there to help players avoid the randomness inherent in the system.</p><p></p><p></p><p></p><p>Take a look at some of the high-end villains, then. Guys like Omega (from Freedom City) are going to be tough for an entire group to take on, just because of PL. Villains at the same PL are going to provide variable challenge, depending on the group and the number of PPs involved in their totals. You're grousing over something HERO has problems with as well - a villain built singly on the same point cost as a single hero is going to go down like a punk against a group that totals multiples of their own cost. That's why you see things like the Villain Bonus in there - to even the odds. </p><p></p><p></p><p></p><p>That's a stylistic thing - there's nothing in the rules that say you can't make it grittier or tougher on the players. Your problems with twinked out characters could have happened in any system - that's a GM control issue. Likewise, it's a GM control issue regarding the flow of Hero Points. There's nothing there slanted towards the heroes, since the villains can do exactly the same things; if nothing else, villains have a bit of an advantage, since they can break the normal PL limits (see the creating NPCs advice) and make use of GM's Fiat.</p></blockquote><p></p>
[QUOTE="Jim Hague, post: 3383772, member: 17550"] See, I don't see it that way. In MnM, there's a clear and defined mechanism involved...and HPs are there to help players avoid the randomness inherent in the system. Take a look at some of the high-end villains, then. Guys like Omega (from Freedom City) are going to be tough for an entire group to take on, just because of PL. Villains at the same PL are going to provide variable challenge, depending on the group and the number of PPs involved in their totals. You're grousing over something HERO has problems with as well - a villain built singly on the same point cost as a single hero is going to go down like a punk against a group that totals multiples of their own cost. That's why you see things like the Villain Bonus in there - to even the odds. That's a stylistic thing - there's nothing in the rules that say you can't make it grittier or tougher on the players. Your problems with twinked out characters could have happened in any system - that's a GM control issue. Likewise, it's a GM control issue regarding the flow of Hero Points. There's nothing there slanted towards the heroes, since the villains can do exactly the same things; if nothing else, villains have a bit of an advantage, since they can break the normal PL limits (see the creating NPCs advice) and make use of GM's Fiat. [/QUOTE]
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M&M: How does a villain get a word in edge-wise?
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