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[M&M2E] Freedom League Unlimited (OOC)
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<blockquote data-quote="Elric" data-source="post: 4403318" data-attributes="member: 1139"><p>OK, here's a very generic PL 10, 150 pp Kryptonian build for you:</p><p></p><p>[sblock="Generic Kryptonian"]<strong>Generic Kryptonian</strong></p><p></p><p><strong>Power Level 10</strong> (150 pp)</p><p></p><p><strong>Abilities:</strong> STR: 36 [12] (+13), DEX: 12 (+1), CON: 38 [14] (+14), INT: 12 (+1), WIS: 14 (+2), CHA: 14 (+2) </p><p></p><p><strong>Skills:</strong> Bluff 4 (+6/+10), Concentration 4 (+6), Diplomacy 4 (+6/+10), Notice 6 (+8), Sense Motive 6 (+8)</p><p></p><p><strong>Feats:</strong> All-Out Attack, Attack Focus (Melee), Attractive, Dodge Focus 2, Improved Initiative, Interpose, Power Attack</p><p></p><p><strong>Powers:</strong></p><p><strong>Enhanced Strength 24</strong> (24 pp), AP (1 pp): <em>Heat Vision:</em> <strong>Blast 10</strong> (Power Feats: Accurate x2, Precise) </p><p></p><p><strong>Enhanced Constitution 24</strong>, <strong>Immunity 9</strong> (Life Support), <strong>Impervious Toughness 11</strong> (Drawback: Power Loss [against Magic; Uncommon, Minor; -1pp) (10 pp)</p><p></p><p><strong>Super Senses 8</strong> (Extended Vision, X-Ray Vision [except lead], Microscopic Vision 1, Ultra-Hearing, Extended Hearing)</p><p></p><p><strong>Flight 5</strong> (250 MPH), <strong>Super-Strength 6</strong> (Heavy Load: 118 tons)</p><p></p><p><strong>Combat:</strong> Attack +6 (+7 melee, +10 Heat Vision) [Unarmed 13 dmg, Heat Vision 10 dmg], Defense 16 (12 flat-footed), Initiative +5, Grapple +26 (+14 without Enhanced Strength active), Knockback -12</p><p></p><p><strong>Saves:</strong> Toughness +14 (11 Impervious), Fortitude +14, Reflex +4, Will +8</p><p></p><p><strong>Drawbacks:</strong> Normal Identity [When Exposed to Kryptonite; Uncommon Occurrence; Major Intensity; 4pp], Weakness [Kryptonite; Uncommon Occurrence; -1 Constitution Per Minute; 5pp] </p><p> </p><p><em>Abilities 18 + Skills 6 + Feats 8 + Powers 98 + Combat 20 (6 base attack, 4 base defense) + Saves 9 – Drawbacks 9 = 150</em></p><p></p><p><strong>Complications:</strong> Loses powers under a Red Sun (I seem to recall that a PL 10 character is limited to 10 pp in drawbacks, so you can’t really get more points out of the existing drawbacks, unless h4h gives special permission in this area. Also, what qualifies as a drawback as opposed to a complication is very much up to the GM, since only he knows how often he’ll weave various drawbacks into the storyline)</p><p></p><p>I'm using Normal Identity as a kind of Power Loss Drawback here, because I think it's a little cheap to take Power Loss on every single power of yours at once.</p><p></p><p>Edit- Blast is an AP of Enhanced Strength because there's no way to have a worthwhile Blast power for a character like this as an AP of 8 points worth of super-senses. Also, from what I remember modern Superman can use his heat vision and X-Ray vision at the same time. [/sblock]</p></blockquote><p></p>
[QUOTE="Elric, post: 4403318, member: 1139"] OK, here's a very generic PL 10, 150 pp Kryptonian build for you: [sblock="Generic Kryptonian"][b]Generic Kryptonian[/b] [b]Power Level 10[/b] (150 pp) [b]Abilities:[/b] STR: 36 [12] (+13), DEX: 12 (+1), CON: 38 [14] (+14), INT: 12 (+1), WIS: 14 (+2), CHA: 14 (+2) [b]Skills:[/b] Bluff 4 (+6/+10), Concentration 4 (+6), Diplomacy 4 (+6/+10), Notice 6 (+8[i][/i]), Sense Motive 6 (+8[i][/i]) [b]Feats:[/b] All-Out Attack, Attack Focus (Melee), Attractive, Dodge Focus 2, Improved Initiative, Interpose, Power Attack [b]Powers:[/b] [b]Enhanced Strength 24[/b] (24 pp), AP (1 pp): [i]Heat Vision:[/i] [b]Blast 10[/b] (Power Feats: Accurate x2, Precise) [b]Enhanced Constitution 24[/b], [b]Immunity 9[/b] (Life Support), [b]Impervious Toughness 11[/b] (Drawback: Power Loss [against Magic; Uncommon, Minor; -1pp) (10 pp) [b]Super Senses 8[/b] (Extended Vision, X-Ray Vision [except lead], Microscopic Vision 1, Ultra-Hearing, Extended Hearing) [b]Flight 5[/b] (250 MPH), [b]Super-Strength 6[/b] (Heavy Load: 118 tons) [b]Combat:[/b] Attack +6 (+7 melee, +10 Heat Vision) [Unarmed 13 dmg, Heat Vision 10 dmg], Defense 16 (12 flat-footed), Initiative +5, Grapple +26 (+14 without Enhanced Strength active), Knockback -12 [b]Saves:[/b] Toughness +14 (11 Impervious), Fortitude +14, Reflex +4, Will +8 [b]Drawbacks:[/b] Normal Identity [When Exposed to Kryptonite; Uncommon Occurrence; Major Intensity; 4pp], Weakness [Kryptonite; Uncommon Occurrence; -1 Constitution Per Minute; 5pp] [i]Abilities 18 + Skills 6 + Feats 8 + Powers 98 + Combat 20 (6 base attack, 4 base defense) + Saves 9 – Drawbacks 9 = 150[/i] [b]Complications:[/b] Loses powers under a Red Sun (I seem to recall that a PL 10 character is limited to 10 pp in drawbacks, so you can’t really get more points out of the existing drawbacks, unless h4h gives special permission in this area. Also, what qualifies as a drawback as opposed to a complication is very much up to the GM, since only he knows how often he’ll weave various drawbacks into the storyline) I'm using Normal Identity as a kind of Power Loss Drawback here, because I think it's a little cheap to take Power Loss on every single power of yours at once. Edit- Blast is an AP of Enhanced Strength because there's no way to have a worthwhile Blast power for a character like this as an AP of 8 points worth of super-senses. Also, from what I remember modern Superman can use his heat vision and X-Ray vision at the same time. [/sblock] [/QUOTE]
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