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M&M questions RE: Stunt vs Extra; creating a new power
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<blockquote data-quote="Dalamar" data-source="post: 1636949" data-attributes="member: 358"><p>Basically, you have four different powers, which I'd stat like this:</p><p></p><p><strong>ACID</strong></p><p>- <strong>Extra:</strong> Disintegration</p><p>- <strong>Extra:</strong> Energy Field</p><p>- <strong>Extra:</strong> Tunneling</p><p>[Cost per rank: 4PP]</p><p></p><p><strong>GLUE</strong></p><p>- <strong>Extra:</strong> Clinging</p><p>- <strong>Extra:</strong> Immovability</p><p>- <strong>Extra:</strong> Snare</p><p>- <strong>Flaw:</strong> Uses</p><p>[Cost per rank: 3PP]</p><p></p><p><strong>DENSE BODY</strong></p><p>- <strong>Extra:</strong> Density Control</p><p>- <strong>Extra:</strong> Duration (Continuous)</p><p>- <strong>Flaw:</strong> Limited (Density Increase)</p><p>- <strong>Flaw:</strong> Permanent</p><p>[Cost per rank: 5PP]</p><p></p><p><strong>ORIGINAL BODY</strong></p><p>- <strong>Extra:</strong> Shapeshift</p><p>- <strong>Extra:</strong> Elongation</p><p>- <strong>Extra:</strong> Leaping</p><p>- <strong>Extra:</strong> Duration (Continuous)</p><p>- <strong>Stunt</strong> Bouncing</p><p>- <strong>Flaw:</strong> Limited (One type)</p><p>- <strong>Flaw:</strong> Trigger (Unconsciousness)</p><p>- <strong>Flaw:</strong> Slow (Half action)</p><p>[Cost per rank: 3PP, plus one stunt]</p><p></p><p>These, like all power builds have some rules issues however. </p><p>First, you need to decide how often one use of Clinging lasts (one move, one round, one 'scene'?).</p><p>Second, the Original Body is kinda wonky (and I'd do it with the Identity Change feat if that didn't prohibit powers and you apparently want the Leaping power for that form).</p><p></p><p>Then to address why I did some things.</p><p>1) Whenever creating a new group of powers, I like to give them a single name and make them a 'new' power instead of just slapping powers on top of each other. I do this by having the 'name power' be something that doesn't do anything, it just costs the base 1PP that almost all powers have attached to them, and then I slap the effects that I want of the power on top.</p><p>2) Dense Body and Original Body have the Duration extra because the Permanent flaw refers specifically to making continuous powers permanent</p><p>3) The trigger I added to Original Body is to represent Kable 'breaking up' to his normal form when knocked unconscious. I'm not sure if that is really worth a flaw (there's an Uncontrollable flaw mentioned in the book, which removes all control of the power from the character). If unsure, also make the trigger work on being stunned. This flaw, of course, presumes that being in his normal cable form is a hindrance (and I'm not sure if it is), otherwise it shouldn't be there.</p><p>4) Dense body has the Permanent flaw (and assumes that that means it's always on at full power, just like Growth with Permanent assumes that you're always at your full size) because it specifically mentions that some surfaces might break from your increased weight. No jumping over tables for you if you have a few ranks if this.</p></blockquote><p></p>
[QUOTE="Dalamar, post: 1636949, member: 358"] Basically, you have four different powers, which I'd stat like this: [b]ACID[/b] - [b]Extra:[/b] Disintegration - [b]Extra:[/b] Energy Field - [b]Extra:[/b] Tunneling [Cost per rank: 4PP] [b]GLUE[/b] - [b]Extra:[/b] Clinging - [b]Extra:[/b] Immovability - [b]Extra:[/b] Snare - [b]Flaw:[/b] Uses [Cost per rank: 3PP] [b]DENSE BODY[/b] - [b]Extra:[/b] Density Control - [b]Extra:[/b] Duration (Continuous) - [b]Flaw:[/b] Limited (Density Increase) - [b]Flaw:[/b] Permanent [Cost per rank: 5PP] [b]ORIGINAL BODY[/b] - [b]Extra:[/b] Shapeshift - [b]Extra:[/b] Elongation - [b]Extra:[/b] Leaping - [b]Extra:[/b] Duration (Continuous) - [b]Stunt[/b] Bouncing - [b]Flaw:[/b] Limited (One type) - [b]Flaw:[/b] Trigger (Unconsciousness) - [b]Flaw:[/b] Slow (Half action) [Cost per rank: 3PP, plus one stunt] These, like all power builds have some rules issues however. First, you need to decide how often one use of Clinging lasts (one move, one round, one 'scene'?). Second, the Original Body is kinda wonky (and I'd do it with the Identity Change feat if that didn't prohibit powers and you apparently want the Leaping power for that form). Then to address why I did some things. 1) Whenever creating a new group of powers, I like to give them a single name and make them a 'new' power instead of just slapping powers on top of each other. I do this by having the 'name power' be something that doesn't do anything, it just costs the base 1PP that almost all powers have attached to them, and then I slap the effects that I want of the power on top. 2) Dense Body and Original Body have the Duration extra because the Permanent flaw refers specifically to making continuous powers permanent 3) The trigger I added to Original Body is to represent Kable 'breaking up' to his normal form when knocked unconscious. I'm not sure if that is really worth a flaw (there's an Uncontrollable flaw mentioned in the book, which removes all control of the power from the character). If unsure, also make the trigger work on being stunned. This flaw, of course, presumes that being in his normal cable form is a hindrance (and I'm not sure if it is), otherwise it shouldn't be there. 4) Dense body has the Permanent flaw (and assumes that that means it's always on at full power, just like Growth with Permanent assumes that you're always at your full size) because it specifically mentions that some surfaces might break from your increased weight. No jumping over tables for you if you have a few ranks if this. [/QUOTE]
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