Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
M&M2e Alternate Powers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gilwen" data-source="post: 3219606" data-attributes="member: 1871"><p>I tell my players to think of it as different power settings but it really can be more than that. I usally like my players to create an array with a certain theme and not just a hodge podge of powers so that they can have a lot of powers. For example a engery controller might have Fire Control as his main power but can also create a Fireball (Blast); Alternate Form (fire); Flight; Create Objects (fire contructs); Dazzle. Those other powers are cheap because you can't use them all at the same time, normally when you switch to another power the one you had activated stops working. It provides flexibility for character concepts. The AP powers will generally have one or more descriptors in common, for instance the magic power iand the AP's taken with that power would all have Magic as a descriptor, so any power that counters Magic would also counter the other AP's. </p><p></p><p>What you will probably want to pay attention to are players creating arrays all with powers that have Lasting as part of their duration. The effects of lasting powers will last even after you switch to another power you in your array (although the player does lose control of that power). This becomes even more pronouced if the player has purchased the lasting power ot a duration of Continous because a Continous (lasting) power affects the victim until countered without the possibilty of another saving throw; athough all powers of this nature should have some sort of resonable means of countering it even it is complex.</p><p></p><p>Gil</p></blockquote><p></p>
[QUOTE="Gilwen, post: 3219606, member: 1871"] I tell my players to think of it as different power settings but it really can be more than that. I usally like my players to create an array with a certain theme and not just a hodge podge of powers so that they can have a lot of powers. For example a engery controller might have Fire Control as his main power but can also create a Fireball (Blast); Alternate Form (fire); Flight; Create Objects (fire contructs); Dazzle. Those other powers are cheap because you can't use them all at the same time, normally when you switch to another power the one you had activated stops working. It provides flexibility for character concepts. The AP powers will generally have one or more descriptors in common, for instance the magic power iand the AP's taken with that power would all have Magic as a descriptor, so any power that counters Magic would also counter the other AP's. What you will probably want to pay attention to are players creating arrays all with powers that have Lasting as part of their duration. The effects of lasting powers will last even after you switch to another power you in your array (although the player does lose control of that power). This becomes even more pronouced if the player has purchased the lasting power ot a duration of Continous because a Continous (lasting) power affects the victim until countered without the possibilty of another saving throw; athough all powers of this nature should have some sort of resonable means of countering it even it is complex. Gil [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
M&M2e Alternate Powers
Top