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[M&M2E] Freedom League Unlimited (OOC)
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<blockquote data-quote="Jemal" data-source="post: 4406001" data-attributes="member: 9026"><p>Ah, quite so. Sorry bout that.</p><p></p><p></p><p>Also, Updated character sheet! I've made several changes and added some new effects to my psy-array.</p><p></p><p>[sblock=Psyker]</p><p>Psyker - PL 10</p><p></p><p>Abilities: </p><p>STR 14 (+2)</p><p>DEX 14 (+2)</p><p>CON 14 (+2)</p><p>INT 14 (+2)</p><p>WIS 12 (+1)</p><p>CHA 10 (+0)</p><p></p><p>Combat : </p><p>Initiative + 6</p><p>Defense 22 (6 base + 6 dodge)</p><p>Base Attack + 6 </p><p>Attacks: </p><p>Telekinesis: +8, Toughness DC 27 [120']</p><p>Blast wave: No Attack, Fort DC 25, [100' cone]</p><p>Mind Drain: +10, Will DC 25 vs damage(Vampiric) [5' reach]</p><p></p><p>Saves: Toughness +8 (4 Equipment + 2 con + 2 dodge), Fort +8 (6 base + 2 con), Reflex +8 (6 base + 2 dex), Will +8 (7 base + 1 wis)</p><p></p><p>Skills: (92 ranks) *Stealth(+17/15)*, Notice(+16/15), Disable Device(+12/10), Intimidate(+12/12), Medicine (+10/8), Drive (+6/4), Pilot (+10/8), Search (+10/8), Sleight of Hand (+10/8), Survival (+6/4)</p><p>*=+22 Stealth in Urban/Foliage w/proper Camo.</p><p></p><p>Feats: Accurate Attack, Benefit(Security Clearance), Defensive RollX2, Dodge FocusX6, EquipmentX3, Evasion, Fearless, Hide in Plain Sight, Improved Initiative, Improvised Tools, Luck, Power Attack, Sneak Attack, Uncanny Dodge</p><p></p><p>Powers: </p><p></p><p>Psy-Array (44 pp)</p><p>Telekinesis 12 (40 pp) [Effective Strength 60] Damaging(+1), PF: Accurate, Precise, Subtle, Progression(Range)</p><p> -x- Blast Wave [Blast 10] (40pp)- Area(+1, Cone), Selective Attack(+1), Range(+1, Perception), Tiring(-1)</p><p> -x- Mind Drain [Mental Blast 8] (36pp) - Range(-1, ranged) Vampiric(+1), PF: Subtle, AccurateX2, Extend Reach</p><p> -x- Mind Control 10 (31pp) - Sensory Link(+1) PF: Mental Link</p><p> -x- Mind Reading 10 (40pp) - Action(+2), Area:Burst(+1), </p><p>**MIND READING: If I've understood this correctly, here's how it works (Please correct me if I'm wrong, or if you have a problem with it): By concentrating, Psyker can detect the thoughts of all within 50 feet of him (Unless their will save beats his power check), reading surface thoughts as a free action and being able to probe one of their minds as a move action.**</p><p></p><p>Equipment(15ep): Tactical Vest(4ep), Camo Clothing(Urban/Foliage:2ep), Utility Belt(Undecided, 9ep)</p><p></p><p>Tradeoffs: -2 toughness/+2 Defense, -2 attack/+2 dc(Telekinesis)</p><p>COST: 18 Abilities + 23 Skills + 22 Feats + 44 Powers + 24 Combat + 19 Saves = 150/150</p><p>**Psyker's Telekinesis is more powerful when he directs it with his hands, loosing power if he is unable to move his arms to direct it. (Complication)</p><p></p><p>Psyker is a well-trained special-ops agent for the governments not-so-secret Psy-Soldiers. He has served his government well for years, surpassing most of the other psy-soldiers to the point where he has become one of the elites.</p><p>Recently, he requested the chance to join with other's who's powers would be more in keeping with his own, to better protect people. He wants to use his powers to help people, and at the league he'll be able to do that.</p><p></p><p>Psyker is a well-adjusted soldier who has honed both his body and his mind. He's done some things that he's not proud of, but has managed to keep his cool by the understanding that anything he has done has been for a good reason.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Jemal, post: 4406001, member: 9026"] Ah, quite so. Sorry bout that. Also, Updated character sheet! I've made several changes and added some new effects to my psy-array. [sblock=Psyker] Psyker - PL 10 Abilities: STR 14 (+2) DEX 14 (+2) CON 14 (+2) INT 14 (+2) WIS 12 (+1) CHA 10 (+0) Combat : Initiative + 6 Defense 22 (6 base + 6 dodge) Base Attack + 6 Attacks: Telekinesis: +8, Toughness DC 27 [120'] Blast wave: No Attack, Fort DC 25, [100' cone] Mind Drain: +10, Will DC 25 vs damage(Vampiric) [5' reach] Saves: Toughness +8 (4 Equipment + 2 con + 2 dodge), Fort +8 (6 base + 2 con), Reflex +8 (6 base + 2 dex), Will +8 (7 base + 1 wis) Skills: (92 ranks) *Stealth(+17/15)*, Notice(+16/15), Disable Device(+12/10), Intimidate(+12/12), Medicine (+10/8), Drive (+6/4), Pilot (+10/8), Search (+10/8), Sleight of Hand (+10/8), Survival (+6/4) *=+22 Stealth in Urban/Foliage w/proper Camo. Feats: Accurate Attack, Benefit(Security Clearance), Defensive RollX2, Dodge FocusX6, EquipmentX3, Evasion, Fearless, Hide in Plain Sight, Improved Initiative, Improvised Tools, Luck, Power Attack, Sneak Attack, Uncanny Dodge Powers: Psy-Array (44 pp) Telekinesis 12 (40 pp) [Effective Strength 60] Damaging(+1), PF: Accurate, Precise, Subtle, Progression(Range) -x- Blast Wave [Blast 10] (40pp)- Area(+1, Cone), Selective Attack(+1), Range(+1, Perception), Tiring(-1) -x- Mind Drain [Mental Blast 8] (36pp) - Range(-1, ranged) Vampiric(+1), PF: Subtle, AccurateX2, Extend Reach -x- Mind Control 10 (31pp) - Sensory Link(+1) PF: Mental Link -x- Mind Reading 10 (40pp) - Action(+2), Area:Burst(+1), **MIND READING: If I've understood this correctly, here's how it works (Please correct me if I'm wrong, or if you have a problem with it): By concentrating, Psyker can detect the thoughts of all within 50 feet of him (Unless their will save beats his power check), reading surface thoughts as a free action and being able to probe one of their minds as a move action.** Equipment(15ep): Tactical Vest(4ep), Camo Clothing(Urban/Foliage:2ep), Utility Belt(Undecided, 9ep) Tradeoffs: -2 toughness/+2 Defense, -2 attack/+2 dc(Telekinesis) COST: 18 Abilities + 23 Skills + 22 Feats + 44 Powers + 24 Combat + 19 Saves = 150/150 **Psyker's Telekinesis is more powerful when he directs it with his hands, loosing power if he is unable to move his arms to direct it. (Complication) Psyker is a well-trained special-ops agent for the governments not-so-secret Psy-Soldiers. He has served his government well for years, surpassing most of the other psy-soldiers to the point where he has become one of the elites. Recently, he requested the chance to join with other's who's powers would be more in keeping with his own, to better protect people. He wants to use his powers to help people, and at the league he'll be able to do that. Psyker is a well-adjusted soldier who has honed both his body and his mind. He's done some things that he's not proud of, but has managed to keep his cool by the understanding that anything he has done has been for a good reason. [/sblock] [/QUOTE]
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