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[M&M2E] Freedom League Unlimited (OOC)
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<blockquote data-quote="hero4hire" data-source="post: 4437254" data-attributes="member: 20711"><p>Okay I have thought about it a bit. This may be a bit disjointed as I am tired so please bear with me.</p><p></p><p>I need some of you to do me a favor. <strong>Please</strong> relax a bit and give me the benefit of the doubt. You guys want me to move the thread along when players cannot post but then are second guessing my decisions on how to ghost their characters. </p><p>I have been a gamer for over 30 years, I have GMed for 27 years, and been involved in M&M since it was a 2 page preview PDF. Does this make me perfect? Hell no, but I like to think I know how to tell a story and be a pretty fair judge. Feel free to mention something you think I may have gotten wrong (like disarm) and I may reverse my decision or I may not. That is the GMs job. So please sit back and relax and let me do my job. If you find you aren't enjoying yourself because of my GM style, please feel free to stop playing, no hard feelings, but at least give me the chance to *try* to make it fun for everyone. I made a call on how I thought the character would be played...Guess what I turned out to be right! This was how the player wanted the character to be played.</p><p></p><p>Also no matter how good Arsenal is at tactics, a ditzy blonde amatuer can screw things up. A teacher is only as good as the student right? So let me decide what is inconceivable, what is said in character and what is metagaming. These are not hard and fast rules and I am *not* out to screw you guys! I am trying to make a fun, challenging encounter and at the same time make it an interesting story. That might mean a minor setbacks, like smoke being blown away and ditzy characters having their complications. Its a bit better story that Arsenal has to work out his team's kinks in tactics then all of you instantly being a well oiled machine. At least that is my opinion.</p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="hero4hire, post: 4437254, member: 20711"] Okay I have thought about it a bit. This may be a bit disjointed as I am tired so please bear with me. I need some of you to do me a favor. [B]Please[/B] relax a bit and give me the benefit of the doubt. You guys want me to move the thread along when players cannot post but then are second guessing my decisions on how to ghost their characters. I have been a gamer for over 30 years, I have GMed for 27 years, and been involved in M&M since it was a 2 page preview PDF. Does this make me perfect? Hell no, but I like to think I know how to tell a story and be a pretty fair judge. Feel free to mention something you think I may have gotten wrong (like disarm) and I may reverse my decision or I may not. That is the GMs job. So please sit back and relax and let me do my job. If you find you aren't enjoying yourself because of my GM style, please feel free to stop playing, no hard feelings, but at least give me the chance to *try* to make it fun for everyone. I made a call on how I thought the character would be played...Guess what I turned out to be right! This was how the player wanted the character to be played. Also no matter how good Arsenal is at tactics, a ditzy blonde amatuer can screw things up. A teacher is only as good as the student right? So let me decide what is inconceivable, what is said in character and what is metagaming. These are not hard and fast rules and I am *not* out to screw you guys! I am trying to make a fun, challenging encounter and at the same time make it an interesting story. That might mean a minor setbacks, like smoke being blown away and ditzy characters having their complications. Its a bit better story that Arsenal has to work out his team's kinks in tactics then all of you instantly being a well oiled machine. At least that is my opinion. YMMV [/QUOTE]
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