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[M&M2e] Red Sands Chronicles
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<blockquote data-quote="Binder Fred" data-source="post: 5814134" data-attributes="member: 63746"><p><span style="color: Orange">"Um,"</span> replied Seif, matter-of-factly, and <span style="color: Orange">"Stay here,"</span> was his recommendation to the buggy driver as he vaulted up his camel and quickly overtook then went past the two men on foot. <span style="color: Orange">"Klatta. Sentry has been disabled. Move up to the overwatch hill if you want to see the-" </span>a pause. <span style="color: Orange">"-<em>fun</em>."</span></p><p></p><p>They saw him growing minimally smaller and smoke-concealed with distance....... then a <span style="color: Silver">PTOOSH</span> of released steam and Seif's flapping form was sailing up, flipping over, landing *<em>on the pointy summet</em>* of a sharp protrusion set on top of the massive entry door (one of a series decorating the barbaric thing). Crouching low, he slowly looked about, both swords drawn.</p><p></p><p>[sblock=Actions]As described above, follow the tracks exactly to the door, then, assuming he gets there: Pole Vault to the top of the wall, using Sword in Stone power to remain/balance on top if need be.</p><p></p><p>In order: </p><p>1. Does he spot any movement or surveillance device inside the enclosure or on the wall?</p><p></p><p>2. How can the door be opened (is there a smaller postern door or is the big door the only way in, by the way?)?</p><p></p><p>3. Internal organization of the camp?[/sblock]</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 5814134, member: 63746"] [COLOR="Orange"]"Um,"[/COLOR] replied Seif, matter-of-factly, and [COLOR="Orange"]"Stay here,"[/COLOR] was his recommendation to the buggy driver as he vaulted up his camel and quickly overtook then went past the two men on foot. [COLOR="Orange"]"Klatta. Sentry has been disabled. Move up to the overwatch hill if you want to see the-" [/COLOR]a pause. [COLOR="Orange"]"-[I]fun[/I]."[/COLOR] They saw him growing minimally smaller and smoke-concealed with distance....... then a [COLOR="Silver"]PTOOSH[/COLOR] of released steam and Seif's flapping form was sailing up, flipping over, landing *[I]on the pointy summet[/I]* of a sharp protrusion set on top of the massive entry door (one of a series decorating the barbaric thing). Crouching low, he slowly looked about, both swords drawn. [sblock=Actions]As described above, follow the tracks exactly to the door, then, assuming he gets there: Pole Vault to the top of the wall, using Sword in Stone power to remain/balance on top if need be. In order: 1. Does he spot any movement or surveillance device inside the enclosure or on the wall? 2. How can the door be opened (is there a smaller postern door or is the big door the only way in, by the way?)? 3. Internal organization of the camp?[/sblock] [/QUOTE]
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