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[M&M2e] Red Sands Chronicles
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<blockquote data-quote="Relique du Madde" data-source="post: 5698836" data-attributes="member: 42169"><p><span style="color: Silver"><span style="font-size: 9px">OOC: Aether is greenish iridescent smoke.</span></span></p><p></p><p><span style="color: Red">"Lemme take a look," </span></p><p>From the appearance of the locking mechanism, in order to keep all of the doors open, you will need to throw each of the airlock door override levers into an open position as you pass through them. Deezy theorizes that the mechanism is set up so that once each of the doors are open, the act of throwing one of the levers into a "closed" position and then closing both doors in the same chamber will force all of the doors to close.</p><p></p><p></p><p></p><p>The first room of the inner bunker is T shaped and is featureless save for a the markings on the wall that point out the directions to the lower level, the entrance/exit and the lower level. The T's arms are about 20ft and 25ft wide and about 60ft long and 30ft deep, with an arched ceiling that is about 12ft in height. This main room/corridor is connected to several other smaller side rooms.</p><p></p><p>The blower is positioned so that it is directly in front of the airlock with a 2 1/2 ft gap between the door and the edge of sensor's range. Luckily, because of the size of the corridor/room the only area you really have to worry about is the choke point near the entrance.</p><p></p><p>The only things that could be considered to be an obstruction are the dead bodies that are scattered through the room. However, most of them are positioned along the walls (as if they were executed).</p><p></p><p>Each room of the airlock appears to be able to hold up to about a dozen people, and two people can squeeze into it at a time.</p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 5698836, member: 42169"] [COLOR="Silver"][SIZE="1"]OOC: Aether is greenish iridescent smoke.[/SIZE][/COLOR] [COLOR="Red"]"Lemme take a look," [/COLOR] From the appearance of the locking mechanism, in order to keep all of the doors open, you will need to throw each of the airlock door override levers into an open position as you pass through them. Deezy theorizes that the mechanism is set up so that once each of the doors are open, the act of throwing one of the levers into a "closed" position and then closing both doors in the same chamber will force all of the doors to close. The first room of the inner bunker is T shaped and is featureless save for a the markings on the wall that point out the directions to the lower level, the entrance/exit and the lower level. The T's arms are about 20ft and 25ft wide and about 60ft long and 30ft deep, with an arched ceiling that is about 12ft in height. This main room/corridor is connected to several other smaller side rooms. The blower is positioned so that it is directly in front of the airlock with a 2 1/2 ft gap between the door and the edge of sensor's range. Luckily, because of the size of the corridor/room the only area you really have to worry about is the choke point near the entrance. The only things that could be considered to be an obstruction are the dead bodies that are scattered through the room. However, most of them are positioned along the walls (as if they were executed). Each room of the airlock appears to be able to hold up to about a dozen people, and two people can squeeze into it at a time. [/QUOTE]
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