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M&M2e: No HP!? What were they thinking?
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<blockquote data-quote="Denaes" data-source="post: 2657321" data-attributes="member: 33738"><p>I (and the rest of my group) fully understand the different concepts of DR (now TS) vs HP. </p><p></p><p>They wouldn't want to play in game where you can hit & crit and still not deal damage - or die/ko in one hit. </p><p></p><p>The semantics of the DR rule really rub some people off because they feel they're being cheated. It's the way it's described as a solid hit, but just not affecting the target in any damaging way because they saved. </p><p></p><p>Funnily enough the same people I know don't mind in the least a game where you roll to hit and the defender gets a dodge/defense roll. </p><p></p><p>It's all in the concept of how you view it in your minds eye. </p><p></p><p>I see it as basically the same thing just done with a different goal. HP forces a measured decline, preventing both premature deaths and limiting the amount of hits you can take. DS bypasses that measured aspect and declines randomly slower or faster, allowing 1 hit kills or someone to take 10 solid hits before dying.</p><p></p><p>To take it a step further, to blow your mind on gamers and their logic, with the same group I'm running Spycraft 2.0, which uses Damage Saves for mooks, but not named villains. They havn't said a single word against it in that game and it would be dead easy to give the mooks Wounds/Vitality if they bitched about it. ::shrugs::</p><p></p><p>My best guess is that they don't like damage saves with PCs or special characters?</p><p></p><p></p><p></p><p>3 players have d30's and the gaming store we game in has 4 for sale right now in the dice counter. </p><p></p><p>If we ever needed one (or a d24!?) we'd be set.</p></blockquote><p></p>
[QUOTE="Denaes, post: 2657321, member: 33738"] I (and the rest of my group) fully understand the different concepts of DR (now TS) vs HP. They wouldn't want to play in game where you can hit & crit and still not deal damage - or die/ko in one hit. The semantics of the DR rule really rub some people off because they feel they're being cheated. It's the way it's described as a solid hit, but just not affecting the target in any damaging way because they saved. Funnily enough the same people I know don't mind in the least a game where you roll to hit and the defender gets a dodge/defense roll. It's all in the concept of how you view it in your minds eye. I see it as basically the same thing just done with a different goal. HP forces a measured decline, preventing both premature deaths and limiting the amount of hits you can take. DS bypasses that measured aspect and declines randomly slower or faster, allowing 1 hit kills or someone to take 10 solid hits before dying. To take it a step further, to blow your mind on gamers and their logic, with the same group I'm running Spycraft 2.0, which uses Damage Saves for mooks, but not named villains. They havn't said a single word against it in that game and it would be dead easy to give the mooks Wounds/Vitality if they bitched about it. ::shrugs:: My best guess is that they don't like damage saves with PCs or special characters? 3 players have d30's and the gaming store we game in has 4 for sale right now in the dice counter. If we ever needed one (or a d24!?) we'd be set. [/QUOTE]
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M&M2e: No HP!? What were they thinking?
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