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M&M: Time of Crisis
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<blockquote data-quote="Toric_Arthendain" data-source="post: 1105898" data-attributes="member: 9833"><p>OOC: Sorry for the delay in posting. I have an out of town guest staying with me right now and was off from work for the last five days. Unfortunately I was too busy to post but I should be back to normal now.</p><p> </p><p>Initiative:</p><p>Doctor Smooth 31</p><p>Spyder 31</p><p>El Bolo 27</p><p>Brain Freeze 25</p><p>Eve 24</p><p>Huckster 20</p><p>Firebug 17</p><p>Weather Mistress 16</p><p>Ghost 14</p><p>Looking Glass 11</p><p>Diva 11</p><p>Mad Maple 7</p><p></p><p>Finishing the previous round...</p><p></p><p>IC:</p><p>Diva is hit by the attack from Weather Mistress but manages to shake off the worst effects. (OOC: Spent hero point to reroll damage save and still failed but only by 3 instead of 15. She takes 1 hit but is not stunned.)</p><p></p><p>Diva throws up a wall in front of Weather Mistress and moves forward using it for concealment, trying to get as close as possible to her.</p><p></p><p>Seeing Firebug's success against Brain Freeze, Mad Maple points his staff at the hero and fires an explosive blast of cold at him but misses.</p><p></p><p>OOC: Ready for actions for the next round. Smooth is spending a hero point to immediately recover from being stunned and will be able to act normally. Mirth and those who haven't specified yet, actions for next round?</p><p></p><p>Current tactical map:</p><p>OOC: Here's the map if the current situation:</p><p></p><p>B = Brain Freeze</p><p>E = Eve</p><p>G = Ghost</p><p>V = Diva</p><p>D = Doc Smooth</p><p>S = Spyder</p><p></p><p>(Infernal isn't placed on the map as he hasn't posted in a few weeks)</p><p></p><p>M = Mad Maple</p><p>H = Huckster</p><p>L = Looking Glass</p><p>F = Firebug</p><p>W = Weather Mistress</p><p>EB (looks like EE) = El Bolo</p><p></p><p>The large orange areas are labled as to what they are. In all cases, slot machines, tables and whatnot are strewn around those areas. There are scattered bystanders hiding in the room that MAY get in the way during combat. The red areas are walls and go floor to ceiling.</p><p></p><p>Squares are 10 feet each. 5 feet was too small to see well enough.</p></blockquote><p></p>
[QUOTE="Toric_Arthendain, post: 1105898, member: 9833"] OOC: Sorry for the delay in posting. I have an out of town guest staying with me right now and was off from work for the last five days. Unfortunately I was too busy to post but I should be back to normal now. Initiative: Doctor Smooth 31 Spyder 31 El Bolo 27 Brain Freeze 25 Eve 24 Huckster 20 Firebug 17 Weather Mistress 16 Ghost 14 Looking Glass 11 Diva 11 Mad Maple 7 Finishing the previous round... IC: Diva is hit by the attack from Weather Mistress but manages to shake off the worst effects. (OOC: Spent hero point to reroll damage save and still failed but only by 3 instead of 15. She takes 1 hit but is not stunned.) Diva throws up a wall in front of Weather Mistress and moves forward using it for concealment, trying to get as close as possible to her. Seeing Firebug's success against Brain Freeze, Mad Maple points his staff at the hero and fires an explosive blast of cold at him but misses. OOC: Ready for actions for the next round. Smooth is spending a hero point to immediately recover from being stunned and will be able to act normally. Mirth and those who haven't specified yet, actions for next round? Current tactical map: OOC: Here's the map if the current situation: B = Brain Freeze E = Eve G = Ghost V = Diva D = Doc Smooth S = Spyder (Infernal isn't placed on the map as he hasn't posted in a few weeks) M = Mad Maple H = Huckster L = Looking Glass F = Firebug W = Weather Mistress EB (looks like EE) = El Bolo The large orange areas are labled as to what they are. In all cases, slot machines, tables and whatnot are strewn around those areas. There are scattered bystanders hiding in the room that MAY get in the way during combat. The red areas are walls and go floor to ceiling. Squares are 10 feet each. 5 feet was too small to see well enough. [/QUOTE]
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