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[M&M] Shadowrun [Recruiting]
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<blockquote data-quote="Walking Dad" data-source="post: 5222178" data-attributes="member: 59043"><p>My supposed changes to perrinmiller's (can I shorten you to PM?) work:</p><p></p><p>[sblock=Occult Investigator]Occult Investigator</p><p><u>Human (0PP)</u></p><p><u></u></p><p><u>Abilities (28PP)</u></p><p>Str 12, Dex 14, Con 14, Int 16, Wis 16, Cha 16</p><p><u></u></p><p><u>Saves (7PP)</u></p><p>Tough +3 (+5 Lined Coat), Fort +4, Ref +4, Will +5</p><p><u></u></p><p><u>Combat (14PP)</u></p><p>Initiative +2 </p><p>Defense +4/2FF (8PP)</p><p>Attack +3 (6PP)</p><p> (+4 Ranged)</p><p> (+5 Spells)</p><p></p><p><u>Skills (13PP+3PP Free Knowledge)</u></p><p>Knowledge (Arcane Lore) 6 ranks</p><p>Knowledge (Chemistry) 4 ranks</p><p>Knowledge (Underworld Politcs) 4 ranks</p><p>Knowledge (Local Area) 4 ranks</p><p>Computer 4 ranks</p><p>Gather Information 6 ranks</p><p>Diplomacy 3 ranks</p><p>Bluff 3 ranks</p><p>Intimidate 3 ranks</p><p>Investigate 4 ranks</p><p>Disable Device 4 ranks</p><p>Notice 6 ranks</p><p>Sleight of Hand 3 ranks</p><p>Sense Motive 3 ranks</p><p>Stealth 4 ranks</p><p>Language Arabic 1 rank</p><p>Language Japanese 1 rank</p><p>Language Spanish 1 rank</p><p></p><p><u>Feats/Powers (2<span style="color: Lime">6</span>PP)</u></p><p><span style="color: Red"><s>Drawback: Power Loss (Sorcery, Fatigue, Always occures) (-2PP)</s></span></p><p>Drawback: Mild Addiction, Alcohol (-1 Will save resist) (-1PP)</p><p>Drawback: Bad Luck (Hero Point 15% chance backfires) (-3PP)</p><p>Contacts (1PP)</p><p><span style="color: Red"><s>Ritualist (1PP)</s></span></p><p>Sorcery 6 <span style="color: Red"><s>(12PP)</s></span> <span style="color: Lime">(3PP)</span></p><p><span style="color: Lime">- Base: Ignite 3</span></p><p><span style="color: Lime">- AP: Improved Invisbility (all visual senses) (1PP)</span></p><p><span style="color: Lime">- AP: Mind Control 6 (1PP)</span></p><p><span style="color: Lime">- AP: Mind Probe 6 (1PP)</span></p><p><span style="color: Lime">- AP: Stun Bolt 4 (1 PP)</span></p><p><span style="color: Lime">- AP: Summon (Elemental) 3 (1 PP)</span></p><p><span style="color: Lime">Dimensionl Movement (Astral Plane, Drawback: leaves body behind) (1PP)</span></p><p>Personal Firearms Proficiency (1PP)</p><p>Modern Armor Proficiency (1PP) </p><p>Attack Focus 1 (Ranged +1) (1PP)</p><p>Attack Specialization 1 (Spells +2) (1PP)</p><p>Equipment +16 (16PP) (=80EP) </p><p>- Heavy Pistol (+4 Ballistic) (8EP)</p><p>- Goggles (Low-light/Darkvision/Flare Supp) (15EP)</p><p>- Earbuds (Sound filtering/Audio Enhancement/Spacial Recognizer) (15EP)</p><p>- Mage Sight Goggles & 30m Myomeric Rope (10EP)</p><p>- Lined Coat (+2 Toughness) (4EP)</p><p>- Comlink (1EP)</p><p>- Fake SIN (4EP)</p><p>- Fake Press License (4EP)</p><p>- Maglock Passkey (5EP)</p><p>- Lickpick Set (1EP)</p><p>- Auto-picker (1EP)</p><p>- 3 Micro Cameras (3EP)</p><p>- 3 Micro Microphones (3EP)</p><p>- 20 Security Tags (1EP)</p><p>- Radio Signal Scanner (2EP)</p><p>- Micro Directional Microphone (2EP)[/sblock]</p><p></p><p>[sblock=Spells]</p><p></p><p><strong>Ignite</strong></p><p>Effect: Damage, Secondary Effect</p><p>Action: Standard (active)</p><p>Range: Ranged</p><p>Duration: Instant (see description)</p><p>Saving Throw: Toughness</p><p>Cost: 4 points per rank</p><p>You can ingite targets on range. Your fire inflicts damage equal to your power rank on the round of the attack and the round following the attack.</p><p>Your Ignite damage does not “stack,” however, so the secondary damage only occurs on rounds when you do not make a successful Ignite attack.</p><p></p><p><strong>Improved Invisbility</strong></p><p>= Invisibility</p><p></p><p><strong>Influence</strong></p><p>= Mind Control</p><p></p><p><strong>Mind Probe</strong></p><p>= Mind Reading (affected by Power Cap! Cannot be higher than PL)</p><p></p><p><strong>Stun Bolt</strong></p><p>= Stun (Ranged) (Should target will, not Fort) 3PP / Rank</p><p></p><p><strong>Summon Elemental</strong></p><p>= Summon (Minion)</p><p>Extra (3): Heroic, Type (Elemental), Independent, Total fade</p><p>Limits (1): Action (Full Round)</p><p></p><p>4PP/rank</p><p></p><p>Summons 1 heroic elemental, worth 45PP</p><p></p><p></p><p>Power Feats:</p><p>Power Drawbacks:</p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5222178, member: 59043"] My supposed changes to perrinmiller's (can I shorten you to PM?) work: [sblock=Occult Investigator]Occult Investigator [U]Human (0PP)[/U] [U] Abilities (28PP)[/U] Str 12, Dex 14, Con 14, Int 16, Wis 16, Cha 16 [U] Saves (7PP)[/U] Tough +3 (+5 Lined Coat), Fort +4, Ref +4, Will +5 [U] Combat (14PP)[/U] Initiative +2 Defense +4/2FF (8PP) Attack +3 (6PP) (+4 Ranged) (+5 Spells) [U]Skills (13PP+3PP Free Knowledge)[/U] Knowledge (Arcane Lore) 6 ranks Knowledge (Chemistry) 4 ranks Knowledge (Underworld Politcs) 4 ranks Knowledge (Local Area) 4 ranks Computer 4 ranks Gather Information 6 ranks Diplomacy 3 ranks Bluff 3 ranks Intimidate 3 ranks Investigate 4 ranks Disable Device 4 ranks Notice 6 ranks Sleight of Hand 3 ranks Sense Motive 3 ranks Stealth 4 ranks Language Arabic 1 rank Language Japanese 1 rank Language Spanish 1 rank [U]Feats/Powers (2[COLOR=Lime]6[/COLOR]PP)[/U] [COLOR=Red][s]Drawback: Power Loss (Sorcery, Fatigue, Always occures) (-2PP)[/s][/COLOR] Drawback: Mild Addiction, Alcohol (-1 Will save resist) (-1PP) Drawback: Bad Luck (Hero Point 15% chance backfires) (-3PP) Contacts (1PP) [COLOR=Red][s]Ritualist (1PP)[/s][/COLOR] Sorcery 6 [COLOR=Red][s](12PP)[/s][/COLOR] [COLOR=Lime](3PP)[/COLOR] [COLOR=Lime]- Base: Ignite 3 - AP: Improved Invisbility (all visual senses) (1PP) - AP: Mind Control 6 (1PP) - AP: Mind Probe 6 (1PP) - AP: Stun Bolt 4 (1 PP) - AP: Summon (Elemental) 3 (1 PP)[/COLOR] [COLOR=Lime]Dimensionl Movement (Astral Plane, Drawback: leaves body behind) (1PP)[/COLOR] Personal Firearms Proficiency (1PP) Modern Armor Proficiency (1PP) Attack Focus 1 (Ranged +1) (1PP) Attack Specialization 1 (Spells +2) (1PP) Equipment +16 (16PP) (=80EP) - Heavy Pistol (+4 Ballistic) (8EP) - Goggles (Low-light/Darkvision/Flare Supp) (15EP) - Earbuds (Sound filtering/Audio Enhancement/Spacial Recognizer) (15EP) - Mage Sight Goggles & 30m Myomeric Rope (10EP) - Lined Coat (+2 Toughness) (4EP) - Comlink (1EP) - Fake SIN (4EP) - Fake Press License (4EP) - Maglock Passkey (5EP) - Lickpick Set (1EP) - Auto-picker (1EP) - 3 Micro Cameras (3EP) - 3 Micro Microphones (3EP) - 20 Security Tags (1EP) - Radio Signal Scanner (2EP) - Micro Directional Microphone (2EP)[/sblock] [sblock=Spells] [B]Ignite[/B] Effect: Damage, Secondary Effect Action: Standard (active) Range: Ranged Duration: Instant (see description) Saving Throw: Toughness Cost: 4 points per rank You can ingite targets on range. Your fire inflicts damage equal to your power rank on the round of the attack and the round following the attack. Your Ignite damage does not “stack,” however, so the secondary damage only occurs on rounds when you do not make a successful Ignite attack. [B]Improved Invisbility[/B] = Invisibility [B]Influence[/B] = Mind Control [B]Mind Probe[/B] = Mind Reading (affected by Power Cap! Cannot be higher than PL) [B]Stun Bolt[/B] = Stun (Ranged) (Should target will, not Fort) 3PP / Rank [B]Summon Elemental[/B] = Summon (Minion) Extra (3): Heroic, Type (Elemental), Independent, Total fade Limits (1): Action (Full Round) 4PP/rank Summons 1 heroic elemental, worth 45PP Power Feats: Power Drawbacks: [/sblock] [/QUOTE]
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