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[M&M2e] New Generation Legacy OOC
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<blockquote data-quote="Samnell" data-source="post: 5060932" data-attributes="member: 130"><p>They could come to your house and beat you up. Jacobs and Bulmahn are big guys, wouldn't want to cross them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Yeah. It's an issue of needing two DC 10 climb checks to get up a ladder to hurt them, since there's next to no ranged ability in the party. No one specced to climb either. So a DC 10 goes from 50/50 to 25/75 against 'em (have to make two rolls better than 10 in a row). They spent about ten rounds in a huge traffic jam. Then on getting up they still have to deal with the little bastards' decent AC. This probably would have went fast enough to be tolerable in person, but for the PBEM I finally just stripped the ability out. Now we're almost done with the fight.</p><p></p><p></p><p></p><p>I'm just starting Children of the Void. I'm a bit worried about how much initiative the PCs are expected to take (It's way too easy in an online game to just sit tight. I've done it myself often enough.) but so far they're good. It probably helps that two of the players are Paizo nuts. For CoV, I plan on more or less telling them that they can see landmarks X, Y, and Z and they get to pick a path. The adventure's built to handle that well enough. Not sure what I'm going to do about the one where they infiltrate the Drow city yet.</p><p></p><p></p><p></p><p>It takes a fair bit of dedication. I've been pretty lucky to be able to keep on top of things most of the time. When things are going well, I can have an action a day resolved. I don't game IRL (My one try was a truly horrible experience. Even with a local game shop just opened I'm not tempted to try again.) but certainly the internet can't compete with that pace. Even with a chat-based game, speaking is still faster than typing.</p><p></p><p></p><p></p><p>So far they're doing just what they were designed to do in my games. Things run easier, PCs have more choices, they're less fragile at low levels, etc. Plus the whole thing is available free online so I didn't have to ask any of my players to buy the book.</p></blockquote><p></p>
[QUOTE="Samnell, post: 5060932, member: 130"] They could come to your house and beat you up. Jacobs and Bulmahn are big guys, wouldn't want to cross them. :) Yeah. It's an issue of needing two DC 10 climb checks to get up a ladder to hurt them, since there's next to no ranged ability in the party. No one specced to climb either. So a DC 10 goes from 50/50 to 25/75 against 'em (have to make two rolls better than 10 in a row). They spent about ten rounds in a huge traffic jam. Then on getting up they still have to deal with the little bastards' decent AC. This probably would have went fast enough to be tolerable in person, but for the PBEM I finally just stripped the ability out. Now we're almost done with the fight. I'm just starting Children of the Void. I'm a bit worried about how much initiative the PCs are expected to take (It's way too easy in an online game to just sit tight. I've done it myself often enough.) but so far they're good. It probably helps that two of the players are Paizo nuts. For CoV, I plan on more or less telling them that they can see landmarks X, Y, and Z and they get to pick a path. The adventure's built to handle that well enough. Not sure what I'm going to do about the one where they infiltrate the Drow city yet. It takes a fair bit of dedication. I've been pretty lucky to be able to keep on top of things most of the time. When things are going well, I can have an action a day resolved. I don't game IRL (My one try was a truly horrible experience. Even with a local game shop just opened I'm not tempted to try again.) but certainly the internet can't compete with that pace. Even with a chat-based game, speaking is still faster than typing. So far they're doing just what they were designed to do in my games. Things run easier, PCs have more choices, they're less fragile at low levels, etc. Plus the whole thing is available free online so I didn't have to ask any of my players to buy the book. [/QUOTE]
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