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M&M2: Why M&M rather than True20 for Sci-Fi?
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<blockquote data-quote="Azgulor" data-source="post: 5419186" data-attributes="member: 14291"><p>First off, I sincerely thank everyone for weighing in with their suggestions & experiences.</p><p></p><p>Secondly, you had me spending hours pouring over systems in search of the desired game. While it bordered on time-wasted, it ultimately led me to do more homework on M&M. Then the conundrum of 2e vs. 3e arose.</p><p></p><p>Finally, I think it all paid off. Initially, I was leaning towards 2e b/c it had more support and stronger linkage to the base d20 system. After researching M&M 3e, however, I discovered that it truly was still a d20 game under the hood. Seeing sample builds of non-superheroes on the ATT forums further cemented the toolkit nature & that not only could it be used for non-supers, it could <u><em>do it well</em></u>. I also discovered that the PDF for 3e was available. After making the purchase, I'm impressed by what I've seen thus far.</p><p></p><p>More importantly, a lot of the streamlining dovetails well with True20 revised, so I don't have to houserule all of the sci-fi elements I'd like & can utilize more of Reign of Discordia with less adaptation than I anticipated (starship combat, in particular).</p><p></p><p>It'll take awhile to go through the book but I love the fact that it has the toolkit flexibility of a GURPS but is still grounded in the d20 framework that I prefer.</p><p></p><p>Thanks again to all!</p></blockquote><p></p>
[QUOTE="Azgulor, post: 5419186, member: 14291"] First off, I sincerely thank everyone for weighing in with their suggestions & experiences. Secondly, you had me spending hours pouring over systems in search of the desired game. While it bordered on time-wasted, it ultimately led me to do more homework on M&M. Then the conundrum of 2e vs. 3e arose. Finally, I think it all paid off. Initially, I was leaning towards 2e b/c it had more support and stronger linkage to the base d20 system. After researching M&M 3e, however, I discovered that it truly was still a d20 game under the hood. Seeing sample builds of non-superheroes on the ATT forums further cemented the toolkit nature & that not only could it be used for non-supers, it could [U][I]do it well[/I][/U]. I also discovered that the PDF for 3e was available. After making the purchase, I'm impressed by what I've seen thus far. More importantly, a lot of the streamlining dovetails well with True20 revised, so I don't have to houserule all of the sci-fi elements I'd like & can utilize more of Reign of Discordia with less adaptation than I anticipated (starship combat, in particular). It'll take awhile to go through the book but I love the fact that it has the toolkit flexibility of a GURPS but is still grounded in the d20 framework that I prefer. Thanks again to all! [/QUOTE]
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M&M2: Why M&M rather than True20 for Sci-Fi?
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