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[M&M] Proposal for a new style of play.
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<blockquote data-quote="Rybaer" data-source="post: 2225944" data-attributes="member: 118"><p>I like the idea of dividing up the different aspect for further development. What I'd suggest, however, is that we sort out the characters and their respective GM's first. That way we can develop material more directly pertinent to the game we'll be running. Once each GM has an idea of what story they'd like to tell, they can develop material and make it known what items are "off-limits".</p><p></p><p>"Off-limit" items are things that will help maintain continuity. For example, if one story is going to revolve around the US and Chinese lander missions, another GM probably shouldn't have his arch-villain blow the comet up with a missile. We can try to plan out stories so that there is less risk of overlapping.</p><p></p><p>*****</p><p></p><p>I suggest we start coming up with character concepts - both a synopsis of the character as well as the sort of story/style that you'd like to play it in. This can, but doesn't have to, include game stats at this time. Propose a few even. As GM's, we can then browse the character proposals for one that fits with an idea you have...or inspires one.</p><p></p><p>Once we settle on characters and GM's, we can hash out stats and flesh out the world a bit. Then, hopefully before too long, we can get started on this enterprise.</p></blockquote><p></p>
[QUOTE="Rybaer, post: 2225944, member: 118"] I like the idea of dividing up the different aspect for further development. What I'd suggest, however, is that we sort out the characters and their respective GM's first. That way we can develop material more directly pertinent to the game we'll be running. Once each GM has an idea of what story they'd like to tell, they can develop material and make it known what items are "off-limits". "Off-limit" items are things that will help maintain continuity. For example, if one story is going to revolve around the US and Chinese lander missions, another GM probably shouldn't have his arch-villain blow the comet up with a missile. We can try to plan out stories so that there is less risk of overlapping. ***** I suggest we start coming up with character concepts - both a synopsis of the character as well as the sort of story/style that you'd like to play it in. This can, but doesn't have to, include game stats at this time. Propose a few even. As GM's, we can then browse the character proposals for one that fits with an idea you have...or inspires one. Once we settle on characters and GM's, we can hash out stats and flesh out the world a bit. Then, hopefully before too long, we can get started on this enterprise. [/QUOTE]
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