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[M&M] Ultimate Thunderbolts - FULL
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<blockquote data-quote="Corvus Coronoides" data-source="post: 2631372" data-attributes="member: 36839"><p>here's my first take on my Characters background. Still gotta come up with a new name, and the actual stats etc. will have to wait until 2e arrives, but until then, let me know what you think.</p><p>---</p><p></p><p>Plant Man</p><p></p><p>Samuel Smithers was born in London and orphaned at an early age. Some time during adolescence, he left the orphanage and went to work as a lab assistant to a noted London botanist who was exploring the low-order mental activity of plant life. After ten years, the botanist died. Smithers then emigrated to the United States, where he hoped to continue the work he had begun under the London botanist: an invention to increase the intelligence of plant life so that human beings could communicate with plants. Ridiculed for his ideas, Smithers found work as a gardener in Glenville, Long Island, New York. His employer, Morris Evans, eventually fired him because he was spending more time tinkering with his invention than gardening. Shortly thereafter, a bolt of lightning hit his workshop, covering Smithers with the formula he was working on, as well as plant food, fertilizer, and many other chemicals, somehow charging him with the power to control and animate all plant life. Donning a disguise and calling himself the Plantman, Smithers plotted revenge on Evans for firing him. He concocted a scheme to frame Evans for robbery but Evans' daughter's then-boyfriend, Johnny Storm, the Human Torch, intervened and cleared Evans' name. Despite the Torch’s best efforts, the Plantman nevertheless managed to escape. Months later, the Plantman attempted to kill the Human Torch in revenge. The plan failed and the police took the Plantman into custody.</p><p></p><p>Whilst in custody, Smithers spent much of his time, working in the prison garden. Guards and prisoners started noticing something strange happening when Smithers stopped eating at meal times. At times, his skin had taken on a rough, woody texture. The plants he tended grew at an abnormal rate.</p><p></p><p>Smithers was eventually paroled. In the prison gardens, he had found peace within himself, and decided to literally turn over a new leaf upon his release. </p><p></p><p>Powers: (To be finalized once M&M 2e arrives)</p><p>Definites <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />lant Control</p><p>Possibles: Elongation, Regeneration, Stun, Alternate Identity (feat, from Human looking to tree-man)</p><p></p><p>Height: 6 ft.</p><p>Weight: 190 lbs.</p><p>Eyes: Green</p><p>Hair: Brown</p></blockquote><p></p>
[QUOTE="Corvus Coronoides, post: 2631372, member: 36839"] here's my first take on my Characters background. Still gotta come up with a new name, and the actual stats etc. will have to wait until 2e arrives, but until then, let me know what you think. --- Plant Man Samuel Smithers was born in London and orphaned at an early age. Some time during adolescence, he left the orphanage and went to work as a lab assistant to a noted London botanist who was exploring the low-order mental activity of plant life. After ten years, the botanist died. Smithers then emigrated to the United States, where he hoped to continue the work he had begun under the London botanist: an invention to increase the intelligence of plant life so that human beings could communicate with plants. Ridiculed for his ideas, Smithers found work as a gardener in Glenville, Long Island, New York. His employer, Morris Evans, eventually fired him because he was spending more time tinkering with his invention than gardening. Shortly thereafter, a bolt of lightning hit his workshop, covering Smithers with the formula he was working on, as well as plant food, fertilizer, and many other chemicals, somehow charging him with the power to control and animate all plant life. Donning a disguise and calling himself the Plantman, Smithers plotted revenge on Evans for firing him. He concocted a scheme to frame Evans for robbery but Evans' daughter's then-boyfriend, Johnny Storm, the Human Torch, intervened and cleared Evans' name. Despite the Torch’s best efforts, the Plantman nevertheless managed to escape. Months later, the Plantman attempted to kill the Human Torch in revenge. The plan failed and the police took the Plantman into custody. Whilst in custody, Smithers spent much of his time, working in the prison garden. Guards and prisoners started noticing something strange happening when Smithers stopped eating at meal times. At times, his skin had taken on a rough, woody texture. The plants he tended grew at an abnormal rate. Smithers was eventually paroled. In the prison gardens, he had found peace within himself, and decided to literally turn over a new leaf upon his release. Powers: (To be finalized once M&M 2e arrives) Definites :Plant Control Possibles: Elongation, Regeneration, Stun, Alternate Identity (feat, from Human looking to tree-man) Height: 6 ft. Weight: 190 lbs. Eyes: Green Hair: Brown [/QUOTE]
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