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[M&M2E] Freedom League Unlimited (OOC)
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<blockquote data-quote="Jemal" data-source="post: 4401614" data-attributes="member: 9026"><p>"Dar" was actually a shortened name. The original character was a Silver Dragon in a D&D campaign, named "Darelzmyr Cierelyx" When he took human form, he went by the name Dar Elzmyr</p><p></p><p>Hmm.. Would Elzmyr be an acceptable name if Dar reminds you too much of one of my favourite movies/series? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Below is a quick draft of how I'd originally made him, as a M&M Remake of my D&D mage. I'm sure there's math errors, and several things will have to be changed for me to change him from a mage to a psy-character (For example, I'll probably end up dropping the minions.), I just wanted to post this to give you an example of what I'm looking at.</p><p></p><p>[sblock=Quick Draft]</p><p>Dar Elzmyr, AKA Force Mage - Power level 10</p><p></p><p>Abilities: 10pp</p><p>STR 10 (+0)</p><p>DEX 10 (+0)</p><p>CON 12 (+1)</p><p>INT 10 (+0)</p><p>WIS 12 (+1)</p><p>CHA 14 (+2)</p><p></p><p>Combat : </p><p>Defense: 21</p><p>Attack +5 (+6 ranged)</p><p>Magic Missile: Perception, Toughness DC 25 (Perception Range)</p><p>Missile Storm: +12 attack, DC 23 (80' range)</p><p>Hadoken: +6 attack, DC 29, (25'wide, 1400' long line emanating from User)</p><p>*Base Attack: 5. Base Defense: 6*</p><p></p><p>Saves: Toughness +9 (8 Protection +1 con), Fort +6 (5 base +1 con), Reflex +6 (6 base), Will +6 (5 base + 1 wis)</p><p></p><p>Skills: (80 ranks) Bluff(+17/11), Diplomacy(+17/11), Craft:Structural(+14/14), Intimidate(+17/15), Knowledge:Arcane Lore(+14/14), Notice(+16/15)</p><p></p><p>Feats: Accurate Attack, All-Out Attack, Artificer, Attack Focus(Ranged), Attack Specialization (Missile Storm), Attractive, Dodge Focus 5, Eidetic Memory, Improved Aim, Minion 5(Familiar), Minion 8(Crystal), Skill Mastery(Craft, Arcane Knowledge, Notice, Sense Motive), Ultimate Aim</p><p></p><p>Powers: </p><p></p><p>Robes of the Archmagi: Device Rank 6(24pp): Protection Rank 8, Adaptation 2[Reactive+4, Controlled+1]*Grants 10 points*</p><p></p><p>Force Magic Rank 16(32pp): </p><p>Magic Missile: Blast Rank 10(32pp): Perception Range(+1), Affects Insubstantial(2) </p><p>MissileStorm: Blast Rank 8(32pp): **+2 attack/-2 damage trade-off** Autofire(+3), Full-Round Action(-1), Distractting(-1), Split Attack(3), Precise(1), Affects Insubstantial(2), AccurateX2</p><p>Hadoken: Blast Rank 14(30pp) **-4 attack/+4 damage trade-off** Targetted Area:Line(+1), Penetrating(+1), Limited: Only usable after an Aim Action(-1), Range:Touch(-1), Feats: Progression:Line Area(2)</p><p>Telekinesis: Move Object Rank 10(32pp): Action:Move(+1), Subtle, Precise [1200' Max range]</p><p></p><p></p><p>Drawbacks: Magic Power Loss(Speak/Gesture) 1</p><p>Tradeoffs: +1 Defense/-1 Toughness, </p><p>COST: 8 Abilities + 20 Skills + 29 Feats + 56 Powers + 22 Combat + 16 Saves - 1 drawbacks = 150/150</p><p></p><p></p><p>*Need to Edit Minions*</p><p>------------------------------------------------------------------------------</p><p></p><p>Intelligent Crystal Ball(Minion) - Crystal</p><p>Abilities: 0pp</p><p>STR 0 (--)</p><p>DEX 12 (+1)</p><p>CON 0 (--)</p><p>INT 16 (+3)</p><p>WIS 16 (+3)</p><p>CHA 16 (+3)</p><p></p><p>Combat: Defense + </p><p>Saves: Toughness + 0, Fort (Immune) Reflex + (0 base + 1 dex), Will + (x base + x wis)</p><p></p><p>Skills: (x ranks)</p><p></p><p>Feats: Eidetic Memory</p><p></p><p>Powers: </p><p>Feature (1pp): Display</p><p>Flight 2 (5pp): Continuous(+1), Low Ceiling(1), </p><p>Immunity 30(30pp) : Fortitude Saves</p><p>Shrinking 8(9pp): Permanent, Innate [+2 atk/def, -8 grapple, +8 stealth, -4 intimidate]</p><p>Container: Scrying Rank X(pp): </p><p> * Clairaudience/Clairvoyance X [Sublte(1), Simultaneous(+1)]</p><p> Super-Senses X [Analytical2, Counters]</p><p></p><p>Drawbacks: No Limbs (Very Common, Major 5pp), Weak Point, </p><p>Tradeoffs: </p><p>COST: 0 Abilities + x Skills + x Feats + x Powers + x Saves - x drawbacks = X/120</p><p></p><p>------------------------------------------------------------------------------</p><p></p><p>Familiar(Minion) - Nevmor the Weasel.</p><p>Abilities: 0pp</p><p>STR 2 (-4)</p><p>DEX 16 (+2)</p><p>CON 10 (+0)</p><p>INT 10 (+0)</p><p>WIS 12 (+1)</p><p>CHA 10 (+0)</p><p></p><p>Combat : Defense + 7 (x flat-footed), Attack + (Melee+/Ranged+/Eec)</p><p>*Base Attack 5, Base Defense 5*</p><p></p><p>Saves: Toughness + (4 protection + 0 con), Fort + (x base + x con), Reflex + (x base + x dex), Will + (x base + x wis)</p><p></p><p>Skills(32 ranks): Acrobatics(+10/8), Climb(+10/8), Stealth(+10/8), Notice(+9/8), </p><p></p><p>Feats: Evasion 2, </p><p></p><p>Powers: </p><p>Communicate: </p><p>Power Resistance(Magic): </p><p>Feature(1pp): Uses Dex in place of Str for Climbing</p><p>Shrinking 8(9pp): Permanent, Innate [+2 atk/def, -8 grapple, +8 stealth, -4 intimidate]</p><p>Boost: +Reflex saves, +Notice</p><p></p><p>Drawbacks: </p><p>Tradeoffs: -5 Toughness + 5 Defense, </p><p>COST: 0 Abilities + 8 Skills + x Feats + x Powers + x Combat + x Saves - x drawbacks = X/75</p><p>[/sblock]</p><p></p><p>I'll also be working up a draft of Enchantress so we can figure out which is a better fit to the game. </p><p>EDIT: BTW, How many times are you limiting the Luck feat? Half PL(5), PL(10)?</p><p>Also, would you allow me to take certain things as Luck Control powers or Alternate powers, assuming the descriptors fit? (Trip: making the person unlucky/clumsy, defense bonuses: Being in the right place at the right time, etc)</p></blockquote><p></p>
[QUOTE="Jemal, post: 4401614, member: 9026"] "Dar" was actually a shortened name. The original character was a Silver Dragon in a D&D campaign, named "Darelzmyr Cierelyx" When he took human form, he went by the name Dar Elzmyr Hmm.. Would Elzmyr be an acceptable name if Dar reminds you too much of one of my favourite movies/series? ;) Below is a quick draft of how I'd originally made him, as a M&M Remake of my D&D mage. I'm sure there's math errors, and several things will have to be changed for me to change him from a mage to a psy-character (For example, I'll probably end up dropping the minions.), I just wanted to post this to give you an example of what I'm looking at. [sblock=Quick Draft] Dar Elzmyr, AKA Force Mage - Power level 10 Abilities: 10pp STR 10 (+0) DEX 10 (+0) CON 12 (+1) INT 10 (+0) WIS 12 (+1) CHA 14 (+2) Combat : Defense: 21 Attack +5 (+6 ranged) Magic Missile: Perception, Toughness DC 25 (Perception Range) Missile Storm: +12 attack, DC 23 (80' range) Hadoken: +6 attack, DC 29, (25'wide, 1400' long line emanating from User) *Base Attack: 5. Base Defense: 6* Saves: Toughness +9 (8 Protection +1 con), Fort +6 (5 base +1 con), Reflex +6 (6 base), Will +6 (5 base + 1 wis) Skills: (80 ranks) Bluff(+17/11), Diplomacy(+17/11), Craft:Structural(+14/14), Intimidate(+17/15), Knowledge:Arcane Lore(+14/14), Notice(+16/15) Feats: Accurate Attack, All-Out Attack, Artificer, Attack Focus(Ranged), Attack Specialization (Missile Storm), Attractive, Dodge Focus 5, Eidetic Memory, Improved Aim, Minion 5(Familiar), Minion 8(Crystal), Skill Mastery(Craft, Arcane Knowledge, Notice, Sense Motive), Ultimate Aim Powers: Robes of the Archmagi: Device Rank 6(24pp): Protection Rank 8, Adaptation 2[Reactive+4, Controlled+1]*Grants 10 points* Force Magic Rank 16(32pp): Magic Missile: Blast Rank 10(32pp): Perception Range(+1), Affects Insubstantial(2) MissileStorm: Blast Rank 8(32pp): **+2 attack/-2 damage trade-off** Autofire(+3), Full-Round Action(-1), Distractting(-1), Split Attack(3), Precise(1), Affects Insubstantial(2), AccurateX2 Hadoken: Blast Rank 14(30pp) **-4 attack/+4 damage trade-off** Targetted Area:Line(+1), Penetrating(+1), Limited: Only usable after an Aim Action(-1), Range:Touch(-1), Feats: Progression:Line Area(2) Telekinesis: Move Object Rank 10(32pp): Action:Move(+1), Subtle, Precise [1200' Max range] Drawbacks: Magic Power Loss(Speak/Gesture) 1 Tradeoffs: +1 Defense/-1 Toughness, COST: 8 Abilities + 20 Skills + 29 Feats + 56 Powers + 22 Combat + 16 Saves - 1 drawbacks = 150/150 *Need to Edit Minions* ------------------------------------------------------------------------------ Intelligent Crystal Ball(Minion) - Crystal Abilities: 0pp STR 0 (--) DEX 12 (+1) CON 0 (--) INT 16 (+3) WIS 16 (+3) CHA 16 (+3) Combat: Defense + Saves: Toughness + 0, Fort (Immune) Reflex + (0 base + 1 dex), Will + (x base + x wis) Skills: (x ranks) Feats: Eidetic Memory Powers: Feature (1pp): Display Flight 2 (5pp): Continuous(+1), Low Ceiling(1), Immunity 30(30pp) : Fortitude Saves Shrinking 8(9pp): Permanent, Innate [+2 atk/def, -8 grapple, +8 stealth, -4 intimidate] Container: Scrying Rank X(pp): * Clairaudience/Clairvoyance X [Sublte(1), Simultaneous(+1)] Super-Senses X [Analytical2, Counters] Drawbacks: No Limbs (Very Common, Major 5pp), Weak Point, Tradeoffs: COST: 0 Abilities + x Skills + x Feats + x Powers + x Saves - x drawbacks = X/120 ------------------------------------------------------------------------------ Familiar(Minion) - Nevmor the Weasel. Abilities: 0pp STR 2 (-4) DEX 16 (+2) CON 10 (+0) INT 10 (+0) WIS 12 (+1) CHA 10 (+0) Combat : Defense + 7 (x flat-footed), Attack + (Melee+/Ranged+/Eec) *Base Attack 5, Base Defense 5* Saves: Toughness + (4 protection + 0 con), Fort + (x base + x con), Reflex + (x base + x dex), Will + (x base + x wis) Skills(32 ranks): Acrobatics(+10/8), Climb(+10/8), Stealth(+10/8), Notice(+9/8), Feats: Evasion 2, Powers: Communicate: Power Resistance(Magic): Feature(1pp): Uses Dex in place of Str for Climbing Shrinking 8(9pp): Permanent, Innate [+2 atk/def, -8 grapple, +8 stealth, -4 intimidate] Boost: +Reflex saves, +Notice Drawbacks: Tradeoffs: -5 Toughness + 5 Defense, COST: 0 Abilities + 8 Skills + x Feats + x Powers + x Combat + x Saves - x drawbacks = X/75 [/sblock] I'll also be working up a draft of Enchantress so we can figure out which is a better fit to the game. EDIT: BTW, How many times are you limiting the Luck feat? Half PL(5), PL(10)? Also, would you allow me to take certain things as Luck Control powers or Alternate powers, assuming the descriptors fit? (Trip: making the person unlucky/clumsy, defense bonuses: Being in the right place at the right time, etc) [/QUOTE]
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