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[M&M] Shadowrun [Recruiting]
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<blockquote data-quote="perrinmiller" data-source="post: 5216111" data-attributes="member: 88649"><p>Okay here's the stab at the Gunslinger Adept.</p><p></p><p>Had Adept cost 1PP per rank. Then allows 2PP for Adept Powers per rank.</p><p>[sblock=Ork Gunslinger Adept]<u>Ork Meta-Human (4PP)</u></p><p>- Str +2, Con +3, Int -1, Cha -1</p><p>- Low-light Vision</p><p></p><p><u>Abilities (25PP)</u></p><p>Str 16, Dex 18, Con 18, Int 12, Wis 14, Cha 10</p><p></p><p><u>Saves (0PP)</u></p><p>Tough +4, Fort +4, Ref +6, Will +2</p><p></p><p><u>Combat (14PP)</u></p><p>Initiative +12 (+8 from Feats) </p><p>Defense +6/2FF (8PP +2 Dodge Feat)</p><p>Attack +3 (6PP)</p><p></p><p><u>Skills (12PP)</u></p><p>Knowledge (Firearms) 5 ranks</p><p>Knowledge (Hong Kong Action Movies) 2 ranks</p><p>Knowledge (Hong Kong Triads) 4 ranks</p><p>Knowledge (Lone Star Procedures) 4 ranks</p><p>Acrobatics 5 ranks</p><p>Climb 5 ranks</p><p>Craft (Firearms) 5 ranks</p><p>Swim 5 ranks</p><p>Diplomacy 2 ranks</p><p>Drive 4 ranks</p><p>Notice 6 ranks</p><p>Language English 1 rank</p><p></p><p><u>Feats/Powers (30PP)</u></p><p>Ambidextrous (1PP)</p><p>Drawback: Mild Allergy Pollutants (-2 Fort) (-1PP)</p><p>Drawback: SINner (-1PP)</p><p>Adept 6 (Allow 12PP in Physical Magic) (6PP)</p><p>Attack Specialization 2 (Pistols +4) (2PP)(M)</p><p>Improved Reflexes 2: (8PP)(M)</p><p>- Improved Initiative 2 (2pp)</p><p>- Reflex Saves +2 (2pp)</p><p>- Dodge +2 (2pp)</p><p>- Quick Draw 2 (2pp)</p><p>Combat Senses 2 (+8 Notice Checks vs. Surprise) (2PP)(M)</p><p>Contacts (1PP)</p><p>Street Etiquette (+2 Social Skills on the Street) (1PP)</p><p>Personal Firearms Proficiency (1PP)</p><p>Modern Armor Proficiency (1PP) </p><p>Attack Focus 1 (Ranged) (1PP)</p><p>Contact Lens w/Smartlink (3PP)</p><p>- Drawback (only works with Smartlinked gear) (-1pp)</p><p>- Improved Aim (Smartlink) (1pp)</p><p>- Precise Shot 1 (Smartlink) (1pp)</p><p>- Accuracy 1 (+2 Attack) (1pp)</p><p>- AR assisted Driving 1 (+2 Drive Skill) (1pp)</p><p>Equipment +10 (10PP) (=50EP) </p><p>- 2 Smartlinked Heavy Pistol (+4 Ballistic) (18EP)</p><p>- Smartlinked Light Pistol (+3 Slashing) (7EP)</p><p>- Mid-size Car with AR PAckage (9EP)</p><p>- Fake SIN (Forgery 6) (3EP)</p><p>- Fake Detective License (Forgery 8) (4EP)</p><p>- Medkit (+2 Medicine) (1EP)</p><p>- Lock Release gun (1EP)</p><p>- Lined Coat (+2 Toughness) (4EP)</p><p>- Comlink (1EP)[/sblock]</p><p></p><p>By sticking to the SR Archetypes, all of them have plenty of knowledge skills. I actually have been trimming them back. This is typical of the Shadowrun setting, but those skills are also free based on Intellect. Not sure they should count for PP calculations or not. If I was building from scratch I wouldn't spend so much, that's for sure. But that's just me.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5216111, member: 88649"] Okay here's the stab at the Gunslinger Adept. Had Adept cost 1PP per rank. Then allows 2PP for Adept Powers per rank. [sblock=Ork Gunslinger Adept][U]Ork Meta-Human (4PP)[/U] - Str +2, Con +3, Int -1, Cha -1 - Low-light Vision [U]Abilities (25PP)[/U] Str 16, Dex 18, Con 18, Int 12, Wis 14, Cha 10 [U]Saves (0PP)[/U] Tough +4, Fort +4, Ref +6, Will +2 [U]Combat (14PP)[/U] Initiative +12 (+8 from Feats) Defense +6/2FF (8PP +2 Dodge Feat) Attack +3 (6PP) [U]Skills (12PP)[/U] Knowledge (Firearms) 5 ranks Knowledge (Hong Kong Action Movies) 2 ranks Knowledge (Hong Kong Triads) 4 ranks Knowledge (Lone Star Procedures) 4 ranks Acrobatics 5 ranks Climb 5 ranks Craft (Firearms) 5 ranks Swim 5 ranks Diplomacy 2 ranks Drive 4 ranks Notice 6 ranks Language English 1 rank [U]Feats/Powers (30PP)[/U] Ambidextrous (1PP) Drawback: Mild Allergy Pollutants (-2 Fort) (-1PP) Drawback: SINner (-1PP) Adept 6 (Allow 12PP in Physical Magic) (6PP) Attack Specialization 2 (Pistols +4) (2PP)(M) Improved Reflexes 2: (8PP)(M) - Improved Initiative 2 (2pp) - Reflex Saves +2 (2pp) - Dodge +2 (2pp) - Quick Draw 2 (2pp) Combat Senses 2 (+8 Notice Checks vs. Surprise) (2PP)(M) Contacts (1PP) Street Etiquette (+2 Social Skills on the Street) (1PP) Personal Firearms Proficiency (1PP) Modern Armor Proficiency (1PP) Attack Focus 1 (Ranged) (1PP) Contact Lens w/Smartlink (3PP) - Drawback (only works with Smartlinked gear) (-1pp) - Improved Aim (Smartlink) (1pp) - Precise Shot 1 (Smartlink) (1pp) - Accuracy 1 (+2 Attack) (1pp) - AR assisted Driving 1 (+2 Drive Skill) (1pp) Equipment +10 (10PP) (=50EP) - 2 Smartlinked Heavy Pistol (+4 Ballistic) (18EP) - Smartlinked Light Pistol (+3 Slashing) (7EP) - Mid-size Car with AR PAckage (9EP) - Fake SIN (Forgery 6) (3EP) - Fake Detective License (Forgery 8) (4EP) - Medkit (+2 Medicine) (1EP) - Lock Release gun (1EP) - Lined Coat (+2 Toughness) (4EP) - Comlink (1EP)[/sblock] By sticking to the SR Archetypes, all of them have plenty of knowledge skills. I actually have been trimming them back. This is typical of the Shadowrun setting, but those skills are also free based on Intellect. Not sure they should count for PP calculations or not. If I was building from scratch I wouldn't spend so much, that's for sure. But that's just me. [/QUOTE]
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