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[M&M] Shadowrun [Recruiting]
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<blockquote data-quote="perrinmiller" data-source="post: 5216873" data-attributes="member: 88649"><p>Alright gents. I have come to some conclusions.</p><p></p><p><u><strong>First:</strong></u> I think the Knowledge and Language Skills should not count against the PP total. In that way we will copy Shadowrun and base it on Intelligence. For every point spent on Intelligence, you can spend 4 ranks in Knowledge Skills, including spending a rank to gain additional languages. You can always spend more ranks at PP cost, which will help those characters with low Intelligence.</p><p></p><p><u><strong>Second:</strong></u> Then to balance Cyberware and Magic. I think it should be a function of PL. So the Adept can take Adept 6 (Max for PL) and it costs 12 PP (2PP/Rank). Those 12PP can be used on the Adept Powers/Feats. I think Magician can work the same way. With the sorcery power having the Flaw: Side Effect (Fatigue, Always Occurs) –2PP, they could effective spend 24PP for Magician 6 at PL6. <span style="color: LightBlue"><em>What do you think WD?</em></span></p><p></p><p>For the Cyberware side, instead of Essence to limit it (what Shadowrun uses), we just only allow 2PP/PL (so 12PP for PL6) on Cybeware Feats/Powers. It would keep it on par with Magicians and Adepts.</p><p></p><p>I don't think I need to update the Archetypes I have already done, to match these adjustments unless someone needs it to build a character. I think what I need to do next is do an Archetype that someone specifically wants as to help them get started with their own character.</p><p></p><p><span style="color: LightBlue"><em>Any requests? Voda Vosa, I should make an Archetype you are interested in since you are not as familiar with Shadowrun.</em></span></p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5216873, member: 88649"] Alright gents. I have come to some conclusions. [U][B]First:[/B][/U] I think the Knowledge and Language Skills should not count against the PP total. In that way we will copy Shadowrun and base it on Intelligence. For every point spent on Intelligence, you can spend 4 ranks in Knowledge Skills, including spending a rank to gain additional languages. You can always spend more ranks at PP cost, which will help those characters with low Intelligence. [U][B]Second:[/B][/U] Then to balance Cyberware and Magic. I think it should be a function of PL. So the Adept can take Adept 6 (Max for PL) and it costs 12 PP (2PP/Rank). Those 12PP can be used on the Adept Powers/Feats. I think Magician can work the same way. With the sorcery power having the Flaw: Side Effect (Fatigue, Always Occurs) –2PP, they could effective spend 24PP for Magician 6 at PL6. [COLOR=LightBlue][I]What do you think WD?[/I][/COLOR] For the Cyberware side, instead of Essence to limit it (what Shadowrun uses), we just only allow 2PP/PL (so 12PP for PL6) on Cybeware Feats/Powers. It would keep it on par with Magicians and Adepts. I don't think I need to update the Archetypes I have already done, to match these adjustments unless someone needs it to build a character. I think what I need to do next is do an Archetype that someone specifically wants as to help them get started with their own character. [COLOR=LightBlue][I]Any requests? Voda Vosa, I should make an Archetype you are interested in since you are not as familiar with Shadowrun.[/I][/COLOR] [/QUOTE]
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