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<blockquote data-quote="BkMamba" data-source="post: 3606851" data-attributes="member: 50861"><p>I am not really certain <em>Ultimate Power</em> will be of much assistance here. The main thing to remember about Arrays, and Alternate Power Arrays from the Core book, is that they are really all about the total points of the "first Power." </p><p></p><p>In a normal Alternate Power Array the "first Power" is the one you buy first and then each Alternate Power cost one additional point and can have as many points as you spent on the "first Power."</p><p></p><p>In an Array the "first Power" is the Array itself. You then get one free Power and then each Alternate Power cost one additional point and can have as many points as you spent on the Array. </p><p></p><p>Buying Magic Array 10 is saying your "first Power" costs 20 points because each Rank of Magic costs 2 points. You then get a free Power of up to 20 points in cost, so your free Power might be Mystic Blast 10. After that each additional Alternate Power cost 1 point and can contain one or more Powers of up to 20 points. </p><p></p><p>Magic Array 10 [20 points]</p><p>Free Power: Mystic Blast 10</p><p>Alternate Power: Mystic Binding 10 (Snare 10) [1 point]</p><p>Alternate Power: Light of Truth 10 (Nullify 10) [1 point]</p><p>Alternate Power: Orb of Ra 10 (Dazzle: Visual 10) [1 point]</p><p>Alternate Power: Spirit Travel 4 (Astral Form 4) [1 point]</p><p>Alternate Power: Entrapment 3 (Dimensional Pocket 3 (Range: +1, Continuous: +3) [1 point]</p><p></p><p>So with a Magic Array each Round the player can decide to use any one of those spells. Since each one is built on 20 points or less they are all legal and valid.</p></blockquote><p></p>
[QUOTE="BkMamba, post: 3606851, member: 50861"] I am not really certain [i]Ultimate Power[/i] will be of much assistance here. The main thing to remember about Arrays, and Alternate Power Arrays from the Core book, is that they are really all about the total points of the "first Power." In a normal Alternate Power Array the "first Power" is the one you buy first and then each Alternate Power cost one additional point and can have as many points as you spent on the "first Power." In an Array the "first Power" is the Array itself. You then get one free Power and then each Alternate Power cost one additional point and can have as many points as you spent on the Array. Buying Magic Array 10 is saying your "first Power" costs 20 points because each Rank of Magic costs 2 points. You then get a free Power of up to 20 points in cost, so your free Power might be Mystic Blast 10. After that each additional Alternate Power cost 1 point and can contain one or more Powers of up to 20 points. Magic Array 10 [20 points] Free Power: Mystic Blast 10 Alternate Power: Mystic Binding 10 (Snare 10) [1 point] Alternate Power: Light of Truth 10 (Nullify 10) [1 point] Alternate Power: Orb of Ra 10 (Dazzle: Visual 10) [1 point] Alternate Power: Spirit Travel 4 (Astral Form 4) [1 point] Alternate Power: Entrapment 3 (Dimensional Pocket 3 (Range: +1, Continuous: +3) [1 point] So with a Magic Array each Round the player can decide to use any one of those spells. Since each one is built on 20 points or less they are all legal and valid. [/QUOTE]
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