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M&M2e Alternate Powers
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<blockquote data-quote="Thanee" data-source="post: 3218955" data-attributes="member: 478"><p>Well, you have to look at it from another direction.</p><p></p><p>Making characters with M&M with AP that are simply totally superior to those without isn't really a problem, but that's not the point here... the point is to model a specific kind of power.</p><p></p><p>The limit is, generally speaking, that you cannot use the powers at the same time, it just gives you more options. Of course, I can also think of several combinations, that easily sidestep this basic limitation and just give you twice the powers for almost no extra cost.</p><p></p><p>For example, a weapon that has multiple different fire modes would be a good power to make with AP. Trying to mix together any number of unrelated powers in a fashion, that you probably won't need more than one from each AP framework at the same time, while certainly very effective isn't a good way to use it.</p><p></p><p>When creating characters in M&M you shouldn't look at what powers are best and most powerful and what combinations will lead to the most potent results, you should think up a concept and then choose what fits the concept.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 3218955, member: 478"] Well, you have to look at it from another direction. Making characters with M&M with AP that are simply totally superior to those without isn't really a problem, but that's not the point here... the point is to model a specific kind of power. The limit is, generally speaking, that you cannot use the powers at the same time, it just gives you more options. Of course, I can also think of several combinations, that easily sidestep this basic limitation and just give you twice the powers for almost no extra cost. For example, a weapon that has multiple different fire modes would be a good power to make with AP. Trying to mix together any number of unrelated powers in a fashion, that you probably won't need more than one from each AP framework at the same time, while certainly very effective isn't a good way to use it. When creating characters in M&M you shouldn't look at what powers are best and most powerful and what combinations will lead to the most potent results, you should think up a concept and then choose what fits the concept. Bye Thanee [/QUOTE]
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