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[M&M2E] Ultimate Thunderbolts
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<blockquote data-quote="Dayspire" data-source="post: 2681957" data-attributes="member: 35765"><p>The next character is Fracture (a.k.a. Marrow, Deckard O'Connel)</p><p></p><p>[sblock]</p><p><span style="font-size: 18px"><span style="color: Red">FRACTURE</span></span> </p><p>Real Name: Deckard O’Connel</p><p>Gender: Male</p><p>Eyes: Green </p><p>Hair: Red</p><p>Age: 22</p><p>Weight: 208 lbs</p><p>Height: 6'2"</p><p>Identifying Quote: " "</p><p></p><p>PL: 10 (150 pp)</p><p> </p><p><strong>ABILITIES: </strong> </p><p>STR: 16 (+3) DEX: 16 (+3) CON: 24 (+7/+5) INT: 12 (+1) WIS: 14 (+2) CHA: 14 (+2)</p><p> </p><p><strong>SKILLS: </strong> </p><p>Acrobatics 5 (+8), Bluff (+2), Climb (+3), Concentration (+2), Diplomacy 3 (+5), Disguise (+2), Drive 2 (+5), Escape Artist (+3), Gather Info (+2), Handle Animal (+2), Intimidate 11 (+13), Medicine 6 (+8), Notice 11 (+13), Search (+1), Sense Motive 12 (+14), Stealth 8 (+11), Survival 9 (+11), Swim (+3) </p><p></p><p><strong>FEATS: </strong> </p><p>Accurate Attack: <span style="font-size: 9px">Reduce damage bonus to increase attack bonus</span></p><p>All-out Attack: <span style="font-size: 9px">Reduce defense bonus to increase attack bonus</span></p><p>Defensive Attack: <span style="font-size: 9px">Reduce attack bonus to increase defense bonus</span></p><p>Elusive Target: <span style="font-size: 9px">Double penalties for ranged attacks against you in melee</span></p><p>Improved Aim: <span style="font-size: 9px">Double normal aiming bonuses</span></p><p>Improved Block (2): <span style="font-size: 9px">+4 bonus on attack rolls to block</span></p><p>Improved Critical (2): <span style="font-size: 9px">Critical hit on 19 or 20 with 2 attacks</span></p><p>Improved Disarm: <span style="font-size: 9px">+2 bonus on attack rolls to disarm</span></p><p>Improved Initiative (2): <span style="font-size: 9px">+8 bonus on initiative checks</span></p><p>Improved Trip: <span style="font-size: 9px">+4 bonus on trip checks, opponent can't trip you</span></p><p>Power Attack: <span style="font-size: 9px">Reduce attack bonus to increase damage bonus</span></p><p>Precise Shot (2): <span style="font-size: 9px">Ignores concealment unless total cover</span></p><p>Stunning Attack: <span style="font-size: 9px">Your unarmed attack can stun an opponent</span></p><p>Uncanny Dodge: <span style="font-size: 9px">Retain your dodge bonus while flat-footed</span></p><p>Ambidexterity: <span style="font-size: 9px">Eliminate off-hand penalties</span></p><p>Assessment: <span style="font-size: 9px">Know a subject's relative offensive and defensive ability</span></p><p>Diehard: <span style="font-size: 9px">Automatically stabilize when dying</span></p><p>Fearless: <span style="font-size: 9px">Immunity to fear effects</span></p><p>Instant Up: <span style="font-size: 9px">Stand up as a free action</span></p><p>Skill Mastery (1): <span style="font-size: 9px">Intimidate, Notice, Stealth, Sense Motive</span></p><p>Startle: <span style="font-size: 9px">Feint using intimidate rather than bluff</span></p><p>Sneak Attack (1): <span style="font-size: 9px">+2 damage when you surprise attack an opponent</span></p><p>Evasion (1): <span style="font-size: 9px">Suffer 1/2 damage from attacks allowing a Reflex save</span></p><p></p><p><strong>POWERS: </strong> </p><p>4 Enhanced Ability (Constitution)</p><p>5 Strike <span style="font-size: 9px">(Power Feat: Mighty; Power Feat: Thrown)</span></p><p>5 Regeneration <span style="font-size: 9px">(+4 Recovery Rate; +1 Ability Damage)</span></p><p>3 Protection</p><p></p><p><strong>COMBAT: </strong> </p><p>Attack 10 [Strike (Mighty) +8 (Lethal)] Defense 20 (15 flat-footed) Init +11</p><p> </p><p><strong>SAVES: </strong> </p><p>Toughness 10 (10 flat-footed) Fortitude 13 Reflex 8 Will 6</p><p> </p><p><em><span style="font-size: 9px">Abilities 32 + Skills 17 (68 ranks) + Feats 27 + Powers 19 + Combat 40 + Saves 15 – Drawbacks 0 = 150 / 150 </span> </em> </p><p></p><p>GM Notes: Everything looks good, give me a quote! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dayspire, post: 2681957, member: 35765"] The next character is Fracture (a.k.a. Marrow, Deckard O'Connel) [sblock] [SIZE=5][COLOR=Red]FRACTURE[/COLOR][/SIZE] Real Name: Deckard O’Connel Gender: Male Eyes: Green Hair: Red Age: 22 Weight: 208 lbs Height: 6'2" Identifying Quote: " " PL: 10 (150 pp) [B]ABILITIES: [/B] STR: 16 (+3) DEX: 16 (+3) CON: 24 (+7/+5) INT: 12 (+1) WIS: 14 (+2) CHA: 14 (+2) [B]SKILLS: [/B] Acrobatics 5 (+8), Bluff (+2), Climb (+3), Concentration (+2), Diplomacy 3 (+5), Disguise (+2), Drive 2 (+5), Escape Artist (+3), Gather Info (+2), Handle Animal (+2), Intimidate 11 (+13), Medicine 6 (+8), Notice 11 (+13), Search (+1), Sense Motive 12 (+14), Stealth 8 (+11), Survival 9 (+11), Swim (+3) [B]FEATS: [/B] Accurate Attack: [SIZE=1]Reduce damage bonus to increase attack bonus[/SIZE] All-out Attack: [SIZE=1]Reduce defense bonus to increase attack bonus[/SIZE] Defensive Attack: [SIZE=1]Reduce attack bonus to increase defense bonus[/SIZE] Elusive Target: [SIZE=1]Double penalties for ranged attacks against you in melee[/SIZE] Improved Aim: [SIZE=1]Double normal aiming bonuses[/SIZE] Improved Block (2): [SIZE=1]+4 bonus on attack rolls to block[/SIZE] Improved Critical (2): [SIZE=1]Critical hit on 19 or 20 with 2 attacks[/SIZE] Improved Disarm: [SIZE=1]+2 bonus on attack rolls to disarm[/SIZE] Improved Initiative (2): [SIZE=1]+8 bonus on initiative checks[/SIZE] Improved Trip: [SIZE=1]+4 bonus on trip checks, opponent can't trip you[/SIZE] Power Attack: [SIZE=1]Reduce attack bonus to increase damage bonus[/SIZE] Precise Shot (2): [SIZE=1]Ignores concealment unless total cover[/SIZE] Stunning Attack: [SIZE=1]Your unarmed attack can stun an opponent[/SIZE] Uncanny Dodge: [SIZE=1]Retain your dodge bonus while flat-footed[/SIZE] Ambidexterity: [SIZE=1]Eliminate off-hand penalties[/SIZE] Assessment: [SIZE=1]Know a subject's relative offensive and defensive ability[/SIZE] Diehard: [SIZE=1]Automatically stabilize when dying[/SIZE] Fearless: [SIZE=1]Immunity to fear effects[/SIZE] Instant Up: [SIZE=1]Stand up as a free action[/SIZE] Skill Mastery (1): [SIZE=1]Intimidate, Notice, Stealth, Sense Motive[/SIZE] Startle: [SIZE=1]Feint using intimidate rather than bluff[/SIZE] Sneak Attack (1): [SIZE=1]+2 damage when you surprise attack an opponent[/SIZE] Evasion (1): [SIZE=1]Suffer 1/2 damage from attacks allowing a Reflex save[/SIZE] [B]POWERS: [/B] 4 Enhanced Ability (Constitution) 5 Strike [SIZE=1](Power Feat: Mighty; Power Feat: Thrown)[/SIZE] 5 Regeneration [SIZE=1](+4 Recovery Rate; +1 Ability Damage)[/SIZE] 3 Protection [B]COMBAT: [/B] Attack 10 [Strike (Mighty) +8 (Lethal)] Defense 20 (15 flat-footed) Init +11 [B]SAVES: [/B] Toughness 10 (10 flat-footed) Fortitude 13 Reflex 8 Will 6 [I][SIZE=1]Abilities 32 + Skills 17 (68 ranks) + Feats 27 + Powers 19 + Combat 40 + Saves 15 – Drawbacks 0 = 150 / 150 [/SIZE] [/I] GM Notes: Everything looks good, give me a quote! :) [/sblock] [/QUOTE]
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