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[M&M2E] Freedom League Unlimited (OOC)
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<blockquote data-quote="Jemal" data-source="post: 4405555" data-attributes="member: 9026"><p>Only if you assume he's going to make EVERY badguy specifically to defeat my character who fatigues himself whenever he's uses this power... which would be both innapropriate (Basing all the badguys to defeat one character) and unwise (As the attack won't be used all that often).</p><p></p><p></p><p></p><p>Okie dokie.</p><p></p><p></p><p>Hmm.. any specifics you'd like me to reduce? I was trying to reach caps on the skills he'd use most</p><p></p><p></p><p>Er.. base power? Wouldn't the most expensive power be the 'base' power? I s'pose it does't matter, I can just do as you suggested. I just thought that with an array you payed for the most expensive power + 1/other power.</p><p></p><p></p><p>Was actually supposed to be Fortitdue, not Reflex. my mistake. (That is allowed, I believe?)</p><p>Alternately, I could keep it as Toughness if you think the Fortitude thing is too powerful (not many people have as high a fort save as they do toughness, I would presume), and add the selective attack as suggested. Either keeps the same cost.</p><p></p><p></p><p>Hmm.. The reason I did that is b/c I'm basing it off the mind drain ability from Psi-Ops, which required you to sneak up behind a guard to use it.</p><p></p><p></p><p>Actually, that was one of the two reasons I took it.. What about the fatigue caused by my tiring flaw on my blast wave? Could I blast wave one round, and then heal that fatigue by successfully 'mind draining' somebody?</p><p></p><p></p><p>I realize that, I just didn't have it written correctly. thnx for the point-out.</p><p></p><p></p><p>typo</p><p></p><p></p><p></p><p>Hmm.. so for example if I were tied up/paralyzed and had to use TK, I would get a hero point for the temporary loss of 4 ranks of telekinesis, then? That seems a bit over-powered even to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Jemal, post: 4405555, member: 9026"] Only if you assume he's going to make EVERY badguy specifically to defeat my character who fatigues himself whenever he's uses this power... which would be both innapropriate (Basing all the badguys to defeat one character) and unwise (As the attack won't be used all that often). Okie dokie. Hmm.. any specifics you'd like me to reduce? I was trying to reach caps on the skills he'd use most Er.. base power? Wouldn't the most expensive power be the 'base' power? I s'pose it does't matter, I can just do as you suggested. I just thought that with an array you payed for the most expensive power + 1/other power. Was actually supposed to be Fortitdue, not Reflex. my mistake. (That is allowed, I believe?) Alternately, I could keep it as Toughness if you think the Fortitude thing is too powerful (not many people have as high a fort save as they do toughness, I would presume), and add the selective attack as suggested. Either keeps the same cost. Hmm.. The reason I did that is b/c I'm basing it off the mind drain ability from Psi-Ops, which required you to sneak up behind a guard to use it. Actually, that was one of the two reasons I took it.. What about the fatigue caused by my tiring flaw on my blast wave? Could I blast wave one round, and then heal that fatigue by successfully 'mind draining' somebody? I realize that, I just didn't have it written correctly. thnx for the point-out. typo Hmm.. so for example if I were tied up/paralyzed and had to use TK, I would get a hero point for the temporary loss of 4 ranks of telekinesis, then? That seems a bit over-powered even to me. :D [/QUOTE]
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