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[M&M] Shadowrun [Recruiting]
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<blockquote data-quote="perrinmiller" data-source="post: 5219660" data-attributes="member: 88649"><p>Hero; Here's my Archetype conversion. But I am not sure how the Sorcery works for picking the spells and calculating the costs. I am struggling to understand it in the M&M rule set. </p><p></p><p>[sblock=Occult Investigator]Occult Investigator</p><p><u>Human (0PP)</u></p><p><u></u></p><p><u>Abilities (28PP)</u></p><p>Str 12, Dex 14, Con 14, Int 16, Wis 16, Cha 16</p><p><u></u></p><p><u>Saves (7PP)</u></p><p>Tough +3 (+5 Lined Coat), Fort +4, Ref +4, Will +5</p><p><u></u></p><p><u>Combat (14PP)</u></p><p>Initiative +2 </p><p>Defense +4/2FF (8PP)</p><p>Attack +3 (6PP)</p><p> (+4 Ranged)</p><p> (+5 Spells)</p><p></p><p><u>Skills (13PP+3PP Free Knowledge)</u></p><p>Knowledge (Arcane Lore) 6 ranks</p><p>Knowledge (Chemistry) 4 ranks</p><p>Knowledge (Underworld Politcs) 4 ranks</p><p>Knowledge (Local Area) 4 ranks</p><p>Computer 4 ranks</p><p>Gather Information 6 ranks</p><p>Diplomacy 3 ranks</p><p>Bluff 3 ranks</p><p>Intimidate 3 ranks</p><p>Investigate 4 ranks</p><p>Disable Device 4 ranks</p><p>Notice 6 ranks</p><p>Sleight of Hand 3 ranks</p><p>Sense Motive 3 ranks</p><p>Stealth 4 ranks</p><p>Language Arabic 1 rank</p><p>Language Japanese 1 rank</p><p>Language Spanish 1 rank</p><p></p><p><u>Feats/Powers (28PP)</u></p><p>Drawback: Power Loss (Sorcery, Fatigue, Always occures) (-2PP)</p><p>Drawback: Mild Addiction, Alcohol (-1 Will save resist) (-1PP)</p><p>Drawback: Bad Luck (Hero Point 15% chance backfires) (-3PP)</p><p>Contacts (1PP)</p><p>Ritualist (1PP)</p><p>Sorcery 6 (12PP)</p><p>- Ignite = Blast?</p><p>- Improved Invisbility = Invisibility?</p><p>- Influence = Mind Control?</p><p>- Mind Probe = Mind Reading</p><p>- Stun Bolt = Ranged Stun</p><p>Personal Firearms Proficiency (1PP)</p><p>Modern Armor Proficiency (1PP) </p><p>Attack Focus 1 (Ranged +1) (1PP)</p><p>Attack Specialization 1 (Spells +2) (1PP)</p><p>Equipment +16 (16PP) (=80EP) </p><p>- Heavy Pistol (+4 Ballistic) (8EP)</p><p>- Goggles (Low-light/Darkvision/Flare Supp) (15EP)</p><p>- Earbuds (Sound filtering/Audio Enhancement/Spacial Recognizer) (15EP)</p><p>- Mage Sight Goggles & 30m Myomeric Rope (10EP)</p><p>- Lined Coat (+2 Toughness) (4EP)</p><p>- Comlink (1EP)</p><p>- Fake SIN (4EP)</p><p>- Fake Press License (4EP)</p><p>- Maglock Passkey (5EP)</p><p>- Lickpick Set (1EP)</p><p>- Auto-picker (1EP)</p><p>- 3 Micro Cameras (3EP)</p><p>- 3 Micro Microphones (3EP)</p><p>- 20 Security Tags (1EP)</p><p>- Radio Signal Scanner (2EP)</p><p>- Micro Directional Microphone (2EP)[/sblock]</p><p>I have the NPCs finished except for the Shaman. I have the same issue with him as I have for the Occult Investigator. Hopefully with WD's Combat Mage I will gain the critical understanding.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5219660, member: 88649"] Hero; Here's my Archetype conversion. But I am not sure how the Sorcery works for picking the spells and calculating the costs. I am struggling to understand it in the M&M rule set. [sblock=Occult Investigator]Occult Investigator [U]Human (0PP)[/U] [U] Abilities (28PP)[/U] Str 12, Dex 14, Con 14, Int 16, Wis 16, Cha 16 [U] Saves (7PP)[/U] Tough +3 (+5 Lined Coat), Fort +4, Ref +4, Will +5 [U] Combat (14PP)[/U] Initiative +2 Defense +4/2FF (8PP) Attack +3 (6PP) (+4 Ranged) (+5 Spells) [U]Skills (13PP+3PP Free Knowledge)[/U] Knowledge (Arcane Lore) 6 ranks Knowledge (Chemistry) 4 ranks Knowledge (Underworld Politcs) 4 ranks Knowledge (Local Area) 4 ranks Computer 4 ranks Gather Information 6 ranks Diplomacy 3 ranks Bluff 3 ranks Intimidate 3 ranks Investigate 4 ranks Disable Device 4 ranks Notice 6 ranks Sleight of Hand 3 ranks Sense Motive 3 ranks Stealth 4 ranks Language Arabic 1 rank Language Japanese 1 rank Language Spanish 1 rank [U]Feats/Powers (28PP)[/U] Drawback: Power Loss (Sorcery, Fatigue, Always occures) (-2PP) Drawback: Mild Addiction, Alcohol (-1 Will save resist) (-1PP) Drawback: Bad Luck (Hero Point 15% chance backfires) (-3PP) Contacts (1PP) Ritualist (1PP) Sorcery 6 (12PP) - Ignite = Blast? - Improved Invisbility = Invisibility? - Influence = Mind Control? - Mind Probe = Mind Reading - Stun Bolt = Ranged Stun Personal Firearms Proficiency (1PP) Modern Armor Proficiency (1PP) Attack Focus 1 (Ranged +1) (1PP) Attack Specialization 1 (Spells +2) (1PP) Equipment +16 (16PP) (=80EP) - Heavy Pistol (+4 Ballistic) (8EP) - Goggles (Low-light/Darkvision/Flare Supp) (15EP) - Earbuds (Sound filtering/Audio Enhancement/Spacial Recognizer) (15EP) - Mage Sight Goggles & 30m Myomeric Rope (10EP) - Lined Coat (+2 Toughness) (4EP) - Comlink (1EP) - Fake SIN (4EP) - Fake Press License (4EP) - Maglock Passkey (5EP) - Lickpick Set (1EP) - Auto-picker (1EP) - 3 Micro Cameras (3EP) - 3 Micro Microphones (3EP) - 20 Security Tags (1EP) - Radio Signal Scanner (2EP) - Micro Directional Microphone (2EP)[/sblock] I have the NPCs finished except for the Shaman. I have the same issue with him as I have for the Occult Investigator. Hopefully with WD's Combat Mage I will gain the critical understanding. [/QUOTE]
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