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[M&M2E] Freedom League Unlimited (OOC)
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<blockquote data-quote="kirinke" data-source="post: 4405561" data-attributes="member: 15409"><p>Ahh, here is my updated character sheet.</p><p>Fluff to follow</p><p></p><p>Character Name..........Shiver (Criminals/Uniformed humans) The Seer (Monsters) </p><p>Concept......................Cryokinetic/Psychic </p><p>Quotation...................I can see the past and the future. Neither is warm or fuzzy. </p><p>Real Name..................Alethia Holt </p><p>Identity.......................Secret </p><p>Hero/Villain...............Hero </p><p>Origin........................Mutant/spectral (Offensive powers awakened by a ghost) </p><p>Allegiance.................Good, Justice </p><p>Motivation.................Responsibility </p><p>Gender.......................Female </p><p>Age............................18 </p><p>Height........................5ft 6inches </p><p>Build..........................Slender, Graceful </p><p>Hair............................Ice Blonde, shifts to pure white when she uses her powers </p><p>Eyes...........................Green (Changes to Unearthly Blue when she uses her powers) </p><p>Occupation................Student </p><p>Nationality.................USA </p><p>Ethnicity....................Caucasian </p><p>Flaws......................... Vulnerable to heat and fire based attacks -2pp.</p><p>Hero Points................+3</p><p>Initative......................+4</p><p>PP/PL: 150/10</p><p></p><p>STR............14 (+2)</p><p>DEX...........18 (+4)</p><p>CON...........16 (+3)</p><p>INT..............20 (+5)</p><p>WIS.............18 (+4)</p><p>CHA............16 (+3)</p><p><strong><u><span style="color: White">PP SPENT: 42</span></u></strong></p><p></p><p><strong><span style="color: royalblue">SAVES</span></strong></p><p>Defense................+6</p><p>Toughness............+3 +7 force field = 10</p><p>FORT...................+3 +4 = 7</p><p>REFL...................+4 +4 = 8</p><p>WILL...................+4 +3 = 7</p><p><strong><u><span style="color: white">PP SPENT: 23</span></u></strong></p><p></p><p><strong><span style="color: royalblue">COMBAT</span></strong></p><p>ATTACK: 4</p><p>Ranged attack: +4 +6 ranged attack bonus</p><p><strong><u><span style="color: white">PP SPENT: 8</span></u></strong></p><p></p><p><strong><span style="color: royalblue">INDEPENDENT POWERS</span></strong></p><p>force field rank 6</p><p><strong><u><span style="color: white">PP SPENT: 6</span></u></strong></p><p></p><p><strong><span style="color: royalblue">POWER ARRAY 1..............................RANK 10</span></strong></p><p>Cold Control.................... Rank 8, precise, weaken</p><p>Water Control.................. Rank 9, precise</p><p>Telikinsis......................... Rank 9, precise</p><p>Telepathy......................... Rank 9, comprehend thoughts</p><p>Emotion Control............. Rank 9, reversible</p><p>Area Burst Blast............. Rank limited to ice/cold, telikenetic, telepathic attacks</p><p>Blast............................... Rank 8 variable, indirect. Dazzle (visual 5), limited to ice/cold, telikenetic, telepathic attacks</p><p><strong><u><span style="color: white">PP SPENT: 27</span></u></strong></p><p></p><p><strong><span style="color: royalblue">POWER ARRAY 2............RANK 6</span></strong></p><p>Post cognition....................Rank 4 uncontrolled, can let others see/experience visions</p><p>Precognition.......................Rank 4 uncontrolled, can let others see/experience visions</p><p>See Spirits..........................Rank 4 Accurate, comprehend</p><p>Aura Sight..........................Rank 5 Accurate</p><p><strong><u><span style="color: white">PP SPENT: 11</span></u></strong></p><p></p><p><strong><span style="color: royalblue">FEATS</span></strong></p><p>+6 ranged bonus</p><p>+2 luck bonus</p><p>Jack of all trades, Beginner's Luck, Well informed, Connected, Assessment, Master Plan, </p><p>Fearless, Defensive Atttack, Improved block, Improved Defense, Hide in plain sight.</p><p>Benefit Wealth: +3</p><p><strong><u><span style="color: white">PP SPENT: 22</span></u></strong></p><p></p><p><strong><span style="color: royalblue">SKILLS</span></strong></p><p>Acrobatics............+4 +8 =12</p><p>Bluff......................+3 +4 =07</p><p>Concentration........+4 +4 =08</p><p>Investigate.............+5 +4 =09</p><p>Notice....................+4 +4 =08</p><p>Search....................+5 +4 =09</p><p>Sense Motive.........+4 +4 =08</p><p>Stealth.....................+4 +4 =08</p><p>Knowledge</p><p>-Tactics..................+5 +4 =09</p><p>-Streetwise.............+5 +4 =09</p><p></p><p>LANGUAGES</p><p>English</p><p>Spanish</p><p>French</p><p>German</p><p>Russian</p><p>Hebrew</p><p>Arabic</p><p>Japanese</p><p>Mandarin Chinese</p><p><strong><u><span style="color: white">PP SPENT: 13</span></u></strong></p><p></p><p><strong><span style="color: RoyalBlue">BACKGROUND</span></strong></p><p>The Holts are a wealthy family with interests ranging from the stock market to industries such as mining (just about everything), technology and the like, believing that diversity is the key to success. What the world does not know is that the Holts are a group of powerful psychics and mages. The good Holts are defenders and Guardians, while the evil Holts would put Hannible Lecter to shame. </p><p></p><p>Alethia grew up in wealth and comfort, her abilities manifesting early, though most thought she would only be a "seer" without any offensive powers. That all changed one lazy summer night as she and her friends dared each other to visit the "wailing cave" deep in the local woods. The cave was a well known supernatural hot-spot with frequent sightings of a woman in white, with the wailing sounding at times like a new born child and at others the screams of a woman in mortal pain.</p><p></p><p>Alethia ventured towards the cave, only to encounter the ghost of a murdered pregnant woman, who showed her a terrible vision, one of her being murdered, by no less than the town mayor, the cheif of police and her own uncle. Falling back, she raced back to her friends, hair white and eyes glowing blue. Her friends paniced and scattered, leaving her to walk home alone.</p><p></p><p>When she woke up the next day, her hair and eyes had returned to normal, but the terrible certainty remained. She would have to prove that her uncle and the two most powerful men in the community were murderers. No easy task for a child of fifteen. Eventually, she managed to secretly contact the state police and she showed them the wailing cave, letting them experience what she had. They agreed to look into it and began too.</p><p></p><p>But not before her uncle found out. He attacked her, and to her vast surprise, she encased him in a block of spectral ice, long enough for the police to arrest him. He and his cohorts were eventually convicted and sent to Buckner's, because all three were powerful mages.</p><p></p><p>Now 18, with three years experience as a superhero (mostly street-level crime stuff), she was approached by the Freedom League.</p></blockquote><p></p>
[QUOTE="kirinke, post: 4405561, member: 15409"] Ahh, here is my updated character sheet. Fluff to follow Character Name..........Shiver (Criminals/Uniformed humans) The Seer (Monsters) Concept......................Cryokinetic/Psychic Quotation...................I can see the past and the future. Neither is warm or fuzzy. Real Name..................Alethia Holt Identity.......................Secret Hero/Villain...............Hero Origin........................Mutant/spectral (Offensive powers awakened by a ghost) Allegiance.................Good, Justice Motivation.................Responsibility Gender.......................Female Age............................18 Height........................5ft 6inches Build..........................Slender, Graceful Hair............................Ice Blonde, shifts to pure white when she uses her powers Eyes...........................Green (Changes to Unearthly Blue when she uses her powers) Occupation................Student Nationality.................USA Ethnicity....................Caucasian Flaws......................... Vulnerable to heat and fire based attacks -2pp. Hero Points................+3 Initative......................+4 PP/PL: 150/10 STR............14 (+2) DEX...........18 (+4) CON...........16 (+3) INT..............20 (+5) WIS.............18 (+4) CHA............16 (+3) [B][U][COLOR="White"]PP SPENT: 42[/COLOR][/U][/B] [B][COLOR="royalblue"]SAVES[/COLOR][/B] Defense................+6 Toughness............+3 +7 force field = 10 FORT...................+3 +4 = 7 REFL...................+4 +4 = 8 WILL...................+4 +3 = 7 [B][U][COLOR="white"]PP SPENT: 23[/COLOR][/U][/B] [B][COLOR="royalblue"]COMBAT[/COLOR][/B] ATTACK: 4 Ranged attack: +4 +6 ranged attack bonus [B][U][COLOR="white"]PP SPENT: 8[/COLOR][/U][/B] [B][COLOR="royalblue"]INDEPENDENT POWERS[/COLOR][/B] force field rank 6 [B][U][COLOR="white"]PP SPENT: 6[/COLOR][/U][/B] [B][COLOR="royalblue"]POWER ARRAY 1..............................RANK 10[/COLOR][/B] Cold Control.................... Rank 8, precise, weaken Water Control.................. Rank 9, precise Telikinsis......................... Rank 9, precise Telepathy......................... Rank 9, comprehend thoughts Emotion Control............. Rank 9, reversible Area Burst Blast............. Rank limited to ice/cold, telikenetic, telepathic attacks Blast............................... Rank 8 variable, indirect. Dazzle (visual 5), limited to ice/cold, telikenetic, telepathic attacks [B][U][COLOR="white"]PP SPENT: 27[/COLOR][/U][/B] [B][COLOR="royalblue"]POWER ARRAY 2............RANK 6[/COLOR][/B] Post cognition....................Rank 4 uncontrolled, can let others see/experience visions Precognition.......................Rank 4 uncontrolled, can let others see/experience visions See Spirits..........................Rank 4 Accurate, comprehend Aura Sight..........................Rank 5 Accurate [B][U][COLOR="white"]PP SPENT: 11[/COLOR][/U][/B] [B][COLOR="royalblue"]FEATS[/COLOR][/B] +6 ranged bonus +2 luck bonus Jack of all trades, Beginner's Luck, Well informed, Connected, Assessment, Master Plan, Fearless, Defensive Atttack, Improved block, Improved Defense, Hide in plain sight. Benefit Wealth: +3 [B][U][COLOR="white"]PP SPENT: 22[/COLOR][/U][/B] [B][COLOR="royalblue"]SKILLS[/COLOR][/B] Acrobatics............+4 +8 =12 Bluff......................+3 +4 =07 Concentration........+4 +4 =08 Investigate.............+5 +4 =09 Notice....................+4 +4 =08 Search....................+5 +4 =09 Sense Motive.........+4 +4 =08 Stealth.....................+4 +4 =08 Knowledge -Tactics..................+5 +4 =09 -Streetwise.............+5 +4 =09 LANGUAGES English Spanish French German Russian Hebrew Arabic Japanese Mandarin Chinese [B][U][COLOR="white"]PP SPENT: 13[/COLOR][/U][/B] [B][COLOR="RoyalBlue"]BACKGROUND[/COLOR][/B] The Holts are a wealthy family with interests ranging from the stock market to industries such as mining (just about everything), technology and the like, believing that diversity is the key to success. What the world does not know is that the Holts are a group of powerful psychics and mages. The good Holts are defenders and Guardians, while the evil Holts would put Hannible Lecter to shame. Alethia grew up in wealth and comfort, her abilities manifesting early, though most thought she would only be a "seer" without any offensive powers. That all changed one lazy summer night as she and her friends dared each other to visit the "wailing cave" deep in the local woods. The cave was a well known supernatural hot-spot with frequent sightings of a woman in white, with the wailing sounding at times like a new born child and at others the screams of a woman in mortal pain. Alethia ventured towards the cave, only to encounter the ghost of a murdered pregnant woman, who showed her a terrible vision, one of her being murdered, by no less than the town mayor, the cheif of police and her own uncle. Falling back, she raced back to her friends, hair white and eyes glowing blue. Her friends paniced and scattered, leaving her to walk home alone. When she woke up the next day, her hair and eyes had returned to normal, but the terrible certainty remained. She would have to prove that her uncle and the two most powerful men in the community were murderers. No easy task for a child of fifteen. Eventually, she managed to secretly contact the state police and she showed them the wailing cave, letting them experience what she had. They agreed to look into it and began too. But not before her uncle found out. He attacked her, and to her vast surprise, she encased him in a block of spectral ice, long enough for the police to arrest him. He and his cohorts were eventually convicted and sent to Buckner's, because all three were powerful mages. Now 18, with three years experience as a superhero (mostly street-level crime stuff), she was approached by the Freedom League. [/QUOTE]
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