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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
M:tG 3.0 to 3.5, Wave 2 - Thrulls!
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<blockquote data-quote="HellHound" data-source="post: 1978956" data-attributes="member: 3397"><p><strong>Derelor</strong></p><p></p><p>Large (Long) Aberration</p><p>Hit Dice: 7d8+35 (67 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft</p><p>AC: 13 (+4 Natural, -1 Size)</p><p>Attacks: 2 Slams +11/+5 melee or Weapon +11/+5 melee</p><p>Damage: Slam D6+7 or weapon +7</p><p>Face/Reach: 5 ft by 10 ft / 5 ft</p><p>Special Qualities: Spell Absorbing</p><p>Saves: Fort +7, Refl +2, Will +4</p><p>Abilities: Str 24, Dex 10, Con 20, Int 8, Wis 8, Cha 8</p><p>Skills: Hide +2, Spot +6, Listen +6, Move Silently +2, Intimidate +10</p><p>Feats: Power Attack, Cleave</p><p>Climate/Terrain: Underground, indoors</p><p>Organization: Stragglers (1-2), Gang (1-6), Breeding Pit (2-12), Colony (3-24).</p><p>Challenge Rating: 5</p><p>Treasure: ½ Normal</p><p>Alignment: Neutral Evil</p><p>Advancement: 8-12 HD (large-sized), 13-16 HD (hugesized)</p><p></p><p>The most powerful of the Thrulls, the Derelor was considered a failed experiment because it actually inhibited the use of the Order of the Ebon Hand’s dark magics.</p><p>Derelor resemble massive, thickly muscled, black centaurs. They tower over the other Thrulls in battle and are respected in turn for their stature and brute strength.</p><p></p><p>Because Master Breeder Endrek Sahr spawned several dozen of these monstrosities, many magics of the Ebon Hand failed to manifest, and when the Order discovered the</p><p>cause, they executed him.</p><p></p><p>COMBAT</p><p></p><p>Derelor can fight effectively using their mighty fists, but truly come into their own with a huge weapon such as a Falchion (2d6 damage, 18-20/x2 Crit). With their massive strength they can sweep the field clear like no other Thrull.</p><p></p><p>Spell Absorbing (Su): Whenever a Necromantic or “evil” spell is cast within 400 feet of a Derelor, the caster’s level is treated as being two less for all level-variable effects. The Derelor gains +2 Strength for one hour each time this power manifests. This Spell Absorption stacks if there are multiple Derelors within 400 feet of the caster or the area of effect of the spell.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1978956, member: 3397"] [b]Derelor[/b] Large (Long) Aberration Hit Dice: 7d8+35 (67 hp) Initiative: +0 Speed: 30 ft AC: 13 (+4 Natural, -1 Size) Attacks: 2 Slams +11/+5 melee or Weapon +11/+5 melee Damage: Slam D6+7 or weapon +7 Face/Reach: 5 ft by 10 ft / 5 ft Special Qualities: Spell Absorbing Saves: Fort +7, Refl +2, Will +4 Abilities: Str 24, Dex 10, Con 20, Int 8, Wis 8, Cha 8 Skills: Hide +2, Spot +6, Listen +6, Move Silently +2, Intimidate +10 Feats: Power Attack, Cleave Climate/Terrain: Underground, indoors Organization: Stragglers (1-2), Gang (1-6), Breeding Pit (2-12), Colony (3-24). Challenge Rating: 5 Treasure: ½ Normal Alignment: Neutral Evil Advancement: 8-12 HD (large-sized), 13-16 HD (hugesized) The most powerful of the Thrulls, the Derelor was considered a failed experiment because it actually inhibited the use of the Order of the Ebon Hand’s dark magics. Derelor resemble massive, thickly muscled, black centaurs. They tower over the other Thrulls in battle and are respected in turn for their stature and brute strength. Because Master Breeder Endrek Sahr spawned several dozen of these monstrosities, many magics of the Ebon Hand failed to manifest, and when the Order discovered the cause, they executed him. COMBAT Derelor can fight effectively using their mighty fists, but truly come into their own with a huge weapon such as a Falchion (2d6 damage, 18-20/x2 Crit). With their massive strength they can sweep the field clear like no other Thrull. Spell Absorbing (Su): Whenever a Necromantic or “evil” spell is cast within 400 feet of a Derelor, the caster’s level is treated as being two less for all level-variable effects. The Derelor gains +2 Strength for one hour each time this power manifests. This Spell Absorption stacks if there are multiple Derelors within 400 feet of the caster or the area of effect of the spell. [/QUOTE]
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M:tG 3.0 to 3.5, Wave 2 - Thrulls!
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