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M&M Subplots
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<blockquote data-quote="teitan" data-source="post: 2152817" data-attributes="member: 3457"><p>One of the things I have noticed and loved yet had the hardest difficulty with is the speed of play that M&M presents us with. I would go out on a limb and say that M&M is the FASTEST playing RPG I have ever seen. The notes I would make for a single D&D session of 6 hours would take up a third of that time in M&M! I have been debating on ways of adding more to each session without making each and every one a sort of Crisis of INfinite Secret War Identities Gauntlet in Multiple Houses of Earth!</p><p></p><p>Well, then the obvious hit me... subplots. Now the problem is that MOST players have a hard time playing out things like visiting their dear sweet aunt or night clubbing to establish new subplots etc, preferring the bash the villains week in and week out. I was thinking of a reward system for it of each session they get a PP but that is too much considering how much a PP actually means in M&M. I thought of awarding a Hero Point but that MIGHT unbalance the system unless you use the alternate rules in the Annual so there has to be some way to award the player for playing out subplots cause I know in other games they got bonus experience points. Any ideas out there cause the simple joy of roleplaying the experience isn't always enough for everyone's players! LOL</p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="teitan, post: 2152817, member: 3457"] One of the things I have noticed and loved yet had the hardest difficulty with is the speed of play that M&M presents us with. I would go out on a limb and say that M&M is the FASTEST playing RPG I have ever seen. The notes I would make for a single D&D session of 6 hours would take up a third of that time in M&M! I have been debating on ways of adding more to each session without making each and every one a sort of Crisis of INfinite Secret War Identities Gauntlet in Multiple Houses of Earth! Well, then the obvious hit me... subplots. Now the problem is that MOST players have a hard time playing out things like visiting their dear sweet aunt or night clubbing to establish new subplots etc, preferring the bash the villains week in and week out. I was thinking of a reward system for it of each session they get a PP but that is too much considering how much a PP actually means in M&M. I thought of awarding a Hero Point but that MIGHT unbalance the system unless you use the alternate rules in the Annual so there has to be some way to award the player for playing out subplots cause I know in other games they got bonus experience points. Any ideas out there cause the simple joy of roleplaying the experience isn't always enough for everyone's players! LOL Jason [/QUOTE]
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