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[M&M2E] Freedom League Unlimited (OOC)
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<blockquote data-quote="Elric" data-source="post: 4408956" data-attributes="member: 1139"><p>Wow, that's a high Int. That would sure solve all of our Craft/Knowledge problems. However, I think you're leaving the character not useful enough in combat. Technically, btw, you’re violating h4h’s house rule on amount of base defense as opposed to Dodge Focus with 5 base defense ranks and 10 dodge focus ranks, but if there’s any character type for whom this construction makes the most sense, it’s speedsters. <strong>Edit</strong> You're going to have to comply with this rule. So see my revised advice on the next page for dealing with this. </p><p></p><p>Also, your flat-footed Defense is 13, not 15 as your sheet suggests (since half of base defense, rounded down, is a dodge bonus)</p><p></p><p>In particular, I'd seriously consider the following:</p><p></p><p><strong>1)</strong> Drop that Enhanced Intelligence bonus by about 8 pp, but pick up 4 more ranks in Knowledge: Physical science and Craft (Chemical) to keep those scores the same. (+6 pp)</p><p><strong>2)</strong> Up your Constitution back to 14, lowering Defensive Roll to 3 ranks and dropping 2 pp from your Fort save (even; 0 pp). This keeps you less vulnerable if denied your Dodge bonus to Defense.</p><p><strong>3)</strong> Add Super-Movement 2 (Water Walking and Wall Crawling 1, both Limited [only while running]) (-2 pp)</p><p><strong>4)</strong> Add +2 Reflex save, +1 Fortitude save and +1 Will save (-4 pp)</p><p><strong>5) </strong>I highly doubt that h4h will let you break PL limits by 10 points of Toughness against physical attacks using the Spinning power and given that you have insubstantial, you don't need this just for the benefit against grapples/snares. So if you want spinning, I’d suggest Spin Attack, from Ultimate Power (there’s an analogous option in UP with the somewhat more effective Stun power to represent a micro sonic boom if that appeals to you instead).</p><p><strong>Spin Attack:</strong> You grab a target and spin him around rapidly, causing a Nauseate effect at your Super-Speed power rank.</p></blockquote><p></p>
[QUOTE="Elric, post: 4408956, member: 1139"] Wow, that's a high Int. That would sure solve all of our Craft/Knowledge problems. However, I think you're leaving the character not useful enough in combat. Technically, btw, you’re violating h4h’s house rule on amount of base defense as opposed to Dodge Focus with 5 base defense ranks and 10 dodge focus ranks, but if there’s any character type for whom this construction makes the most sense, it’s speedsters. [b]Edit[/b] You're going to have to comply with this rule. So see my revised advice on the next page for dealing with this. Also, your flat-footed Defense is 13, not 15 as your sheet suggests (since half of base defense, rounded down, is a dodge bonus) In particular, I'd seriously consider the following: [B]1)[/B] Drop that Enhanced Intelligence bonus by about 8 pp, but pick up 4 more ranks in Knowledge: Physical science and Craft (Chemical) to keep those scores the same. (+6 pp) [B]2)[/B] Up your Constitution back to 14, lowering Defensive Roll to 3 ranks and dropping 2 pp from your Fort save (even; 0 pp). This keeps you less vulnerable if denied your Dodge bonus to Defense. [B]3)[/B] Add Super-Movement 2 (Water Walking and Wall Crawling 1, both Limited [only while running]) (-2 pp) [B]4)[/B] Add +2 Reflex save, +1 Fortitude save and +1 Will save (-4 pp) [B]5) [/B]I highly doubt that h4h will let you break PL limits by 10 points of Toughness against physical attacks using the Spinning power and given that you have insubstantial, you don't need this just for the benefit against grapples/snares. So if you want spinning, I’d suggest Spin Attack, from Ultimate Power (there’s an analogous option in UP with the somewhat more effective Stun power to represent a micro sonic boom if that appeals to you instead). [b]Spin Attack:[/b] You grab a target and spin him around rapidly, causing a Nauseate effect at your Super-Speed power rank. [/QUOTE]
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