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M&M: Time of Crisis (OOC)
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<blockquote data-quote="Toric_Arthendain" data-source="post: 1011270" data-attributes="member: 9833"><p>Okay mirth, I have a couple of comments about your character before it is finalized.</p><p></p><p>First off, I think the Strike +6 might be a bit low (sorry Sen!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), even with the Suprise Strike feat. The only time the extra +5 will kick in for the Suprise Strike feat is when your opponent is flat-footed, stunned or otherwise suprised. This is not going to be very frequently. Sure, it'll happen from time to time but once a fight actually gets going, it'll be VERY infrequently, unless you are able to use a skill that makes the opponent flat-footed (i.e. taunting). Remember though that the skill test takes a half action and will limit what else you can do in a round. For instance, if you need to make a skill test to render an opponent flat-footed, that takes half an action. If you then have to move to reach your opponent, that will be the other half action. You wouldn't be able to attack that round. In other words, to taunt an opponent and take advantage of a successful skill test, you would need to be engaged in hand to hand combat with him. Additionally, certainly not every villian is going to have a level 10 protection ability but most villians that PL10 heros will face will have at least a level 7 or 8 protection ability.</p><p></p><p>Paralysis is a normal ranged attack power. In order to use it with Strike, you'll need to buy the flaw of Limited-Touch and another extra of Triggered- by successful damage-causing hit with Strike power. If you simply want to use Paralysis as the power is written in the rulebook, you can leave it as it is but bear in mind that it won't be triggered by the Strike power. It'll be a ranged attack that works differently and won't be able to be used in conjunction with Strike. In any given round you'd need to decide whether you want to make a Strike attack or a Paralysis attack. If you buy the flaw and the extra I mentioned above, it'll work with the Strike power and won't cost you any more points. </p><p></p><p>So, while I see what Sen is saying, I would bump Strike up to about a +8. That would allow you to affect more enemies without having to rely on taunting and Suprise Strike all the time. Or you could simply raise your Strength to 14, which would have the same effect as raising Strike to +8. If you want the Paralysis power triggered when you hit with a damage causing hand to hand Strike, you'll need to buy the flaw and extra I mentioned above. If not, you can leave it as is but it'll be a ranged attack only, totally seperate from your Strike power. You might consider taking some sort of weakness, which will give you 10 additional points to either increase your Strength or increase your Strike power.</p><p></p><p>There's my two cents. Sorry if I was rambling!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Toric</p></blockquote><p></p>
[QUOTE="Toric_Arthendain, post: 1011270, member: 9833"] Okay mirth, I have a couple of comments about your character before it is finalized. First off, I think the Strike +6 might be a bit low (sorry Sen!:)), even with the Suprise Strike feat. The only time the extra +5 will kick in for the Suprise Strike feat is when your opponent is flat-footed, stunned or otherwise suprised. This is not going to be very frequently. Sure, it'll happen from time to time but once a fight actually gets going, it'll be VERY infrequently, unless you are able to use a skill that makes the opponent flat-footed (i.e. taunting). Remember though that the skill test takes a half action and will limit what else you can do in a round. For instance, if you need to make a skill test to render an opponent flat-footed, that takes half an action. If you then have to move to reach your opponent, that will be the other half action. You wouldn't be able to attack that round. In other words, to taunt an opponent and take advantage of a successful skill test, you would need to be engaged in hand to hand combat with him. Additionally, certainly not every villian is going to have a level 10 protection ability but most villians that PL10 heros will face will have at least a level 7 or 8 protection ability. Paralysis is a normal ranged attack power. In order to use it with Strike, you'll need to buy the flaw of Limited-Touch and another extra of Triggered- by successful damage-causing hit with Strike power. If you simply want to use Paralysis as the power is written in the rulebook, you can leave it as it is but bear in mind that it won't be triggered by the Strike power. It'll be a ranged attack that works differently and won't be able to be used in conjunction with Strike. In any given round you'd need to decide whether you want to make a Strike attack or a Paralysis attack. If you buy the flaw and the extra I mentioned above, it'll work with the Strike power and won't cost you any more points. So, while I see what Sen is saying, I would bump Strike up to about a +8. That would allow you to affect more enemies without having to rely on taunting and Suprise Strike all the time. Or you could simply raise your Strength to 14, which would have the same effect as raising Strike to +8. If you want the Paralysis power triggered when you hit with a damage causing hand to hand Strike, you'll need to buy the flaw and extra I mentioned above. If not, you can leave it as is but it'll be a ranged attack only, totally seperate from your Strike power. You might consider taking some sort of weakness, which will give you 10 additional points to either increase your Strength or increase your Strike power. There's my two cents. Sorry if I was rambling!;) Toric [/QUOTE]
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