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M&M2e: No HP!? What were they thinking?
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<blockquote data-quote="Dragonblade" data-source="post: 2657835" data-attributes="member: 2804"><p>Ok, as a BIG fan of both Mutants and Masterminds and using Hit Points, let me weigh in.</p><p></p><p>First of all, you don't need HPs to have a good M&M game. Second of all, Hit Point rules will be included in the forthcoming Mastermind's Manual. A book with all the optional rules for the system. This book comes out in January, I believe. But Steve may come on and correct me.</p><p></p><p>If your friend insists that he can't play without HP, then just keep playing M&M 1e and wait until you can get the new Mastermind's Manual. OR play M&M 2e, but just use the HP rules from the 1e rulebook. Everything should pretty much convert over with little trouble. For strength damage, just convert your 2e strength score back to a 1e equivalent to determine the proper dice of damage.</p><p></p><p>I'm running my M&M game without HPs until the Mastermind's Manual comes out and then I will probably convert to HP.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 2657835, member: 2804"] Ok, as a BIG fan of both Mutants and Masterminds and using Hit Points, let me weigh in. First of all, you don't need HPs to have a good M&M game. Second of all, Hit Point rules will be included in the forthcoming Mastermind's Manual. A book with all the optional rules for the system. This book comes out in January, I believe. But Steve may come on and correct me. If your friend insists that he can't play without HP, then just keep playing M&M 1e and wait until you can get the new Mastermind's Manual. OR play M&M 2e, but just use the HP rules from the 1e rulebook. Everything should pretty much convert over with little trouble. For strength damage, just convert your 2e strength score back to a 1e equivalent to determine the proper dice of damage. I'm running my M&M game without HPs until the Mastermind's Manual comes out and then I will probably convert to HP. [/QUOTE]
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M&M2e: No HP!? What were they thinking?
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