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M&M: Making Guns Interesting
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1794132" data-attributes="member: 12332"><p>If I have one complaint about M&M, it's that guns become a little ... uninteresting. </p><p></p><p>One of the reasons I stuck with d20Modern for my pulp/supers game was the larger role weaponry would be playing in the game and the fact that M&M seemed to render all guns down to "+3L - +5L, Blast".</p><p></p><p>Nocturnals introduces the "Magazine X" flaw, which allows for most weapons to get a "free" Multifire/Autofire extra ... but I've been thinking. Are there any more interesting things we could do with weapons to maybe give them some more flavor? Something to differentiate between one and the next ... I've been making Nocturnals characters and it's all just putting different names on the same durn thing.</p><p></p><p>I've been thinking, trying to stat out a double-barrel sawed-off ... I've probably got this wrong, but I'm sitting at the library waiting for my wife and don't have my books:</p><p></p><p>Double-Barrel Sawed Off Shotgun</p><p></p><p>Weapon + 4 </p><p>Extra: Other Barrel +2 </p><p> Extra: Triggered</p><p> Flaw: Only When Triggered</p><p>Flaw: Magazine (2)</p><p>Stunt: Multifire</p><p></p><p>((So you can fire both barrels at once on one attack roll, forcing two damage saves, one lower ... or fire individually as per Multifire. But they're mutually exclusive? Something along the lines of a 6pp gun that does something a little different.))</p><p></p><p>Not sure. Don't think that works. But something like that ... some additional interest elelments, I mean.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1794132, member: 12332"] If I have one complaint about M&M, it's that guns become a little ... uninteresting. One of the reasons I stuck with d20Modern for my pulp/supers game was the larger role weaponry would be playing in the game and the fact that M&M seemed to render all guns down to "+3L - +5L, Blast". Nocturnals introduces the "Magazine X" flaw, which allows for most weapons to get a "free" Multifire/Autofire extra ... but I've been thinking. Are there any more interesting things we could do with weapons to maybe give them some more flavor? Something to differentiate between one and the next ... I've been making Nocturnals characters and it's all just putting different names on the same durn thing. I've been thinking, trying to stat out a double-barrel sawed-off ... I've probably got this wrong, but I'm sitting at the library waiting for my wife and don't have my books: Double-Barrel Sawed Off Shotgun Weapon + 4 Extra: Other Barrel +2 Extra: Triggered Flaw: Only When Triggered Flaw: Magazine (2) Stunt: Multifire ((So you can fire both barrels at once on one attack roll, forcing two damage saves, one lower ... or fire individually as per Multifire. But they're mutually exclusive? Something along the lines of a 6pp gun that does something a little different.)) Not sure. Don't think that works. But something like that ... some additional interest elelments, I mean. --fje [/QUOTE]
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