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[M&M] Shadowrun [Recruiting]
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<blockquote data-quote="perrinmiller" data-source="post: 5209276" data-attributes="member: 88649"><p>OK, PL6 then. I hadn't looked in the supporting character section yet, probably should have.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>No Superheroes, build characters similar to SR Archetypes to capture the flavor of the setting. After finally seeing what Friday was doing with Malazan it made more sense. He is doing something similar, running a D&D style game with the M&M Rule Set. It actually simplifies things, at the expense of just forgetting about the minutia. Don't worry about carrying all that extra little equipment and many different stats are just tossed out. Found a healing potion, great. When you use it, it just puts you back to normal, since you don't have HP, you don't need to worry how many it cured.</p><p></p><p></p><p>After going through the Shadowrun d20 Core Rules Conversion, essentially that's what they did. Used XP to buy everything. It was fairly complicated and then Magic wasn't really working the same in the end. Throwing in all of the rules from different d20 sources you can cover Magic and Cybernetics, but it is complicated and doesn't have the Shadowrun flavor at all. After delving a little into M&M, I saw exactly what WD was talking about and it would appear to be more fun and easier to do.</p><p></p><p>The feat Improved Initiative is a good example. For an Adept it is labeled as Magical enhancement. For a Street Samurai it is a Cybernetic Implant. Maybe for normal people, they cannot get it any other way. Riggers would invest in Device Powers. </p><p></p><p>To me Deckers are the one where it would possibly be tricky, mainly because I was not a fan of them (translation: little ignorant of them) and due to their Solo nature. I think they would have to invest in a Device Power that has certain Skill-like powers that are specifically for running the matrix. Essentially boiling down decking into a series of skill challenges, instead of a mini-scenario. In the PBP environment, that would keep the rest of the group from being left out too long, since those Skill checks could be done in 2-3 exchanges.</p><p></p><p>But this idea is a work in progress and we would love to have you join in Hero, and you input can help us refine the idea. Also I have the impression that you and WD have more experience with SR than I do as well. I may be only one step up the ladder from VV and he had to Wiki SR to know what we are talking about.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5209276, member: 88649"] OK, PL6 then. I hadn't looked in the supporting character section yet, probably should have.:p No Superheroes, build characters similar to SR Archetypes to capture the flavor of the setting. After finally seeing what Friday was doing with Malazan it made more sense. He is doing something similar, running a D&D style game with the M&M Rule Set. It actually simplifies things, at the expense of just forgetting about the minutia. Don't worry about carrying all that extra little equipment and many different stats are just tossed out. Found a healing potion, great. When you use it, it just puts you back to normal, since you don't have HP, you don't need to worry how many it cured. After going through the Shadowrun d20 Core Rules Conversion, essentially that's what they did. Used XP to buy everything. It was fairly complicated and then Magic wasn't really working the same in the end. Throwing in all of the rules from different d20 sources you can cover Magic and Cybernetics, but it is complicated and doesn't have the Shadowrun flavor at all. After delving a little into M&M, I saw exactly what WD was talking about and it would appear to be more fun and easier to do. The feat Improved Initiative is a good example. For an Adept it is labeled as Magical enhancement. For a Street Samurai it is a Cybernetic Implant. Maybe for normal people, they cannot get it any other way. Riggers would invest in Device Powers. To me Deckers are the one where it would possibly be tricky, mainly because I was not a fan of them (translation: little ignorant of them) and due to their Solo nature. I think they would have to invest in a Device Power that has certain Skill-like powers that are specifically for running the matrix. Essentially boiling down decking into a series of skill challenges, instead of a mini-scenario. In the PBP environment, that would keep the rest of the group from being left out too long, since those Skill checks could be done in 2-3 exchanges. But this idea is a work in progress and we would love to have you join in Hero, and you input can help us refine the idea. Also I have the impression that you and WD have more experience with SR than I do as well. I may be only one step up the ladder from VV and he had to Wiki SR to know what we are talking about. [/QUOTE]
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