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<blockquote data-quote="Elric" data-source="post: 4364986" data-attributes="member: 1139"><p>All that you need for an intermittant game is the core book. Freedom City is very nice as it has a lot of useful NPCs and setting information but it will be less useful in the Marvel Universe.</p><p></p><p>Ultimate Power is a great supplement but if you're only playing once in a while I'd probably stick to the core book.</p><p></p><p>Let me also do my standard shameless plug:</p><p></p><p>My Atomic Think Tank Roll Call thread has two detailed character creation examples, which should be helpful in learning the character creation system: <a href="http://www.atomicthinktank.com/viewtopic.php?p=402256#402256" target="_blank"> Minotaur, a powerhouse, and the martial artist archetype</a></p><p></p><p>I also have three fights from the perspective of the players and GM, so they're designed to help people understand the rules (Fights 1 and 2 in particular have a lot of explanation): </p><p><a href="http://www.atomicthinktank.com/viewtopic.php?p=406527#406527" target="_blank">Fight #1: X-Men vs. Brotherhood of Evil Mutants</a> </p><p><a href="http://www.atomicthinktank.com/viewtopic.php?p=408363#408363" target="_blank">Fight #2: Avengers (Luke Cage, Black Widow, Beast) vs. White Knight</a></p><p><a href="http://www.atomicthinktank.com/viewtopic.php?p=445048#445048" target="_blank">Fight #3: Avengers (Captain America, Iron Man, She Hulk, Ms. Marvel) vs. Overshadow</a></p><p></p><p>Lastly, the Alternate Power power feat can be confusing to work with, so here are a few threads where people try to explain how Alternate Powers (i.e., <em>arrays</em>) work: <a href="http://www.atomicthinktank.com/viewtopic.php?t=25105" target="_blank">http://www.atomicthinktank.com/viewtopic.php?t=25105</a></p><p><a href="http://www.atomicthinktank.com/viewtopic.php?t=17590" target="_blank">http://www.atomicthinktank.com/viewtopic.php?t=17590</a> </p><p><a href="http://www.atomicthinktank.com/viewtopic.php?t=17539" target="_blank">http://www.atomicthinktank.com/viewtopic.php?t=17539</a></p></blockquote><p></p>
[QUOTE="Elric, post: 4364986, member: 1139"] All that you need for an intermittant game is the core book. Freedom City is very nice as it has a lot of useful NPCs and setting information but it will be less useful in the Marvel Universe. Ultimate Power is a great supplement but if you're only playing once in a while I'd probably stick to the core book. Let me also do my standard shameless plug: My Atomic Think Tank Roll Call thread has two detailed character creation examples, which should be helpful in learning the character creation system: [url=http://www.atomicthinktank.com/viewtopic.php?p=402256#402256] Minotaur, a powerhouse, and the martial artist archetype[/url] I also have three fights from the perspective of the players and GM, so they're designed to help people understand the rules (Fights 1 and 2 in particular have a lot of explanation): [url=http://www.atomicthinktank.com/viewtopic.php?p=406527#406527]Fight #1: X-Men vs. Brotherhood of Evil Mutants[/url] [url=http://www.atomicthinktank.com/viewtopic.php?p=408363#408363]Fight #2: Avengers (Luke Cage, Black Widow, Beast) vs. White Knight[/url] [url=http://www.atomicthinktank.com/viewtopic.php?p=445048#445048]Fight #3: Avengers (Captain America, Iron Man, She Hulk, Ms. Marvel) vs. Overshadow[/url] Lastly, the Alternate Power power feat can be confusing to work with, so here are a few threads where people try to explain how Alternate Powers (i.e., [i]arrays[/i]) work: [url]http://www.atomicthinktank.com/viewtopic.php?t=25105[/url] [url]http://www.atomicthinktank.com/viewtopic.php?t=17590[/url] [url]http://www.atomicthinktank.com/viewtopic.php?t=17539[/url] [/QUOTE]
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