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[M&M] Shadowrun [Recruiting]
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<blockquote data-quote="perrinmiller" data-source="post: 5221950" data-attributes="member: 88649"><p>Ok on the Ritualist. What about summoning? Any ideas for that?</p><p></p><p>Re: Astral projection: I am not up to speed on the magic issues in SR either, only played the Cybernetic types. My impression was that is could be like the Cyberspace thing for the Mages and Shamans. From a practical point of view I am not sure how important it is for the setting. I guess it would depend on how it relates to the scenario we are running.</p><p></p><p>VV; I have included some basic SR info for the Dwarf Rigger</p><p>[sblock=Dwarf Rigger]<u>Skills:</u> Aeronautics Mechanic, Automotive Mechanic, Electronics, Gunnery, Automatic Weapons, Pilot Ground Cars, Pilot Aircraft, Pilot Anthroform.</p><p><u>Cyberware:</u> Control Rig, Cybereyes, Datajack, Reaction Enhancers 2 </p><p><u>Matrix Gear:</u> Transys Avalon Commlink [w/Response 5, Signal 5, Firewall 5, System 5, and sim-module w/hot sim modification];</p><p>Programs [Scan 5; ECCM 5; Encrypt 5; Command 5; Stealth 5];</p><p>Autosofts [Clearsight 4; Defense 4; Electronic Warfare 4; Maneuver (Aircraft) 4; Maneuver (Ground Craft) 4; Targeting (Heavy Weapons) 4; Targeting (Automatics) 4]</p><p><u>Vehicles & Drones:</u></p><p>GMC Bulldog Step-Van [Pilot 4, Signal 4, Firewall 4, Response 4, Rigger Adaptation]</p><p>1 Lockheed Optic-X Drone</p><p>2 GM-Nissan Doberman Drones [Pilot 4, Signal 4, Firewall 4, Response 4, w/Ingram White Knights, 2 belts of 100 rounds of Explosive</p><p>Ammo for each]</p><p>2 MCT-Nissan Roto-drones [Pilot 4, Signal 4, Firewall 4, Response 4, Weapon Mount w/HK-227x, 10 clips of Exploding Ammo for each]</p><p>1 Shiawase Kanmushi Microdrone</p><p>1 Offensive Lone Star iBall[/sblock]</p><p>Maybe I am trying to make this too complicated. Instead of trying to determine how to translate SR into M&M, perhaps it is easier to just let people do it however they want within M&M's rules set. The point of using M&M was to make it easier. If the characters are a little off for the setting, it probably is not that important. If someone makes a character that has some things that appear off for the setting, we can always request they change/modify it so it will fit better.</p><p></p><p>I have my rough draft on the NPCs done for Food Fight, but I cannot finish the Mage/Shaman without some help from WD regarding my earlier posted issue.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5221950, member: 88649"] Ok on the Ritualist. What about summoning? Any ideas for that? Re: Astral projection: I am not up to speed on the magic issues in SR either, only played the Cybernetic types. My impression was that is could be like the Cyberspace thing for the Mages and Shamans. From a practical point of view I am not sure how important it is for the setting. I guess it would depend on how it relates to the scenario we are running. VV; I have included some basic SR info for the Dwarf Rigger [sblock=Dwarf Rigger][U]Skills:[/U] Aeronautics Mechanic, Automotive Mechanic, Electronics, Gunnery, Automatic Weapons, Pilot Ground Cars, Pilot Aircraft, Pilot Anthroform. [U]Cyberware:[/U] Control Rig, Cybereyes, Datajack, Reaction Enhancers 2 [U]Matrix Gear:[/U] Transys Avalon Commlink [w/Response 5, Signal 5, Firewall 5, System 5, and sim-module w/hot sim modification]; Programs [Scan 5; ECCM 5; Encrypt 5; Command 5; Stealth 5]; Autosofts [Clearsight 4; Defense 4; Electronic Warfare 4; Maneuver (Aircraft) 4; Maneuver (Ground Craft) 4; Targeting (Heavy Weapons) 4; Targeting (Automatics) 4] [U]Vehicles & Drones:[/U] GMC Bulldog Step-Van [Pilot 4, Signal 4, Firewall 4, Response 4, Rigger Adaptation] 1 Lockheed Optic-X Drone 2 GM-Nissan Doberman Drones [Pilot 4, Signal 4, Firewall 4, Response 4, w/Ingram White Knights, 2 belts of 100 rounds of Explosive Ammo for each] 2 MCT-Nissan Roto-drones [Pilot 4, Signal 4, Firewall 4, Response 4, Weapon Mount w/HK-227x, 10 clips of Exploding Ammo for each] 1 Shiawase Kanmushi Microdrone 1 Offensive Lone Star iBall[/sblock] Maybe I am trying to make this too complicated. Instead of trying to determine how to translate SR into M&M, perhaps it is easier to just let people do it however they want within M&M's rules set. The point of using M&M was to make it easier. If the characters are a little off for the setting, it probably is not that important. If someone makes a character that has some things that appear off for the setting, we can always request they change/modify it so it will fit better. I have my rough draft on the NPCs done for Food Fight, but I cannot finish the Mage/Shaman without some help from WD regarding my earlier posted issue. [/QUOTE]
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