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[M&M] Non-Supers Game Ideas and Other Creative Uses of the M&M Rules
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<blockquote data-quote="garyh" data-source="post: 1137951" data-attributes="member: 6078"><p>I recently picked up Mutants & Masterminds, and I've been very impressed with the game. I think it does a great job of supporting a wide range of superhero games. However...</p><p></p><p>I also got to thinking that the system could be used to easily emulate a wide variety of other games. Some quick ideas I had:</p><p></p><p>1 - Generic Fantasy: Why not? Sorcery has magic covered, and the flexible rules allow for characters that wouldn't normally fit D & D classes (What class is Beorn, for example? Though that one was tougher before AU brought us the Bear Totem Warrior! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>2 - Anime/Martial Arts: Ken and Ryu throw fireballs at each other while punching and kicking through the local scenery. Try doing that with a D & D monk.</p><p></p><p>3 - Heroic Military: GI Joe style military games where heroes pull of near-superhuman feats. d20 Modern is fine for a more gritty military game, but the more fantastic parts of GI Joe - mind control, cloning, ninja training - call out for M & M. What PL would Serpentor be, for example?</p><p></p><p>4 - Specific Fantasy Novel or Video Game Worlds: I think M & M would do a better job representing the <em>Wheel of Time</em> novels than the WoT game, and I really like the WoT game. Sure, M & M doesn't build in all the novel flavor elements, but it removes a lot of the problems a standard game encounters, and a creative GM can always implement <em>ji'e'toh</em> and the Three Oathes themselves. How can Rand be the most powerful channeler in the world AND a blademaster? A high PL, that's how, whereas in d20 WoT, it takes lots of <em>ta'veren</em> rule-bending to make him both an effective warrior and channeler.</p><p></p><p>I'm sure other novel/game examples can be found.</p><p></p><p>5 - Transformers: Require all characters to take the Shapeshift power with the "one form" flaw (leaving aside triplechangers and Actionmasters for the moment), and then stat up Optimus Prime, Megatron and all the rest. Probably the best system to run a TF game with to date. I'm particularly excited about this idea.</p><p></p><p>So, any more non-supers M & M game ideas out there? Any comments on my ideas? Let's hear them... this great game deserves to be exploited to the best of our ability! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>EDIT: Another idea I just had for using the M&M would be to create races for a fantasty game. PL 1 or 2 could be a baseline for normal PC races, and higher PL races would have corresponding LA's.</p></blockquote><p></p>
[QUOTE="garyh, post: 1137951, member: 6078"] I recently picked up Mutants & Masterminds, and I've been very impressed with the game. I think it does a great job of supporting a wide range of superhero games. However... I also got to thinking that the system could be used to easily emulate a wide variety of other games. Some quick ideas I had: 1 - Generic Fantasy: Why not? Sorcery has magic covered, and the flexible rules allow for characters that wouldn't normally fit D & D classes (What class is Beorn, for example? Though that one was tougher before AU brought us the Bear Totem Warrior! ;) ). 2 - Anime/Martial Arts: Ken and Ryu throw fireballs at each other while punching and kicking through the local scenery. Try doing that with a D & D monk. 3 - Heroic Military: GI Joe style military games where heroes pull of near-superhuman feats. d20 Modern is fine for a more gritty military game, but the more fantastic parts of GI Joe - mind control, cloning, ninja training - call out for M & M. What PL would Serpentor be, for example? 4 - Specific Fantasy Novel or Video Game Worlds: I think M & M would do a better job representing the [i]Wheel of Time[/i] novels than the WoT game, and I really like the WoT game. Sure, M & M doesn't build in all the novel flavor elements, but it removes a lot of the problems a standard game encounters, and a creative GM can always implement [i]ji'e'toh[/i] and the Three Oathes themselves. How can Rand be the most powerful channeler in the world AND a blademaster? A high PL, that's how, whereas in d20 WoT, it takes lots of [i]ta'veren[/i] rule-bending to make him both an effective warrior and channeler. I'm sure other novel/game examples can be found. 5 - Transformers: Require all characters to take the Shapeshift power with the "one form" flaw (leaving aside triplechangers and Actionmasters for the moment), and then stat up Optimus Prime, Megatron and all the rest. Probably the best system to run a TF game with to date. I'm particularly excited about this idea. So, any more non-supers M & M game ideas out there? Any comments on my ideas? Let's hear them... this great game deserves to be exploited to the best of our ability! :D EDIT: Another idea I just had for using the M&M would be to create races for a fantasty game. PL 1 or 2 could be a baseline for normal PC races, and higher PL races would have corresponding LA's. [/QUOTE]
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