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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
M:tG 3.0 to 3.5, Wave 2 - Thrulls!
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<blockquote data-quote="HellHound" data-source="post: 1978960" data-attributes="member: 3397"><p><strong>MindStab Thrull</strong></p><p></p><p>Small Aberration</p><p>Hit Dice: 3d8+3 (17 hp)</p><p>Initiative: +3 (+3 Dex)</p><p>Speed: 30 ft</p><p>AC: 17 (+3 Natural, +1 Size, +3 Dex)</p><p>Attacks: Stab +6 melee</p><p>Damage: Stab d6 + Mindstab</p><p>Face/Reach: 5 ft by 5 ft / 5 ft</p><p>Saves: Fort +2, Refl +4, Will +3</p><p>Abilities: Str 10, Dex 16, Con 12, Int 12, Wis 10, Cha 11</p><p>Skills: Hide +6, Spot +6, Search +4, Move Silently +6, Tumbling +9</p><p>Feats: Weapon Finesse (Stab)</p><p>Climate/Terrain: Underground, indoors</p><p>Organization: Stragglers (1-2), Gang (1-6), Breeding Pit (2-16), Colony (3-30).</p><p>Challenge Rating: 2</p><p>Treasure: ½ Normal</p><p>Alignment: Neutral Evil</p><p>Advancement: 4-5 HD (small-sized), 6-8 HD (mediumsized)</p><p></p><p>A terrifying Thrull in a small and bizarre package. Mindstab Thrulls exist a variety of strange and nightmarish forms, usually with multiple legs and arms and occasionally a</p><p>proboscis extending from the front or back of their often human-like heads. One of these limbs bears a sharp, hollow tube.</p><p></p><p>COMBAT</p><p></p><p>Mindstab Thrulls scamper forward between the legs of advancing thrulls and opposing warriors, searching for spellwielding opposition to attack. In a mass-combat situation,</p><p>groups of them can be seen rushing towards those who exhibit spell-casting ability.</p><p></p><p>Mindstab (Ex): Successful stab attacks against a spellcaster force the caster to make a Fortitude save (DC 13) or they immediately lose 2d6 spell levels of spell slots or</p><p>prepared spells, as the Mindstab Thrull attempts to channel the power into themselves through their proboscis. </p><p>Fortunately, their evolution was never complete and they cannot actually gain any power from this other than nourishment.</p></blockquote><p></p>
[QUOTE="HellHound, post: 1978960, member: 3397"] [b]MindStab Thrull[/b] Small Aberration Hit Dice: 3d8+3 (17 hp) Initiative: +3 (+3 Dex) Speed: 30 ft AC: 17 (+3 Natural, +1 Size, +3 Dex) Attacks: Stab +6 melee Damage: Stab d6 + Mindstab Face/Reach: 5 ft by 5 ft / 5 ft Saves: Fort +2, Refl +4, Will +3 Abilities: Str 10, Dex 16, Con 12, Int 12, Wis 10, Cha 11 Skills: Hide +6, Spot +6, Search +4, Move Silently +6, Tumbling +9 Feats: Weapon Finesse (Stab) Climate/Terrain: Underground, indoors Organization: Stragglers (1-2), Gang (1-6), Breeding Pit (2-16), Colony (3-30). Challenge Rating: 2 Treasure: ½ Normal Alignment: Neutral Evil Advancement: 4-5 HD (small-sized), 6-8 HD (mediumsized) A terrifying Thrull in a small and bizarre package. Mindstab Thrulls exist a variety of strange and nightmarish forms, usually with multiple legs and arms and occasionally a proboscis extending from the front or back of their often human-like heads. One of these limbs bears a sharp, hollow tube. COMBAT Mindstab Thrulls scamper forward between the legs of advancing thrulls and opposing warriors, searching for spellwielding opposition to attack. In a mass-combat situation, groups of them can be seen rushing towards those who exhibit spell-casting ability. Mindstab (Ex): Successful stab attacks against a spellcaster force the caster to make a Fortitude save (DC 13) or they immediately lose 2d6 spell levels of spell slots or prepared spells, as the Mindstab Thrull attempts to channel the power into themselves through their proboscis. Fortunately, their evolution was never complete and they cannot actually gain any power from this other than nourishment. [/QUOTE]
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M:tG 3.0 to 3.5, Wave 2 - Thrulls!
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