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<blockquote data-quote="SWBaxter" data-source="post: 2154697" data-attributes="member: 27926"><p>On the mechanics side, I tend to have a standard award for a successful session, pretty much regardless of what went down that session. On the gameplay side, I've never been a fan of the carrot-and-stick approach to enforcing a particular style of gameplay; if the players aren't interested in roleplaying (which is essentially what subplots represent), then I don't try to bang them over the head with it. In general, though, I find that most players who are comic book fans warm to the idea of dealing with the various soap opera-ish problems that plague Peter Parker, Clark Kent, and so on.</p><p> </p><p>One technique I can recommend is "blue-booking", which I first read about way back in Aaron Allston's excellent <em>Strike Force</em> supplement for Champions. He had a group that was kinda split on whether they wanted to play out subplots/romances/etc., so what he did was hand out blue notebooks similar to what grade schoolers use. Subplot-type stuff was often handled via note-writing back and forth, leaving game session time for the action. Fairly quickly, even the action junkies got into blue-booking, and his campaign started to develop crazy inter-relationships and entwined subplots that would make a Chris Claremont-era X-Man fan proud. Nowadays, email and blogs are probably the best way to go, but the concept remains.</p></blockquote><p></p>
[QUOTE="SWBaxter, post: 2154697, member: 27926"] On the mechanics side, I tend to have a standard award for a successful session, pretty much regardless of what went down that session. On the gameplay side, I've never been a fan of the carrot-and-stick approach to enforcing a particular style of gameplay; if the players aren't interested in roleplaying (which is essentially what subplots represent), then I don't try to bang them over the head with it. In general, though, I find that most players who are comic book fans warm to the idea of dealing with the various soap opera-ish problems that plague Peter Parker, Clark Kent, and so on. One technique I can recommend is "blue-booking", which I first read about way back in Aaron Allston's excellent [i]Strike Force[/i] supplement for Champions. He had a group that was kinda split on whether they wanted to play out subplots/romances/etc., so what he did was hand out blue notebooks similar to what grade schoolers use. Subplot-type stuff was often handled via note-writing back and forth, leaving game session time for the action. Fairly quickly, even the action junkies got into blue-booking, and his campaign started to develop crazy inter-relationships and entwined subplots that would make a Chris Claremont-era X-Man fan proud. Nowadays, email and blogs are probably the best way to go, but the concept remains. [/QUOTE]
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