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[M&M] Shadowrun [Recruiting]
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<blockquote data-quote="perrinmiller" data-source="post: 5198138" data-attributes="member: 88649"><p>In searching for the Shadowrun d20 rules that HM found, I found (on this site no less) that many people have thought of this idea and discussed it about 5-6 years ago. There are rules, but they are not perfect, mainly because SR doesn't use the level system and does its magic differently.</p><p></p><p>While I think the idea of running a Shadowrun setting with d20 rules would work for people familiar with d20/D&D (which there are many here), anyone having played Shadowrun would probably consider it a poor substitute.</p><p></p><p>But I also think anyone on this site that plays D&D3.5 could adapt to d20 Modern pretty easily, probably easier that going to D&D4Ed. Mixing the Modern rules and D&D concepts with Urban Arcana would capture some of the flavor of the setting, but it would not be the same as Shadowrun.</p><p></p><p>My idea was not to actually convert the rules though, but to just rework the encounters in some of their published adventures using d20 rules and sources to come up with something similar from the GM side. Heavy work for the GM, but players would only need to know about the d20 rules. Setting information would be provided as any campaign would do.</p><p></p><p>@Voda Vosa: No actual knowledge of Shadowrun could actually be a good thing, since d20 Modern would be the rules anyway.</p><p></p><p>@Warshrike & HolyMan: Biggest thing for d20 Modern is the change in classes for modern play, but many of the skills and feats (sometimes called Talents) are exactly the same as D&D3.5 (which I know you both play), so not a huge learning curve at all. </p><p></p><p>So if there is interest I will consider it some more. Since I play with all of you already, I was hoping for some new people to poke their noses in too. I will give it some more time as it hasn't been a week yet.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5198138, member: 88649"] In searching for the Shadowrun d20 rules that HM found, I found (on this site no less) that many people have thought of this idea and discussed it about 5-6 years ago. There are rules, but they are not perfect, mainly because SR doesn't use the level system and does its magic differently. While I think the idea of running a Shadowrun setting with d20 rules would work for people familiar with d20/D&D (which there are many here), anyone having played Shadowrun would probably consider it a poor substitute. But I also think anyone on this site that plays D&D3.5 could adapt to d20 Modern pretty easily, probably easier that going to D&D4Ed. Mixing the Modern rules and D&D concepts with Urban Arcana would capture some of the flavor of the setting, but it would not be the same as Shadowrun. My idea was not to actually convert the rules though, but to just rework the encounters in some of their published adventures using d20 rules and sources to come up with something similar from the GM side. Heavy work for the GM, but players would only need to know about the d20 rules. Setting information would be provided as any campaign would do. @Voda Vosa: No actual knowledge of Shadowrun could actually be a good thing, since d20 Modern would be the rules anyway. @Warshrike & HolyMan: Biggest thing for d20 Modern is the change in classes for modern play, but many of the skills and feats (sometimes called Talents) are exactly the same as D&D3.5 (which I know you both play), so not a huge learning curve at all. So if there is interest I will consider it some more. Since I play with all of you already, I was hoping for some new people to poke their noses in too. I will give it some more time as it hasn't been a week yet. [/QUOTE]
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