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<blockquote data-quote="takyris" data-source="post: 3606219" data-attributes="member: 5171"><p>Magic is really an array, not a power per se. (This is made more clear in Ultimate Power, but it's true in the corebook, too.)</p><p></p><p>Just build powers like you normally do. Maybe something like Sorcerous Blast is your main power. It's a blast at 2 pp/rank, or 20 points for Blast 10.</p><p></p><p>Then you want Mystic Healing -- healing with the Total extra as an Alternate Power. It's 3 points per rank, so the 20 points you spent on Blast only get you 6 ranks of Mystic Healing.</p><p></p><p>Then you take the Illusion power, for mystic illusions. You go with all sense types (4 points per rank) and take the Phantasms flaw (-1 point per rank), since your illusions only work on the minds of intelligent creatures. You also want to take 5 iterations of Progression, so that instead of 5 feet, you can affect an area of up to 250 feet in size. Since you have 20 points to work with, you take 5 of those points for progression, leaving you with 15 points. Since your Illusion is 3 points per rank, you have enough points for 5 ranks.</p><p></p><p>So your array looks like:</p><p></p><p>Magic 10: 2/rank</p><p>Main power: Blast 10</p><p>Mystic Healing 6 (Total)</p><p>Illusion 5 (all senses, Phantasm, Progression 5)</p><p></p><p>Total cost: 20 (core power) +2 (2 alternate powers) = 22</p></blockquote><p></p>
[QUOTE="takyris, post: 3606219, member: 5171"] Magic is really an array, not a power per se. (This is made more clear in Ultimate Power, but it's true in the corebook, too.) Just build powers like you normally do. Maybe something like Sorcerous Blast is your main power. It's a blast at 2 pp/rank, or 20 points for Blast 10. Then you want Mystic Healing -- healing with the Total extra as an Alternate Power. It's 3 points per rank, so the 20 points you spent on Blast only get you 6 ranks of Mystic Healing. Then you take the Illusion power, for mystic illusions. You go with all sense types (4 points per rank) and take the Phantasms flaw (-1 point per rank), since your illusions only work on the minds of intelligent creatures. You also want to take 5 iterations of Progression, so that instead of 5 feet, you can affect an area of up to 250 feet in size. Since you have 20 points to work with, you take 5 of those points for progression, leaving you with 15 points. Since your Illusion is 3 points per rank, you have enough points for 5 ranks. So your array looks like: Magic 10: 2/rank Main power: Blast 10 Mystic Healing 6 (Total) Illusion 5 (all senses, Phantasm, Progression 5) Total cost: 20 (core power) +2 (2 alternate powers) = 22 [/QUOTE]
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