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[M&M] Optional Hit Point Damage System Stuff
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<blockquote data-quote="Voneth" data-source="post: 618629" data-attributes="member: 1016"><p>Sorry I didn't see your post on the GR board. First, let me repost the summary of the Hit Point rules I gleaned from Steve or had him give a nod to.</p><p></p><p>Errata Page 131 Optional Hit Points side bar</p><p>Actually it's Protection (and other powers that provide Protection, like Armor) that should provide Damage Reduction. </p><p></p><p>Amazing Save (Damage) should provide additional hit points (not DR) like Super-Constitution does. </p><p></p><p>Hit Point Recap:</p><p></p><p>Hit points:</p><p>1d6 per character level, Minions 1d3 per level</p><p>Stun=subdual</p><p>Lethal=hit point damage</p><p></p><p>Disabled at 0, dying at –1, dead at –10</p><p></p><p>Recovery: </p><p>(for 5th level characters)</p><p>5 subdual per minute</p><p>5 hit points per day</p><p>Medical attention doubles rates</p><p></p><p>Powers:</p><p>Regeneration</p><p>Regeneration adds it ranks to the recovery rates and hit points get healed in minutes</p><p>Level 5 Regen example</p><p>5+5 sudual per minute</p><p>5+5 hit points per minute</p><p></p><p>Super Strength adds 1d6 per damage per rank. </p><p></p><p>Absorption: (My house rule, but Steve said it looked good)</p><p>You have a DR rating of Power Rank X 2. You can absorb up to a total of 40 hit points per power rank. Stored hit points bleed off at a rate of 4 hit points per round. With every 4 hit points, you can power a rank for another effect.</p><p>(This was figured on the concept that every power rank deals 1d6 damage, so an average of 3.5 rounded up to 4 to be convenient and err on the conservative side.)</p><p></p><p>Healing Power:</p><p>Healing adds its ranks in hit points</p><p>Level 5 Healing Example</p><p>+5 hit points back </p><p></p><p>Protection, Armor, Force Field and other similar powers<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />errata)</p><p>The power converts to DR of Level X 2.</p><p></p><p>Penetrating Attack: (My house rule, but Steve said it looked good)</p><p>Each level of the feat reduces a targets DR by 4.</p><p></p><p>Evasion: (My house rule, but Steve hasn't seen it yet.)</p><p>When a Fortitude Save is requested to avoid damage in a physical situation, a Reflex check can be made to reduce the damage by half.</p><p></p><p>Super Constitution and Damage Save: (errata)</p><p>These powers adds extra hit points of the power’s level multiplied by the Hero’s total levels</p><p>Example of a Level 5 hero with a Super Constitution 2</p><p>2 X 5 = 10 hit points.</p><p></p><p>Damaging Objects: </p><p>Look up stats of objects in your perferred d20 book</p><p></p><p>Hero Points:</p><p>A Hero Point can erase subdual points equal to his power level, i.e. 5th Level hero erases 5 subdual damage points. </p><p>A Hero Point can let a PC ignore the status of being Disabled for 1 round with out his condition worsen to dying.</p><p></p><p>And now to your questions:</p><p></p><p>Q1) Force Field is like Protection so now adds DR. After the errata, the Damage Save is just more hit points.</p><p></p><p>2.) yep</p><p></p><p>3.) Ah! A new rule to make!</p><p>Going off my Absorption use, one could take the total hit point damge damage and divide by 2 to get your DC modifier. Then take your subdual damage and divide by 4. (or you could just divide both totals by four and assign a +2 and a +1 respectively.) Either way, find a divisor that makes you happy for your game.</p><p></p><p>4.) See my house rule above.</p><p></p><p>And have some patience. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Some times it takes a couple of days to find the answer you want.</p></blockquote><p></p>
[QUOTE="Voneth, post: 618629, member: 1016"] Sorry I didn't see your post on the GR board. First, let me repost the summary of the Hit Point rules I gleaned from Steve or had him give a nod to. Errata Page 131 Optional Hit Points side bar Actually it's Protection (and other powers that provide Protection, like Armor) that should provide Damage Reduction. Amazing Save (Damage) should provide additional hit points (not DR) like Super-Constitution does. Hit Point Recap: Hit points: 1d6 per character level, Minions 1d3 per level Stun=subdual Lethal=hit point damage Disabled at 0, dying at –1, dead at –10 Recovery: (for 5th level characters) 5 subdual per minute 5 hit points per day Medical attention doubles rates Powers: Regeneration Regeneration adds it ranks to the recovery rates and hit points get healed in minutes Level 5 Regen example 5+5 sudual per minute 5+5 hit points per minute Super Strength adds 1d6 per damage per rank. Absorption: (My house rule, but Steve said it looked good) You have a DR rating of Power Rank X 2. You can absorb up to a total of 40 hit points per power rank. Stored hit points bleed off at a rate of 4 hit points per round. With every 4 hit points, you can power a rank for another effect. (This was figured on the concept that every power rank deals 1d6 damage, so an average of 3.5 rounded up to 4 to be convenient and err on the conservative side.) Healing Power: Healing adds its ranks in hit points Level 5 Healing Example +5 hit points back Protection, Armor, Force Field and other similar powers:(errata) The power converts to DR of Level X 2. Penetrating Attack: (My house rule, but Steve said it looked good) Each level of the feat reduces a targets DR by 4. Evasion: (My house rule, but Steve hasn't seen it yet.) When a Fortitude Save is requested to avoid damage in a physical situation, a Reflex check can be made to reduce the damage by half. Super Constitution and Damage Save: (errata) These powers adds extra hit points of the power’s level multiplied by the Hero’s total levels Example of a Level 5 hero with a Super Constitution 2 2 X 5 = 10 hit points. Damaging Objects: Look up stats of objects in your perferred d20 book Hero Points: A Hero Point can erase subdual points equal to his power level, i.e. 5th Level hero erases 5 subdual damage points. A Hero Point can let a PC ignore the status of being Disabled for 1 round with out his condition worsen to dying. And now to your questions: Q1) Force Field is like Protection so now adds DR. After the errata, the Damage Save is just more hit points. 2.) yep 3.) Ah! A new rule to make! Going off my Absorption use, one could take the total hit point damge damage and divide by 2 to get your DC modifier. Then take your subdual damage and divide by 4. (or you could just divide both totals by four and assign a +2 and a +1 respectively.) Either way, find a divisor that makes you happy for your game. 4.) See my house rule above. And have some patience. :) Some times it takes a couple of days to find the answer you want. [/QUOTE]
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