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[M&M] Ultimate Thunderbolts - FULL
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<blockquote data-quote="Dayspire" data-source="post: 2665260" data-attributes="member: 35765"><p>By the way, Keia, I did find a write up for Taskmaster. Not sure I agree with the mimic power, but hey. This guy is PL12, and we're shooting for PL10, btw.</p><p></p><p>[sblock]Taskmaster</p><p></p><p>PL: 12 (180pp)</p><p></p><p>Abilities: STR: 20 (+5) DEX: 21 (+5) CON: 21 (+5) INT: 14 (+2) WIS: 12 (+1) CHA: 14 (+2)</p><p></p><p>Skills: Bluff 4 (+6), Climb 8 (+13), Drive 4 (+9), Intimidate 8 (+10), Notice 8 (+9), Sense Motive 16 (+17), Stealth 8 (+13)</p><p></p><p>Feats: Accurate Attack, All-Out Attack, Ambidexterity, Assessment, Beginner’s Luck, Chokehold, Defensive Attack, Dodge Focus (4), Eidetic Memory, Elusive Target, Equipment (7), Evasion, Jack of All Trades, Improved Aim, Improved Block, Improved Defense, Improved Disarm, Improved Grab, Improved Grapple, Improved Initiative, Improved Pin, Improved Sunder, Improved Throw, Improved Trip, Instant Up, Power Attack, Precise Shot, Prone Fighting, Quick Draw, Ranged Pin, Redirect, Set-Up, Seize Initiative, Sneak Attack, Stunning Attack, Takedown Attack, Throwing Mastery, Uncanny Dodge, Ultimate Effort (Ultimate Aim)</p><p></p><p>Powers: Nemesis 2 (Flaw: Limited - Only Able to Buy Skills and Feats [-1]; 14pp)</p><p></p><p>Combat: Attack +12 [Unarmed +5] Defense 24 (15 flat-footed) Init +9</p><p></p><p>Saves: Toughness +8 (8 flat-footed) Fortitude +9 Reflex +9 Will +9</p><p></p><p>Equipment: 35 Equipment points exact use varies depending on mission but here are some common items.</p><p></p><p>* Van [Str 35; Speed 5; Defense 8; Toughness 9; 8ep]</p><p>* Twin 9mm [+3 Damage; Autofire; 9ep]</p><p>* Sword [+3 Damage; 19-20 crit; 5ep]</p><p>* Medium Metal Shield [+2 Dodge Bonus to Defense, +2 on Block checks vs. “Slow” projectiles; 4ep]</p><p>* Knife [+1 Damage; 19-20; Thrown; 4ep]</p><p>* Undercover Vest [+3 Toughness; Subtle; 4ep]</p><p><em></em></p><p><em>Abilities 44 + Skills 14 (56 Ranks) + Feats 48+ Powers 14 + Combat 44 + Saves 16 – Drawbacks 0 = 180 / 180</em></p><p></p><p><strong>Notes:</strong></p><p>* Trade Off: -4 to Max Save DC; +4 Max Attack Bonus</p><p></p><p>* Trade Off: -4 to Max Toughness Save; +4 Max Defense Bonus</p><p></p><p>* Taskmaster is one of the preeminent gun toting martial artists of the MU so as a result I gave him the huge trade offs that go along with that. He’s still going to have trouble against the heavily armored types, but he’s actually in better shape than most of his brethren due largely to his mass of feats.</p><p></p><p>* Taskmaster has short of Sub Captain America level ability scores, years of using Photographic reflexes on the Avengers will get you a nice set of ability scores. But Taskmaster has been around the block a few times.</p><p></p><p>* This build focuses on Taskmaster as a solo act (as he is these days, no longer running his academy).</p><p></p><p>* Most of the ranked feats I gave Taskmaster are at Rank 1. He has the option of using his Nemesis power to buy more ranks in these feats to represent something he’s seen or watched recently. This will usually including 2 ranks of Attack Specialization in whatever weapon he’s wielding.</p><p></p><p>* He can also use his Nemesis ability to buy temporary ranks in skills. As an NPC he should have access to whatever skills he’ll need for a given situation, but as a PC you should make sure that he sees the given skill or feat in use first.</p><p>* His Nemesis power gives him 10pp to spend in such a matter.</p><p></p><p>* "Slow" Projectiles are any kind of non-energy weapons.[/sblock]</p></blockquote><p></p>
[QUOTE="Dayspire, post: 2665260, member: 35765"] By the way, Keia, I did find a write up for Taskmaster. Not sure I agree with the mimic power, but hey. This guy is PL12, and we're shooting for PL10, btw. [sblock]Taskmaster PL: 12 (180pp) Abilities: STR: 20 (+5) DEX: 21 (+5) CON: 21 (+5) INT: 14 (+2) WIS: 12 (+1) CHA: 14 (+2) Skills: Bluff 4 (+6), Climb 8 (+13), Drive 4 (+9), Intimidate 8 (+10), Notice 8 (+9), Sense Motive 16 (+17), Stealth 8 (+13) Feats: Accurate Attack, All-Out Attack, Ambidexterity, Assessment, Beginner’s Luck, Chokehold, Defensive Attack, Dodge Focus (4), Eidetic Memory, Elusive Target, Equipment (7), Evasion, Jack of All Trades, Improved Aim, Improved Block, Improved Defense, Improved Disarm, Improved Grab, Improved Grapple, Improved Initiative, Improved Pin, Improved Sunder, Improved Throw, Improved Trip, Instant Up, Power Attack, Precise Shot, Prone Fighting, Quick Draw, Ranged Pin, Redirect, Set-Up, Seize Initiative, Sneak Attack, Stunning Attack, Takedown Attack, Throwing Mastery, Uncanny Dodge, Ultimate Effort (Ultimate Aim) Powers: Nemesis 2 (Flaw: Limited - Only Able to Buy Skills and Feats [-1]; 14pp) Combat: Attack +12 [Unarmed +5] Defense 24 (15 flat-footed) Init +9 Saves: Toughness +8 (8 flat-footed) Fortitude +9 Reflex +9 Will +9 Equipment: 35 Equipment points exact use varies depending on mission but here are some common items. * Van [Str 35; Speed 5; Defense 8; Toughness 9; 8ep] * Twin 9mm [+3 Damage; Autofire; 9ep] * Sword [+3 Damage; 19-20 crit; 5ep] * Medium Metal Shield [+2 Dodge Bonus to Defense, +2 on Block checks vs. “Slow” projectiles; 4ep] * Knife [+1 Damage; 19-20; Thrown; 4ep] * Undercover Vest [+3 Toughness; Subtle; 4ep] [I] Abilities 44 + Skills 14 (56 Ranks) + Feats 48+ Powers 14 + Combat 44 + Saves 16 – Drawbacks 0 = 180 / 180[/I] [B]Notes:[/B] * Trade Off: -4 to Max Save DC; +4 Max Attack Bonus * Trade Off: -4 to Max Toughness Save; +4 Max Defense Bonus * Taskmaster is one of the preeminent gun toting martial artists of the MU so as a result I gave him the huge trade offs that go along with that. He’s still going to have trouble against the heavily armored types, but he’s actually in better shape than most of his brethren due largely to his mass of feats. * Taskmaster has short of Sub Captain America level ability scores, years of using Photographic reflexes on the Avengers will get you a nice set of ability scores. But Taskmaster has been around the block a few times. * This build focuses on Taskmaster as a solo act (as he is these days, no longer running his academy). * Most of the ranked feats I gave Taskmaster are at Rank 1. He has the option of using his Nemesis power to buy more ranks in these feats to represent something he’s seen or watched recently. This will usually including 2 ranks of Attack Specialization in whatever weapon he’s wielding. * He can also use his Nemesis ability to buy temporary ranks in skills. As an NPC he should have access to whatever skills he’ll need for a given situation, but as a PC you should make sure that he sees the given skill or feat in use first. * His Nemesis power gives him 10pp to spend in such a matter. * "Slow" Projectiles are any kind of non-energy weapons.[/sblock] [/QUOTE]
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