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M&M2e: No HP!? What were they thinking?
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<blockquote data-quote="jezter6" data-source="post: 2659596" data-attributes="member: 6567"><p>REG: I do like the MDT. I think that it adds a certain lethality to the game that is otherwise not there with high HP scores. The problem is, without feats and some specialization, a gun will not force those saves very often on anyone above average CON score. You get the elusive crit, which is only available 5% of the time, then on top of that you need to confirm that crit which lowers that percentage. And then, you still have to roll average or higher to force the save.</p><p></p><p>Instead of MDT, I'd like to see critical hits come by more frequently and more damage done overall, or lower HP counts for people because they're out of control.</p><p></p><p>I played a G.I. Joe game online a while back, and I had a tank (10 levels of tough) that just wouldn't be scratched. Sure, if I did 10 damage it would be cool to me, but it didn't affect him much, he still had 90 to go before he got worried.</p><p></p><p>But, with a damage save system (I prefer the old roll of letting the attacker roll the damage vs the defender's save instead of the defender rolling against the attacker's bonus), that damage roll can get dicey real quick with a missed save or two.</p><p></p><p>Sure, it may not hurt the first or second time they get hit, but when they're at a -2 to further damage saves, the more and more likely they are to go down. Instead of taking 20 full damage hits or a small chance at crit to take them down, a few well aimed shots in a row will take anyone down, level 1 or level 20.</p></blockquote><p></p>
[QUOTE="jezter6, post: 2659596, member: 6567"] REG: I do like the MDT. I think that it adds a certain lethality to the game that is otherwise not there with high HP scores. The problem is, without feats and some specialization, a gun will not force those saves very often on anyone above average CON score. You get the elusive crit, which is only available 5% of the time, then on top of that you need to confirm that crit which lowers that percentage. And then, you still have to roll average or higher to force the save. Instead of MDT, I'd like to see critical hits come by more frequently and more damage done overall, or lower HP counts for people because they're out of control. I played a G.I. Joe game online a while back, and I had a tank (10 levels of tough) that just wouldn't be scratched. Sure, if I did 10 damage it would be cool to me, but it didn't affect him much, he still had 90 to go before he got worried. But, with a damage save system (I prefer the old roll of letting the attacker roll the damage vs the defender's save instead of the defender rolling against the attacker's bonus), that damage roll can get dicey real quick with a missed save or two. Sure, it may not hurt the first or second time they get hit, but when they're at a -2 to further damage saves, the more and more likely they are to go down. Instead of taking 20 full damage hits or a small chance at crit to take them down, a few well aimed shots in a row will take anyone down, level 1 or level 20. [/QUOTE]
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M&M2e: No HP!? What were they thinking?
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